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choppinlt

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  1. Yes, but do you know where I can find one of those? 😀 I had a local dedicated programmer for this project....and then life get's in the way! I have been doing a lot of searching lately in particular. I have gotten plenty of interest, but finding the person with the right skills, motivation and perhaps most importantly price has been elusive. But the search goes on.
  2. Thanks, i hope we find someone too! I will clarify that I have found several developers willing to do this. But the key is to find the right developer, at the right price, at the right time. So it is that combination that has been difficult thus far. Feel free to check in at any time, as you can see I do monitor this thread.
  3. I tried a Kickstarter in 2015 and it failed. Perhaps my biggest takeaway was that people needed to see the game in action before they would consider funding it....but a lack of initial funding prevents development of a tangible prototype. Though I am having various conversations on contracting for a prototype, so I may revisit crowdsourcing before this is all over. I will add that while this project has been in limbo, it feels like I am only a step or two away from development. I have met and talked to a lot of names in the war gaming business who have been quite helpful, to include the
  4. Hello snarre! Is the project dead? No... I am actively trying to get the programming help I need to make it happen. We had a programmer and on the eve of full development a couple years ago he had to back out for personal reasons. So I have been trying to find a developer, but funding is the primary limiting factor. So while this project is not dead, I must add that we haven't gone far with development in the last few years. The game mechanics are ready, we just need a programmer (or a war chest to hire one) to make this happen.
  5. Hi Bulletpoint! If you are referring to the attached list in terms of scope creep, then no I don't believe that is the case. Most things on that list is a unit characteristic that impacts game algorithms in different ways. While game mechanics have evolved, the core scope of the game has been the same since I made this announcement. Much of what is seen on the forum are deep explanations on many of the different game concepts and characteristics. You ask if I have considered a simple version to push units around? No that is not under consideration for a variety of different reasons. I am
  6. @Artkin and @socalgiven, thanks for the messages. Keep in mind that Theater of Operations (ToO) will be designed as a standalone operational level game. It will NOT simply be a campaign layer for CM like CMC was, but that really is a good thing for a number of reasons. It just so happens that I am designing ToO with CM in mind. I also agree that ToO can totally transform the CM experience, hence my motivation for doing this. It will remove the all or nothing feel of CM battles. While that is certainly A LOT of fun, having a bigger picture will transform the battlefield calculus. @socalgi
  7. It’s been awhile since I have updated this forum, and a lot has happened. We have formed a company called BBG with 3 programmers (2 part time and 1 full time lead programmer) along with various other volunteers, and we have been working on a small project for a publisher to cut our teeth before fully getting in to Theater of Operations. Indie projects are a house of cards, and this is no different. Our lead programmer left due to other obligations and we are basically in a holding pattern until we find a new lead programmer(s). If you or someone you know would be interested in helping out then
  8. Tactical, Good point. I have already engaged their community in a number of ways, but I havn't done it recently. I can explicitly offer them a chance to play test a conversion. Thanks for the suggestion.
  9. CK, you truly get it! You are exactly right, the more support we gain the more attractive an automated interface between Theater of Operations and CM becomes to BFC. The public who is interested doesn't have to agree with the process, or like the process, but this is the only way an automated campaign layer is going to happen (according to BFC). CK, thanks again for your support thus far and being brave enough to help play test with converting to ASL! You have been more help than you know. For the rest of you, feel free to check out our forum and keep tabs on how the project is evolving.
  10. For those that are interested I wanted to mention that I am currently doing the AAR. It focuses on the US 29th Infantry Division trying to take St. Lo. The AAR is being executed manually (i.e. I act as the computer using various spreadsheets to evaluate results, create visuals, and explain what is happening) until we get an alpha version prepared, but it still highlights the various capabilities and concepts involved. For instance there are 2 players taking the role of the Americans plus a German player. Of particular interest to you may be the ability to play out interesting battles using you
  11. Chromecast is certainly something to consider...of course we are still just slowly plugging away at getting a pc demo first! At the moment things are progressing quite slowly on the development front. I was hoping to have it ready by April, but clearly that didn't happen. When we get a demo ready we will be ready to attempt a kickstarter campaign to obtain the funds for full-time programming. It will be the same programmers, but it will allow them to dedicate themselves full-time without other distractions. Feel free to stop by the forum and check out what has been happening at: http://dogsofw
  12. @IICptMillerII Thank you...I should have done the videos long ago, but better late than never! I have played around with Vassal quite a bit, and it is a great system. It does have its limitations though. Originally I started designed ToO for vassal, but I decided to take it further. Regarding modern, you may want to check out Flashpoint Campaigns by Matrix Games. I have never played it, but it really does look good. I realize it does you no good right now, but I hope to expand up through '80's Cold War, and perhaps beyond. Just some food for thought...
  13. @IanL @kohlenklau, @mbarbaric @Broadsword56 @Blazing 88's @Los thank you for the positive comments. We need all the support we can get! As someone mentioned, we are going to attempt a kickstarter to help fund development. Right now we are only working on it when we have time, which means it is a painfully slow and erratic process. The money we raise will allow a number of people to dedicate themselves to the project. Over 75% of what we raise will pay for programming, but some will go to graphic design, etc. Here is something to consider...if we significantly exceed our goals we will be able
  14. Well ya know guys, there is supposed to be this great new game under development that should satisfy this desire. I think it is called Theater of Operations... OK, I couldn't leave this topic alone forever. So I hope we have a presentable demo within a month, because that is what we are working towards. If you or anyone you know are interested in this project, please visit our dogsofwarvu.com forum. You can follow progress or give your opinions which may affect the design of this game. Seriously, anyone who wants a voice can have it here! I am a long time CM player, I was a beta tester on CMC
  15. That's OK Ian, but thanks for trying! I got the data I was looking for. Since it came down to 2 different names with roughly equal votes, I think we are going to stick with Theater of Operations. If another name had run away with it, then I would have chosen that name. Moving on...as we lay the groundwork for a new run at Kickstarter I am looking for some volunteers to actively post and otherwise get the word out on various different forums and websites. Right now it is just the planning stage, but if you are interested in being part of an organized effort in getting the word out then please
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