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Sequoia

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Everything posted by Sequoia

  1. Wow I just noticed Derkommisar had already told my joke. My apologies. Also some one used to send wine to the Battlefront staff. Some one send some to Mike so he will be more likely to post secrets accidentally.
  2. Sorry, that is not a monkey. That is a baboon. Know your primates!
  3. There was a mention about 3 weeks ago of at least more screen shots to be forthcoming. I hope that will still happen.
  4. Thanks for looking Mike. Maybe something to lobby for in a 5.0 upgrade.
  5. There's at least a couple of stock scenarios where both sides have uncons . Is there any mod tag that can be used so that both sides are clothed differently? Thanks
  6. I bow to your knowledge. Is that a ML or MS in the photo?
  7. And Patton was at the Battle of Zama, remember.
  8. What ever happened to wanting to die at 90 shot in bed by a jealous husband?
  9. GAJ I just wanted to confirm the paypal button on the cmx1 site works. I couldn't find another.
  10. Yeah, I especially didn't like it when they started naming all the attack carriers after Presidents and members of Congress.
  11. IIRC , some one did some mods that actually changed the shape of in-game objects . Did any one ever do that with building rubble? I also seem to recall though the objects appeared changed visually, the LOS/LOF remained as it was with the original object.
  12. Thank you for the info regarding real life applications regarding IEDs. If no one had a doctrine of firing 40mm etc. at suspected IED locations to detonate them, then of course it's not necessary to add it to the game engine.
  13. Perhaps I didn't go with smoke because it would have taken a few turns to get everyone across, but it would have been possible.
  14. Smoke! Now why didn't I think of that. Anyway I still hope a beta tester will consider suggesting being able to detonate IEDs with sufficient explosives going off around it when work begins on engine up date 5. Thanks! I suppose it's possible the code is already in the game and I didn't use sufficient explosives, but that would surprise me.
  15. I agree that's true, but are you familiar with the mission I am referring to? There's a large neighborhood of multi-storied buildings with line of sight to the target spot. I had every available unit open up with area fire to different targets hoping that would suppress the triggerman while I sent my scout vehicle across. (Spoiler There was not one but 2 IEDs at the location. One went off, the other never did even with the 2nd vehicle). But again I ask, in real life wouldn't peppering the suspected IED location with sufficient explosives cause them to detonate? Hiding enemy forces were not targeting my dismounted infantry. In real life I would in that case have waited for bomb experts to check out the choke point rather than send a scout vehicle across in a possible suicide mission, but we don't have that option.
  16. I don't want to hijack the thread too much. I am content with the explanation regarding why the game will likely never have IED disarmament by Engineers. Still I have a pet peeve regarding one of the missions in the Canadian Campaign, where there is only one place where vehicles can cross a gully. We are warned about IEDs in the scenario briefing so I had no doubt there were IEDs at the chokepoint. I peppered the area with 40mm with no luck. I then put area fire on every building possible and sent a recon vehicle across. Big boom. I am at this time not requesting any changes to the engine. However, when Battlefront starts working on Upgrade 5, can I talk any of you beta testers to look into being able to detonate an IED by peppering the area with sufficient explosives. I am assuming this would work in real life but please correct me if I'm wrong.
  17. @MikeyD have you seen Sgt Squarehead's post in the IED thread about how to vary the position of the IEDs? I really appreciate you looking into this.
  18. The dessert comment, as Mord noted, was just a troll reference to another thread where someone confused desert with dessert, but thanks for the answers.
  19. But seriously, I'm guessing the wearer would be blinded for some time right?
  20. Yep. Loved it. IIRC that's the first scenario where the Blue force got spies.
  21. Mike can I at least talk you into moving the IEDs in the Shores of Tripoli scenario so I won't know where they're at? :)
  22. But were getting Brazilians. I bet no other game (at a tactical level) has Brazilian troops.
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