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General Jack Ripper

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Everything posted by General Jack Ripper

  1. Your entire presence on this forum seems to qualify as such.
  2. They weren't "removed" because CM1 and CM2 are completely different games, based on completely different engine, code, software, and execution. Once upon a time, craters were only 2D IMAGES pasted onto the map where and when they happened. It's easy to code and execute a persistent "damage" like that, because all you need is the X and Y coordinates, and the decal type. It's only 3 variables per crater. However, a full 3D deformation of a terrain mesh, is a completely different thing entirely, and something tells me you know this perfectly well! I would add a choice invective here, but thankfully I haven't started drinking yet.
  3. I guess the idea of "immersion" is a foreign concept to you?
  4. I have noticed some LOD issues here and there, like texture pop, and incorrect LOD adjustment, I.E. a lower poly model popping in at a distance when higher poly models are all around it. Nothing that should cause any real framerate issues though, I record framerate every time I play, and have seen no huge anomalies. That's because Op Linnet II isn't a scenario, it's a torture chamber, designed by an unrepentant sadomasochist.
  5. Pack them into a barn, then light it on fire.
  6. Absolutely, but while not all infantry have demo charges, almost all infantry have a smoke grenade. As I say in a later part, your bog-standard infantry platoon has at least 4 smoke grenades available. Especially the British, who have a Platoon-Level 2pdr Mortar, with two types of smoke rounds available, WP and normal Smoke.
  7. I have seen Pixeltruppen in the act of 'Surrendering' put down their hands, pick up their weapons, and continue fighting. My two cents? I'm all for the new behaviors. I hated the old 'Routing' mechanic. It seemed cheap.
  8. Here's the rest of the Appendix for the forum rats: Part three is the second version, with cuts proposed by @MOS:96B2P. I went on a bit of a rant, and he pointed out it really didn't do anything aside from stretch the runtime unnecessarily. All 4 parts combined is the full 1 hour 20 minutes (minus edits) ramble about "How to move down a street". What if you don't have any demo charges?
  9. I would too, I just wanted to show it was possible. Remember, these Appendix videos aren't meant to be the lesson videos, but simply to show something that pops into my head at any given moment. I saw the street setup, and thought, "Would it be possible to advance straight down a street like that, and if so, how?" I was also a bit drunk at the time. That's all I was going for, but given that @Combatintman has already read me the riot act for being so unorganized, I'm going to have to make a proper video showing the fundamentals of MOUT, right after I get through "The Infantry Battalion" and "Mechanized Infantry". So video Number 06, or Number 09 will be "Fundamentals of MOUT".
  10. It's a good thing I didn't test with off-map assets then, otherwise my testing would have been invalidated, no? Let's consider this issue closed.
  11. Nothing seen in the video is part of the discussion, it's only about what was said, which was: ^ That was the statement Bulletpoint objected to, which he should have quoted properly from the very beginning. In my test scenario, there is a 60mm and three 81mm Mortars, and three 75mm Pack Howitzers on the map, but the fire is being called in by a forward observer, they are NOT directly targeting the positions. Regardless, Steve has already stated that fixing things in a patch is the number one priority right now. As far as I'm concerned, it's a non-issue. If you want to duplicate things, just load a map, plop some trenches and some opposing troops on one side, buy some guns with an F.O. on the other side, and let 'er rip. A quick battle can get you set up in a few minutes.
  12. Me too. The fire was built a long time ago, way before Saddam poured gasoline onto it, all we did was walk into the room, stumble, trip, and drop a bunch of lit matches all over it. You're right though, we can't just throw up our hands and say, "Oops!" and hope to walk away with our dignity intact. Given the fact the satellite photos of the big base near Al Qayyarah have been scrubbed and replaced with outdated versions, something might be in the works. You can clearly see the censor marking on the most recent images, dated 10/2017.
  13. I've already addressed this, indirect fire works fine, so long as you can score good hits. Whether the weapon system is on the map, or off the map, doesn't matter. I am aware of ||CptMiller||'s presentation on the issue. Regardless, the troops in my test scenario made ZERO attempt to evacuate their trenches when under indirect fire. Once again, whether the weapon system is on the map, or off the map, makes no difference. A Heavy/Maximum Linear Barrage called in with an F.O. is indirect artillery fire. If the enemy is popping up to shoot at you, they're NOT suppressed. If you outnumber and out-firepower the enemy to such an extent, why are the presence of trenches even an issue? If you have the luxury of lining up riflemen to play "whack-a-mole" then go ahead and do it, just don't expect me to believe that THAT is the most efficient solution, because it's not. I think you are rapidly wandering off point. Please stick to a salient point. Mortars and Howitzers are capable of killing or attriting wooden bunkers, either by knocking them out, or by causing casualties. Trenches are not proof against high-trajectory explosive rounds, and aside from deliberately hiding in them, mortars cause casualties at frightening rates. Lining up riflemen to plink away at entrenched infantry is NOT the most effective, or the most efficient way to kill them. The 4.0 Infantry Behaviors are an aberration, and will be patched at the earliest opportunity. Is there anything else you want to bring up?
  14. Find a very small scenario that's already been completed, and open it up in the editor to see how they did it. I learned the editor, especially how to do AI plans, by messing around with "A Strange Awakening".
  15. Depends how long ago you were playing. Wooden Bunkers were adjusted at least once in patches. On my test map, a 75mm Pack Howitzer KO's a wooden bunker with an average of 3 hits, firing over open sights at 900 meters. Yes, you are better off in a trench than sitting in open ground, however you are more vulnerable to mortars or high-trajectory artillery than anything else. When I spoke of hiding, I wasn't talking about 'Cowering' I was talking about using the 'Hide' command. It's important to be specific. If you are in a trench, and under mortar fire, order your troops to hide, and they will have a MUCH better chance of survival. Yes, if you can suppress the inhabitants of a trench to such an extent they are unable to return fire at you, you can walk right up to them and shoot them in relative safety. My point was, why bother taking the time and effort to do so if you have mortars available? Not true. I didn't have a single case where troops abandoned their trenches while under on-map mortar and howitzer fire. Your typical 4-tube 81mm mortar battery has around 200 shells, which is more than enough to clear a trench formation of around 120-150 meters. If you combine over-watching machineguns with a mortar barrage, you will have that trench cleared with little danger or effort. You can call it in with a regular FO or Officer in between 4 to 7 minutes.
  16. It feels like sharks with frikkin laser beams attached to their heads!
  17. I'm fairly certain it's because of the new "Peek around corners" mechanic. I'll be clipping out some video for a more formal report.
  18. To those following this thread, feel free to 'unfollow' and join the new thread in the General Discussion section here: This never was supposed to be CMBN specific, so I'm taking this opportunity to start fresh. Everything you need is over there. MODS: Feel free to lock this up.
  19. Appendix A - Part 1 - Street Fighting: I figure I'll release it a bit early, since I'm just so darned excited. Stay tuned for the remaining 3 parts.
  20. There is a program called VoiceAttack I've been meaning to try. I dunno if it will work on Combat Mission, but it does help to add some hands-free control to things like Cold Waters.
  21. Of course, all of this presupposes your enemy does not come equipped with fire and forget ATGMs. 30 Seconds is an awful long time for someone to stare at you through a Javelin's CLU. ||CptMiller|| successfully locked onto and destroyed a Leo2 of mine in a recent CMSF PBEM with only a 15 second exposure. The missile actually struck the tank AFTER it had moved into cover behind a 2 story building, much to my chagrin.
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