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Sombra

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Everything posted by Sombra

  1. As the tac bomber can strike anywhere and take out hQs with 2 strikes...quite hard to defend against...Bradley mountain...boom 2 strkes out he is...
  2. The problem I have we have a very costly unit. Which is hard to defend against or even impossible if the other side has been lucky with tech in 2-3 key areas... The only defense is "weather" another "luck category"...
  3. So you are able to to bomb out an army with tac bombers out of city ....and thats reality? Forget the other 3-4 armies you need to do the same a few hundred planes will scatter the troops of General Paulus in Stalingrad.... Sorry right now the carefully groomed carriers of SC1 look good in comparrison....
  4. ´We will see. I think Suka are the new carrier (SC1) of SC2 ... treat them carefully and they destroy all
  5. Blyant only your last three commetens show that SC2 moved back to an all about airpower game Land units can we wiped out with 1-2 strikes each..
  6. Lars would you take a bet that you will change your mind after a few games human vs human?
  7. and how army AARs can you build...? plenty of targets standing around if two armies are facing of..
  8. So in good weather no way to fight against them..bad weather grounds them... Looks like we are going for a lottery here ...
  9. I agree much to powerful. A tactical bomber to reduce a any unit from ten to 2 with one stike..take four of them... Its much more deadly as any tank...or anything as tank at least takes damage and is afterwards vulnerable. SC" went away friom the SC1 syndrome of the all powerful airfleet..now its back with a vengance Problem is you can even escort them with other words you dont even need air superiortiy with fighters just as many as TAC bombers.. Antiair doest work well because its limited to 1 hex beside a unit. Air defense doesnt work for units in a city either..they are kind of helpless against tacbombers too.. [ November 16, 2007, 12:05 PM: Message edited by: Sombra ]
  10. Unfortunately I dont have the save before the glitch happened we could only save it only after it happened. Situation.. German sub dives through a french battleship to attack a french cruiser sitting next to it... In the resulting confusion the french battleship and the cruiser start to shoot at each other.. This happened in a TCP/IP game.. Or is this a feature
  11. There is another small feature of SC2 + WAw which could be changed perhaps? Every HQ is set to "automatic" why not scrap this option and set it to "automatic assistance"... First of all its annyoing to always chose this option by hand . I dont see any benefit for the automatic option only anyway. Annyoing because you usally want to be able to assign units to an HQ anyway. Its a small thing but a little bit annoying
  12. I managed to lose Egypt as well... You need the allied players to make some mistkaes though + good weather. I would suggest you dont try it against good players aka TErif, Jollyguy etc... Condition nr 1 ...making mistkaes will never be met
  13. After playing now 3 games TCP/IP I have to say I like SC2 WAW much more than SC2 vanilla. The new units are fun and integrate themselves very well into the gameplay. The new railway street system gives a much better feeling regarding vast spaces for example in the desert...(no longer sending quickly a few units to wipe up the middle east. You get well the feeling of fighting a big war. You have a lot of options. Even losing on one front you can win on another ... I LOVE the new weather system putting restrictions on planes etc. I love the new dive system of the subs and the upgrading of intelligence research (gives the game a lot of flavour) Personally its harder for me to strike a balance between the different weapon categories and building units etc. (Only problem I have here is the already set 675 MPs in research for Rusia : good universities?) There are a few sour point carried over from SC2 vanilla: One is the switching of London capital with the suddenly perfekt supply in the Med. (game balance fine = "realistic" feeling ughhh) and the already set early arrival of the siberian transfer (again game balance quite nice but my feeling says: ughhh as well as the units come allready set to highest tech level available) Overall SC2 is the BEST WW2 strategy game I have played till now. ITs lot of fun and I really get the SC1 addiction again. Thank you very much [ November 09, 2007, 12:33 AM: Message edited by: Sombra ]
  14. Still it seems the best way to take out the brits...no money to defend Egypt ..... Better I shut up regarding the whole England invasion thing... (as I said before the teleporting Capital + going up in resources iopens the door to quite a lot of exploits)
  15. Any reason why sending turns takes so long in WAw? I played yesterday with another german I am on a 2 Mbit DSL and he has 2 Mbit cable... I need round about 20-30s to sent my turn and he at least 2+ min.... SC2 doesnt have this problem at least not that I noted. :confused:
  16. 1. Good points. 2. Regarding Egypt I would like to see a slight change of the map so that the "bottleneck" is slightly more open. 3. rd From my personal perspective Germany´s fleet is much to strong and able to challenge the english fleet early on for a battle of supremacy on the sea. I am from Germany and I feel honored that the world thinks we had such a strong fleet. But in reality in World war 1 and World war 2 the purpose of the fleet was to be there and hide because they werent able to challenge the british fleet in any significant way. Yes they had submarines to make trouble but that the GErmany can win aginst Britain on the sea without "air support" ugggh...
  17. Hubert its not against the Scripts to raise the activation of the US or UDSSR when invaded (I think this would be really raise the alarm and psuh the other nations in the war) but the transfer of the capital. If the English player neglects the protection of home island and the Axis player takes the risk there should be a possibilty to succed the transfer of capitals negates it Terif argued that England is nearly not defensible. More neavl units something to prevent this if played right would still create in even bigger scale the sentiment that England is under siege...right now England can do ou cntraire sent troops to Norway , Egypt without fearing much and be more active as historically
  18. Step in the right direction. Just to comment even in SC2 Terif (as our strategic godfather commented that a sealion usally doesnt make sense even when possible )
  19. foko my vengance will be terrible. For me the main impact is the rising War reradiness of the UDSSR and US, Combine it with the tremendous costs of the operation + the new already placed UDSSR researh chits... I had all planes in egpyt..the invisible defense..+ not be able to take out ships with planes anymore...Well Terif nailed it saying that its impossible to take Egypt (like you proved) @ Hyazintj. I really like your sugestion. As Huber as the main developer has taken notice of these issues there is hope.
  20. Ihope we can simply agree that taking England would have been a mayor blow against the allies ...In SC" and WAw its a usally a blow against the Axis.
  21. Hubert the problem with the current system is: It makes simply no sense to conquer England even if England can be easily takes when nearly undefended => War readiness of the US and UDSSR goes throught the roof and Egnland has even better supply in teh med and can take over the whole middle east. The sucess of Germany in the battle of atlantik have been the subs. Good, less destroyers more firepower for other surface ships and GB need to build up its destroyer force first to cheallenge right away Germany in the convoy buiseness. I think you got the balance perfect in SC1 . A sealion was possible if the other player didnt take care of England and deadly as a result. If the Allied player was prepared a sealion was suicide for the Axis. There was no need to shullfe around the english capital. If it had been so easy to take out London Germany would have won the war. People talk big but I doubt that the commonwealth would have fought on in a big way without Englandsure they could supply e few corps but even then the internal political pressure to not anger the big power would have been huge. Bottom line is the current scripts IMHO reward bad gameplay by the Allied player. P:S: I think the change to only be able to put corps and HQ + special forces) on amphibs makes much sense. If you are able to conquer a habour you can begin to ferry over the big guns and simulates indirectly well the limited capacity of Germany to ferry over troops. Even a DDAY I think would be mucgh more "relaistic" [ November 02, 2007, 02:01 AM: Message edited by: Sombra ]
  22. If its again for balancing reasons...Aehmm for me it gives the game again an no historic touch. 675 MP is huge I need usally the better half of 1940 for germany to max out research
  23. Not only scripts but wahts up with the UDSSR already having invested 675 MP in R&D beginning of Fall Weiß? One thing for sure the UDSSR want the tecfhnological superor force in the whole world.
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