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Sombra

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Everything posted by Sombra

  1. :cool: AAr Just for clarification Blashy if a ship is put beside the 2 red arrows at Egypt the Naval loop is blocked and Terifs allied strategy would have failed?
  2. I only played SC2 online and I liked it a lot still some of of simplicity of SC1 was missing. After a computer crash I haven´t even reinstalled SC2 yet and I can´t really comment on the changes of 1.04. Still I would like to give shortly the reasons I am in a lurking mode right now. - SC1 had great french campaign ( At the start of the MP game) SC2 feels a little bit lurkwarm in this regard, extension of the campaign mainly influenced by weather and luck. => game takes a long time going - Square instead of hexes old topic still I like hexes a lot more as I notice right now playing a fantasy hex field strategy game with hexes online. - To many luck related game aspects: Weather, Tech, Diplomacy - Many artificial restricitons: Artificial in the way that not the internal rules of movements, supply etc. make some strategy not workable but scripts which prevent gamey tactics. USA invasion, switch of London capital to Alexandria, huge Siberian transfer etc. I feel forced to play not a game around strategy but knowing scripts and internal game mechanics - Last but not least SC2 was very sensible to tab out of the game while my opponent moved still you couldnt do anything while he is moving ´not even scroll over the map (I think this has changed in the last patch?) For the moment I will lurk and observe SC2 for a little while and come back from time to time. Its still fun to see how Rambo, Terif, Jollyguy Pfeiffer perform in the MP games. But for now I am more interessted in playing a certain fantasy hex strategy game online.
  3. I liked the diplo system in 1.02 more. At least there was some kind of strategy involved in investing in diplomacy after the rules were clarified by Hubert. IMHO it is now only dumping chits and in just another option where "luck" only decides the outcome of the actions with huge influence on the outcome of the game. Still, I am suprised that Rambo protests as the "diplo" game is now in the hands of god
  4. Well thee is one thing which annoys me to no end. The key for chosing movement path and minimize screen are next to each other (at least on my german keyboard) I dont know how many times I have switched back to desktop when I wanted to chose a movement path.
  5. hi Bromley, a little bit confusing how you write it. Unfortunatly I dont have my trigger list before me but they are simply written like: [Range/ units to trigger] With other words 4 range + 5 units says that you can put 4 units within 4 Squares from Moscow 2 / 3 you will trigger if you put more than 2 units in a range of 2 squares from Moscow. Alas, (for me unfortunaetly ) already in January 1942 Siberians could be triggered automatically.
  6. Time for our american friends to learn German or perhaps somebody feels up to translate the following . Router
  7. Liam, were I kind of agree is reduce the effectivness for ALL airfleets with increased range from their homebase. The effective combat time of an airplane fighting at its maximum range is limited (fuel etc.) Being able to refuel and rearm in short notice. Example with range 6 an figter should be able to fight at its max range only with 50% efectivness. At rnage 3-4 with 100%. With increasing LR tech for example 4. The fighters than can fight at range 5-6 with 100% effectivness and and at range 10 with 50%.
  8. I think engineers are quite ueseful and I have the feeling that with the next patch fortifications will be much more important (airfleet vs fortification problem) Problem for Germany to buy engineers is simply: - They take a hell of a time to buy - While you fortify the coastline you are a sitting duck for the already bored RAF and sepecially the Royal navy. Its kind of suicide task to try to fortify the coastline. On the smaller maps therefore there is no much need fpor fortresses . On bigger maps like the BIG map from Barcelona they have more importance because you have time to construct fortresses in important areas.
  9. I think you should give at least the most basic information. Hardware: CPU type, RAm etc. Which kind of windows you are running, virtual memeory... Most important: Graphic card and soundcard + exact driver date and version... I think you get my meaning
  10. I like the diplomacy right now how it is. Hellraisers jump happens soooo few times in between to add the right spicwe to the game. Thr important part IMO was to clarify how diplo works
  11. @Scook then I think you possibly discovered a bug. The dilpo for majors should not allow the additional bonus jump I think.
  12. :confused: Why change it at all? If England insits on blocking Germany in Spain they can´t do anything else.. Italy can do something else meanwhile ... Or Italy can be used to block England and Germany forces Turkey etc. ... With percentages its again all chits on Spain... Boring
  13. So sure? Germany steamrolling all over Europe and even GB falling for the first time since 1066. Rusia had a kind of precedence case with Napoleon. I don´t think the british Empire would have survived without GB.
