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General Jack Ripper

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Everything posted by General Jack Ripper

  1. I was hoping to touch base with you about a project, but I see you're absent.

    Be safe.

  2. As I said at the opening of the thread, questions, criticism, or observation of any kind is perfectly welcome. Beating these issues to death is one way to make sure everything gets sufficiently clarified. If we can do so without being abrasive, all the better. Anyway, I may as well make the announcement here, there is a four-part video coming soon. Appendix A - Street Fighting, is an unscripted ramble featuring my own observations on fighting down a street, and a few niggles about 4.0 infantry behavior. My dedicated team of "a few dudes I wrangled into a message thread" are checking things out now.
  3. It was actually, right-click unit, left-click ambush, right-click the arc (in CC3 or later) to position the arc, then left-click again to set it. Even in CC2 or earlier, you had to right-click the unit, then left-click ambush. That's TWO whole mouse clicks! OR: You can left-click the unit, and press the "N" key... OR: You can left-click and drag a bounding box (in CC3 or later), and order all selected units to ambush by pressing the "N" key, or using the two mouse clicks. But hey, who's counting? The reason it was important in Close Combat though, was because if you didn't have your troops set to Ambush, they would simply open fire on anything they could see and give away their position, or they would "Act on own initiative" after five minutes of inactivity, and run off at random to get shot in the face. In Combat Mission, you don't often have the same problems, your men sit right where you tell them to sit, and generally only shoot at things they think they can hurt. Wait, what are we talking about again? Tank tactics?
  4. Well where were you a year ago when I posted the video? I'm not changing it now... 81mm Mortars will cause casualties in wooden bunkers either through direct hits, fragments entering the vision slit, or fragments entering the back door. The problem with using them, is getting the required number of direct hits to achieve anything. At ranges above 500 meters, you'll be lucky to get a few direct hits, even with over 100 rounds fired. (Yes, I just spent an hour testing this...) Obviously, if you have 75mm Pack Howitzers (or your local equivalent) available, use them, but by far the most common supporting weapon available to a single squad would be the Platoon (60mm) or Company (81mm) mortar section. Remember, the video is about the SQUAD, not the Battalion. If a single squad comes across a bunker, the LAST thing you want to do is sit there plinking away with your rifles. Mortars easily shred infantry in trenches either with direct hits, or fragmentation, unless they're hiding. Infantry set to 'HIDE' in trenches or bunkers are difficult to destroy by any means, but the problem is while they're hiding, they're not shooting at you. This is 100% correct. In fact, I just spent the last hour shooting at infantry in trenches with mortars, just to try to figure out what the deal is. The casualty counts alone were decisive. Bulletpoint, if you're resorting to direct fire high explosive and massed small arms fire to deal with entrenched positions, you're certainly wasting a lot of time and ammunition. Just call in a Heavy/Maximum Linear Barrage, and simply march around the position, and move on towards your objective. They won't bother you again. "Fixed fortifications are monuments to the stupidity of mankind."
  5. I remember the different titles in CMx1 had some large variances, such as special commands available in some cases, such as sewer movement and human wave attacks, but I wasn't aware such intricacies were present in CMx2, aside from the Unconventional Warfare feature in CMSF.
  6. Unless you set the 'Civilian Density' to 'High' and the UnCon Taxicab has a 2,000lb bomb in the trunk. Of course, what I really meant was cross-compatibility between WW2 theatres and equipment. Imagine the hypothetical USA versus USSR in 1945... IS-2's versus Pershings... Tastes like M&M's.
  7. You have an interesting way of making a young man feel VERY old... I've seen some developers who post regular Development Blogs, and they seem to be quite popular, even if it's little more than a few sentences of, "This is what we're doing this month." Once upon a time, when you first announced the CMx2 engine, and described it's modular capabilities, I thought you had done exactly this. I still hold out hope for the future, not only for the efficiency of production, but the vastly increased gameplay possibilities such a system would bring. Truly opening up the sandbox could only be a good thing, no? Like, illumination flares? PLEASE, PLEASE, PLEASE, SANTA CLAUS??
  8. I know I never really mixed it in with you crazy old men, but today, I am sad. To absent friends.
  9. I just want to say, this is awesome. Now if I could just find some time to read all this.
  10. My two cents? Crews bailing out of destroyed tanks should automatically be given the "Broken" status, along with being temporarily panicked. You can still order them around per se, but the first bullet goes past their head, they collapse into a gibbering wreck.
  11. https://www.youtube.com/playlist?list=PLmW_vcwM_qxukdDjpfUEerpICUzTrTKek The full playlist for the Combat Mission: Tactics, Techniques, and Procedures project is linked above, including: Combat Mission Normandy Tactics - by Jeffrey Paulding Combat Mission Tips - by his1ojd Combat Stress, Combat Shock & Morale - by Josey Wales Combat Mission: Tactics, Techniques, and Procedures - by Chris Maillet (Me) New, completed videos will be posted into this thread. Feel free to ask questions, make observations, or criticize anything you see. This project would be worth nothing without your feedback. Using excerpts from: FM 3-21.8 The Infantry Rifle Platoon and Squad this video gives a brief explanation of how to utilize an infantry rifle squad in Combat Mission. Using excerpts from: FM 3-21.8 The Infantry Rifle Platoon and Squad and Bil Hardenberger's Blog: Battle Drill this video gives a brief explanation of how to utilize an infantry platoon in Combat Mission. Using excerpts from: FM 3-21.10 The Infantry Rifle Company and Bil Hardenberger's Blog: Battle Drill this video gives a brief explanation of how to utilize an infantry company in Combat Mission. The old thread in the CMBN forum is deprecated, and I will no longer be following it.
  12. How dare you not pawn off cheaply made, incomplete garbage upon your customers, with the promise to fix it with "Day One DLC"? Integrity. How old-fashioned!
  13. >Logs into forum. >Notices new title of section: "Combat Mission Shock Force 1" > GOES COMPLETELY NUTS!!! WOIOOOOOOO!!!!!1111!!!!!
  14. Dollar for dollar, the CMBN "Big Bundle" is the single best value product on the whole site. People often balk at the $100 price tag, without understanding the HUGE pile of game you get for that outlay. Happy gaming!
  15. Honestly I think that was the best part about the whole thing, the fact he got a conversation going from both sides. It was interesting to see the North Vietnamese reactions, one of them said, "Of course, we had to reunite our country and liberate half of it from the puppet government!" Which is obvious in it's propagandist leanings. Meanwhile, another one simply asked, "Was it worth it to go to war with ourselves? By far the vast majority of dead on both sides were Vietnamese." It was very interesting to see the different perspectives. Here is a link to 'The Pentagon Papers' the report on America's involvement in Vietnam ordered up by Robert McNamara, it's available for free in the National Archives: https://www.archives.gov/research/pentagon-papers I think I might spend some time after New Years reading a bit.
  16. If you get a chance, have a listen to Dan Carlin's Podcast: http://www.dancarlin.com/product/hardcore-history-49-the-american-peril/ I have long advocated defeating North Korea, simply by dropping McDonald's on them.
  17. Nah, I had to remove an audio track to avoid getting flagged, and YouTube overwrote the removed section with garbage. I'll have to fix it up.
  18. HAHAHAHAHAHAHAHAHAHAHAHA!!!!! Here's a sneak preview of a Christmas present I put together for my YouTube audience. (SNIP) Well, somehow that audio in that got very messed up. Weird.
  19. Better yet, make the triggerman a "spy" unit type.
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