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General Jack Ripper

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Everything posted by General Jack Ripper

  1. I find myself with a significant lack of spare time thanks to my new job, yet when I get home every day I like to relax and play games. Given how terrible I am at socializing, finding a gaming group is difficult for me. I'm always down to play anything I own, whether that be Combat Mission, Total War Games, War Thunder or WOWS, Wargame, or any other obscure title I own. I'm especially interested in anyone willing to pursue co-operative gaming. Thus, I extend to the denizens of the General Discussion Forum an invite to my Discord server: https://discord.gg/FpqhhbG It's a place to chat, play games, share videos and pictures. All are welcome, even Australians. MODS: It's not a commercial link.
  2. A decisive counter-blow ends a serious threat, and I apply some of my own advice to shape the battle in my favor.
  3. So is this a Movie Mode preset, or something?
  4. It never works quite so easily as they show in the films, does it?
  5. The side armor on the CV-90, does it also function as a spaced armor for protection from HEAT warheads?
  6. Didn't the Italians operate some Souma S35's taken from the French as well?
  7. I should be able to post something tomorrow. Aside from heavy work load this week, I'm also struggling to find a quiet period for voice recording. Sharing a house with many people has it's ups and downs.
  8. "You have controlled your fear. Now, unleash your Javelins!"
  9. Like I said before, using rules like this makes one really appreciate the intricacies of the C2 system, especially since your Pixeltruppen's lives now depend on it.
  10. If I had FB... I've almost shaken off the shellshock from our previous game. Almost.
  11. Reboot, and go again. The bug is a very old one that got patched out when the 2.0 upgrade came out, but Shock Force can still run into it on occasion (having never gotten a 2.0 upgrade). It's not fatal, just annoying.
  12. The action is going to explode soon.
  13. Looks good to me. I'll give this another run this weekend.
  14. Sounds like fun. Okay. I think I got turned around by conflating status and task. Yeah, I realized that later. I was just trying to go quickly, otherwise the video would have ran over an hour most likely... My normal audience is not so attentive. I think some clarification, or at least a proper definition of each task. (i.e. Attack means movement forward, while Engage means stationary shooting.) Also yes, I didn't want to break down the task assignment to every single separated team, but I wanted to see how it would look by dividing the task assignments down to the squad level. Then again, I'm a horribly boring nitpicker who does things the hard way, on purpose... Thanks for commenting Bil, if anything, this ruleset gives me a new appreciation for the intricacies of the C2 system. Now I can do things better the next time I get around to this. Once I've got this all figured out, I'd be happy to make a video tutorial or something.
  15. It turned out to be a bit long winded and buzzy, but here is my first attempt at using the Command Friction Rules: I did use the Area Fire rule incorrectly, I'll fix that when I play more. Other than that, everything seems simple and easy.
  16. I have work in the morning, but I'll have time on Sunday to try this out. I also concur on allowing tanks or tank platoons to directly communicate with the HQ they're attached to. If for no other reason than simplicity's sake. I often use armor as if it was assigned a "go where this Platoon goes, and do what they need you to do" type of role.
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