  14. @Blashy I agree that it would have been impossible to invade the US. One of the mayor problems would have been supply, the transports would have been shot during transfer etc. For these reasons alone an invasion over the ocean would have been utterly impossible. I think the "last and least " of the problems would have been the people living still in the US Where the game fails right is that with the current rules logistic and the transfer of the troops is not the real difficutly. Same goes why a sealion is to easy. I like your suggestion for the siberians. At least much better than the current system.
  15. @Terif: Exploits are for me when the player has an advantage if he does something that would have been impossible or a disadvantage in real life. For example: Forcing Italy early in the war. Building a blockade, driving with tanks over water and highest montains etc. Yes, you can work with these kind of movements but then its better not even to call it a 2nd world war strategy game. @Liam As before I am aginst these ghostunits. Do you believe that Rusia and Amerika where holding back until things got worse. Already the early siberian transport takes away a very real strategic options the germans had,. Attacking Rusia in 1942 instead of 1941. You have already the chance to build up your forces with the UDssr and Amerika for an early war entry why should the US and Rusia get even more units?
  16. Not very important but annoying. When you buy Diplomacy chits you are able to sell them again right away clicking on the down arrow. Still the money is losts so a simply misclick and bye bye your money [ July 24, 2006, 03:05 AM: Message edited by: Sombra ]
  17. I would simply reduce the range of amphib transports to 3 and perhaps increase damage to amphib transports when attacked by warships. (You have the amphib tech to increase the range). Regarding Liam suggestion I am against it. Its part of the task of the player in secure England aginst Sealion. already the "switch of the capital" to Alexandria leads to strange strategies of the Allied player. What does it matter to lose England? Nothing its even better if you can hold Afrika . Switch simply the whole english fleet to the med and voila. As the game right now works its simpyl better to force ITaly early in the war. Kick him out of Afrika and dig in. Defending the homeland is low priority. Another good step against sealion would be simply to beef up the french campaign. If the german player has to fight its way through France than we would sea less cheesey sealions.
  18. @Blashy I would like to test your theory. If you have time and want to you can take the Axis
  19. @ Blashy you are right that invasions in the Us would have been logistically impossible but let me dream of my german tanks tearing down Rambos house
  20. Drahonheart, to many houserules kill a game and take away options. Most people dont bother with mods . They play the vanilla original version. IF there is an agreed standart for mods people to use HVH why not integrate this consens into a patch?
  21. Still the game as it is, is the accepted standart. I will have a total different idea then you what needs to be fixed. Therefore the discussion and the push of the ideas for a patch. It seems that Hubert, Blashy , Desert Dave etc. are quite open for suggentions. Sometimes I simply disagree with simple statements as airfleets are to strong. I dont think that SC2 needs fixing because its broken but more careful tweaking to further improve results. There are many examples where I would have liekd to see different approaches to some problems in game mechanics. For example US invasion by the axis. Instead of activating some ghost armies . I would have liked to see a reduction of the range of amphib transports and an increase in US KB similar to the effect what happens when US ships sniff around before the war. Why ? Simply to keep the possibility open that a german player pulls a very dangerous stunt and prevent that the US player alwyas simply puts all his effort in research. Turkey option for the axis. Instead of knee jerk reactions (siberians arrive ) I would have liked to see tanks reduced to a crawl in mountains and more infuence of dessert on supply. Instead of limiting research spending, spreading out the tech levels.. etc. etc. My vison of the perfect SC2 seems to be very different from blashys Version [ July 12, 2006, 12:17 AM: Message edited by: Sombra ]
  22. Due to the tech limits the rusians many times have now more advanced tech than the Rusians. Would be if Hubert would take away the current maximum research
  23. why should the US have already 1 point in this tech? Since it is a cheap tech to research I think you could leave it up the player to do the investment. But this is minor detail. Regarding Airfleets I think you nailed it . A single airfleet is nearly useless or say its fine . If you mass them together the are monster due to morale and readiness hit without taking damage. To some point this applies to the ground attacks too. I dont know if it would be the best solution to reduce efectiveness of the airfleets. One solution would be simply to allow AA tech to work aginst airfleets, and perhaps limit somewhat the effectivness of airfleets against fortresses. I think if AA works and you could fortify certain areas against airfleets and the problem of Air is solved. Why are airfleets used aginst cities and fortresses because they dont get hurt and it would be costly to attack with ground units. Hurt them and they wont be used as bunker buster par excellence. Simply reduce their values and they will be useless and obsolete. Weather and winter + costs already limit their use. Regarding amphib transports Balshy I agree simply to limit their range to 3 or 4 squares and then the problem of the sealion would go away.
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