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rocketman

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Everything posted by rocketman

  1. Thing is that I created a new password after the new forum launched, using the feature under "account". Maybe the android site only accepts the old password, which would be strange.
  2. After the update to the forum, I can't find (if there is one) button form "New Content" which I used a lot in the old version. Do you need to log in to find it? Which brings me to the next question - I can't log in using same info as on this site. Is there a restriction so you can't be logged in on several devices at once?
  3. That mental picture will be with me for every coming setup where stuff are bunched together. Great likeness
  4. I have hit F5 on that page waaaaay too many times in the past months. But when you least know it ...
  5. Maybe because he is such a nice guy and he knew it would make us giddy with happiness. Like a child before X-mas. The best kind of customer care
  6. Thanks IanL - makes for a great improvement in FireFox. I guess it is hip to be square again
  7. Is that a spreadsheet you care to share with us? Pretty please I'm thinking printing it in A3 and sticking it to the wall by my computer.
  8. I will release this for playtesting when the new Proving Ground site so that there is content there from the get go. Still has some tweaking to do.
  9. Thanks for the comments guys - appreciated Heinrich505: I'm not familiar with COMBAT! - what's the show?
  10. Even better. Or a general ball-park estimate. Is it going to be 10 or 20 rounds.
  11. If you have artillery asset with both smoke and HE - if you use up all HE the smoke shells are lost. Which can be really annoying (but AFAIK realistic) if you first want to pummel a location, then put smoke on it and then advance. It would be a great help if the UI could show how many shells the mission you're about to call will use, so that you don't overextend your resources. Would it be difficult to program/implement?
  12. Downloaded from TSDIII. Zip-file contains another scenario as well - Brandenburger Surprise - is that intentional?
  13. The map looks really great for a H2H game. I must get to this one soon.
  14. Thanks for making one, and that uses the Vehicle Pack to boot Will give it a go in due time - have some other games running.
  15. No more mad last minute object rushes or tank crew suicide scouting. Force preservation. More realism. And that can only be a good thing.
  16. Lieutenant rocketman reporting for duty - pledge made Should be worth its money along with the fun of being part of a development process. IanL - you made the final selling point to up the pledge with the testemony about the added context and how it changes the view of a single CM battle. Let's make this happen
  17. This is a bit delayed since I'm doing this in part as a learning lesson on how to use triggers and I'm still trying to wrap my head around it.
  18. I am aware that a vehicle can't be suppressed, but I wish units inside one would be. A unit in the open is suppressed by close hits and not only direct hits. I set up a test. Two Shermans 350 m away from a concrete MR bunker on flat open map. At 5 min a reinforcement of one Jeep with a FO team appear next to the Shermans. Prior to that the Shermans target the bunker and fire main gun and MGs at it for the full 5 min. This is what the bunker looked like and what the crew faced. Yet, when the Jeep appeared, it was spotted within 5 sec, hit at 15 sec and taken out at 25 sec. It just doesn't seem right. Seems like the perfect weapon since penetrations from the front almost never cause casualties (unlike wooden bunker) and you need to go around it. Put it up against a house/wall and some mines and you're good to go. Is there any possibility that this behaviour can be changed in future game engine upgrades?
  19. I came across another example of MG bunker (concrete) not getting suppressed. I had two Shermans pounding a bunker head on for five minutes, explosions going off every second or two, along with Sherman MGs. And still the bunker crew calmly picked off infantry targets some 300 m away in the open. I just doesn't seem right. I'm ok with the bunker not getting knocked out, but if I was part of a crew having explosions head on like that, I sure wouldn't man the MG any time soon. Let alone hitting targets with ease. I'm going to do some more testing.
  20. You'll never know - perhaps you are a scenario master in the making. Meanwhile, maps will do just fine Or another great comic
  21. Glad to be of service You read the license notes right - that each download must be matched by at least one scenario?
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