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JoMac

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  1. Like
    JoMac got a reaction from Bulletpoint in The Truelife* Mode PBEM DAR   
    Ok, HT, "SEND MORE BRAINS"...err, I mean send another update with pics...Sorry, don't mean to rush you, but this DAR is getting more interesting 
    Now, you know what must be done...Send the Rug-Rats to bed, kiss the Wifey good nite, then head back down to your Gaming Parlor/Man-Cave for a couple hours to finish-up and post another DAR turn...I want no less then 2-3 DAR turns per Week...And, don't give me any of that "Real Life Issues Come First", Crap...Capisce
  2. Upvote
    JoMac got a reaction from Panzer_Freak in An Possible Exploit   
    This +10
  3. Upvote
    JoMac got a reaction from General Jack Ripper in Broken tacAI   
    "WHAT WE HAVE HERE, IS A FAILURE TO COMMUNICATE"...But, in the end..."CAN WE ALL LEARN TO GET ALONG"
  4. Like
    JoMac got a reaction from Bulletpoint in Update on Engine 4 patches   
    Just relax, Man...We still have next Month, and the Month after that...so forth and so on
  5. Like
    JoMac got a reaction from PhilM in Update on Engine 4 patches   
    Just relax, Man...We still have next Month, and the Month after that...so forth and so on
  6. Like
    JoMac got a reaction from zinzan in Update on Engine 4 patches   
    Just relax, Man...We still have next Month, and the Month after that...so forth and so on
  7. Like
    JoMac got a reaction from wadepm in Update on Engine 4 patches   
    Just relax, Man...We still have next Month, and the Month after that...so forth and so on
  8. Like
    JoMac got a reaction from ncc1701e in Realism Suggestions?   
    Ok, Here is the latest iteration of the 'House Rules' (with the usual subject to change mindset).
    1* No Pre-Planned Arty (or Area-Fire from Ground Units) on Turn 1 of a Meeting Engagement, or from Defender. Player will need to Call-In Arty normally. Attacker in Attack/Defense Games are exempt and can use Pre-Planned Arty.
    2* Players will let the Computer AI choose what Targets to shoot at (Players can't choose Targets, but can still use Small Arms & HE' Area-Fire'). Player can still use Smoke at anytime and any Location on the Map.
    3* Units can conduct Free LOF/LOS checks (and thus conduct Small Arms & HE Area-Fire) at its exact location and any adjacent Action-Spots (total of 9x Action-Spots)...Since Vehicles don't have Action-Spots per say they are allowed to conduct Free LOF/LOS checks 360 degrees out to 20 meters.
    4* Players Can't click on Enemy Icons/Units during a Game.
    5* Direct Small Arms & HE Area-Fire in a Meeting Engagement can't be more then roughly 2x Action-Spots in any direction from Enemy Icons/Units), however, in Probe/Attack Engagements treat as normal and can shoot anywhere at anytime.
    6* Vehicle Smoke Dischargers (not Smoke Shells) is controlled by the Computer AI, and not by the Player.
    7* No Armor Detailed Hits, RH Animation Mod, Invisible Floating Enemy Icons, Invisible Casualty Cross, Invisible Enemy Tracer.
    8* C&C System...From either BH or the more quicker user friendly version from HT.
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Now, there are some variations to the above 'House Rules' to better suite how you think CM should be played...Below are some examples:
    'House Rule' #2 Variation: Allow a Player to Direct-Fire with Mortars (since they Area-Fire anyways). Allow Direct-Fire with HMG Teams or MG equiped Vehicle against other Vehicles (since not doing so will have both AC's pairing off and not shooting at each other, but giving a DF Order will allow for either AC's to potentially damage each other.
    'House Rule' #3 Variation: If a Unit checks LOS at a Waypoint that Unit has to keep that Waypoint (and not alter it) for duration of turn...Next turn he can delete any or all Waypoints, and repeat procedure.
     
  9. Like
    JoMac got a reaction from Vergeltungswaffe in Realism Suggestions?   
    Ok, Here is the latest iteration of the 'House Rules' (with the usual subject to change mindset).
    1* No Pre-Planned Arty (or Area-Fire from Ground Units) on Turn 1 of a Meeting Engagement, or from Defender. Player will need to Call-In Arty normally. Attacker in Attack/Defense Games are exempt and can use Pre-Planned Arty.
    2* Players will let the Computer AI choose what Targets to shoot at (Players can't choose Targets, but can still use Small Arms & HE' Area-Fire'). Player can still use Smoke at anytime and any Location on the Map.
    3* Units can conduct Free LOF/LOS checks (and thus conduct Small Arms & HE Area-Fire) at its exact location and any adjacent Action-Spots (total of 9x Action-Spots)...Since Vehicles don't have Action-Spots per say they are allowed to conduct Free LOF/LOS checks 360 degrees out to 20 meters.
    4* Players Can't click on Enemy Icons/Units during a Game.
    5* Direct Small Arms & HE Area-Fire in a Meeting Engagement can't be more then roughly 2x Action-Spots in any direction from Enemy Icons/Units), however, in Probe/Attack Engagements treat as normal and can shoot anywhere at anytime.
    6* Vehicle Smoke Dischargers (not Smoke Shells) is controlled by the Computer AI, and not by the Player.
    7* No Armor Detailed Hits, RH Animation Mod, Invisible Floating Enemy Icons, Invisible Casualty Cross, Invisible Enemy Tracer.
    8* C&C System...From either BH or the more quicker user friendly version from HT.
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Now, there are some variations to the above 'House Rules' to better suite how you think CM should be played...Below are some examples:
    'House Rule' #2 Variation: Allow a Player to Direct-Fire with Mortars (since they Area-Fire anyways). Allow Direct-Fire with HMG Teams or MG equiped Vehicle against other Vehicles (since not doing so will have both AC's pairing off and not shooting at each other, but giving a DF Order will allow for either AC's to potentially damage each other.
    'House Rule' #3 Variation: If a Unit checks LOS at a Waypoint that Unit has to keep that Waypoint (and not alter it) for duration of turn...Next turn he can delete any or all Waypoints, and repeat procedure.
     
  10. Like
    JoMac got a reaction from Digger_au in RTS & Wego   
    Thou, I wonder if you could Start-Up a Scenario in a different Screen Resolution just to read the Text better, then re-start the game to your desired Screen Resolution ?...Not sure.
  11. Like
    JoMac got a reaction from Ales Dvorak in Fortress Italy bugs   
    Ok, Frenchy, I just figured you out...You were one of those 54mm Figure Painters who meticulously painted every detail until everything was perfect. 
    Oh...and if there was something wrong (out of place) with the detail of the casting, then you would contact the company and explain this is unacceptable, and demand a corrected 2.0 version or you will never do business with them again 
  12. Like
    JoMac got a reaction from CMFDR in Combat Mission Red Thunder crashes   
    I don't speak Frankish :-)...but if he is referring to "a lot of Crashes', then also try to disable Shaders in Video Card and in Game to see if that helps any.
  13. Like
    JoMac got a reaction from Falaise in CM New MG34/MG42 LMG animations   
    Hmm, maybe I didn't Link it or some fink...Try again with this new Link.
    https://www.dropbox.com/s/kzoqcm3aa3icxu8/RH Animation Mod.zip?dl=0
  14. Upvote
    JoMac got a reaction from Frenchy56 in CM New MG34/MG42 LMG animations   
    Hmm, maybe I didn't Link it or some fink...Try again with this new Link.
    https://www.dropbox.com/s/kzoqcm3aa3icxu8/RH Animation Mod.zip?dl=0
  15. Like
    JoMac got a reaction from RockinHarry in Improvement suggestions   
    Well, there are a couple things, which you are already aware and noted:
    First: 1-2 Crew members inside Opened-Topped SP will have one or two crew members in prone position (instead of sitting), but I don't think it effects spotting. Second; I'm not sure, but I noticed some troops go from prone to kneel about every 10 seconds or so (but not sure if that was the case before the Mod, but I still like it)...In any case, overall I like the popping up-down stances in many animations (firing, re-loading, etc), because for me it represents the more fluent body motions that RL troops would take in any given moment (when firing or ducking in-out in a quick self-preservation moment when shot at, etc), which in turn can slightly reduce casualties. 
    Other then that, I don't really notice any gameplay issues...
    Thou, I wonder about the stock 'Cower' to your Mod 'Cower'. Your Mod will have troops Cower in the exact location he is facing, and that is Ok if being facing the enemy front (less exposure along with FOW), but if the enemy is on his flank, then more of the body will be exposed, this compared to the stock 'Cower' that gives a 360 degree 'Curling up in a Ball effect (about same protection all around...which I believe is what CM has intended). I'm also wondering how CM models the 'Cower' animation...Does it have the same cover properties as 'Prone' (and we don't know), or does 'Cower' have its own cover properties (I guess, IanL, would know').
    Anyways, it doesn't matter to me, because I really like the Mod 'Cower' over the Stock 'Cower, especially for the FOW effect.
    I was going to Playtest each and every Mod at one point last year and give you some results, but I was just happy enough to throw it into Z Folder and be done with it.
  16. Like
    JoMac got a reaction from CMFDR in Red Thunder bugs   
    Interesting...v4.0 all Commanders are only supposed to have their Heads stick out and nothing more (v3.0 Commanders had their Heads & Torso stick out like the above)...I think, BF, just forgot to impose this on a few models, and would need corrected.
  17. Like
    JoMac got a reaction from zinzan in Thank you BFC   
    Your Welcome !...Now, Just make sure to post your 'Jane's Defense News' here on a periodical basis as a Thank You to BF :-)..I hear it's the Chinese turn for being up to no good :-[
  18. Like
    JoMac got a reaction from CMFDR in M8 Greyhound around?   
    Let me know when you download it so I can delete from Dropbox...
    https://www.dropbox.com/s/kw6w6bbiyzhbvn6/Aris M8 AC.zip?dl=0
  19. Like
    JoMac got a reaction from A Canadian Cat in Thank you BFC   
    Your Welcome !...Now, Just make sure to post your 'Jane's Defense News' here on a periodical basis as a Thank You to BF :-)..I hear it's the Chinese turn for being up to no good :-[
  20. Upvote
    JoMac got a reaction from MOS:96B2P in Update on Engine 4 patches   
    No, No...In all dishonesty I'm a recovering Non-Alcoholic, and not a drink since...snooze-snooze-snooze. (stay thirsty my friends :-)
  21. Upvote
    JoMac got a reaction from MOS:96B2P in Update on Engine 4 patches   
    All I know is that I'm here for BF & Crew..."Hi, my name is Joe...We are Friends till the End" :-)
  22. Like
    JoMac got a reaction from kendar in sound make my Games reload graphics   
    Hello Jenner,
    I wonder if it has something to do with certain Sound Programs that some Players use that ends-up automagically crashing CM from time to time...Disable your Sound Card/Program (use your Computers Basic Sound instead) and see if it happens again.
    Joe
  23. Upvote
    JoMac got a reaction from Gafford in Happy Festivus!   
    Thanks for Posting this Update, Steve, and a Merry-X-Mas to You, Family, and Crew :-)
    Joe
  24. Upvote
    JoMac got a reaction from Gafford in Update on Engine 4 patches   
    Same...
  25. Like
    JoMac got a reaction from CMFDR in M8 Greyhound around?   
    I have Aris M8 AC Mod (at least I think it's Aris)...Give me your email addy and will send it out later today.
    Joe
     

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