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Chops

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Everything posted by Chops

  1. Bil, I finished the demo version of this scenario last night while playing as the Axis troops. I read through your entire AAR this evening to compare notes, and to check out how you have approached this battle so far. I made a successful push up the left side of the villa as well, and had a base of fire established on the orchard objective to help that cause. However, that fire base took a pummeling due a sneaky AI artillery attack, sort of like something ND would do. I did notice that my German tanks were slower to spot than the Shermans. Thanks for the entertaining AAR.
  2. Thanks John, how do you think NATO and Russia would matchup in a current conflict in the Ukraine? Any studies or documentation on this? edit: just saw your second post, looks like you addressed this a bit.
  3. Yeah, I am with you Mord. CMSF does hold a special place in CM lore. It was fun being part of the whole process. I enjoyed it from day one, because I had no expectations and was wowed by the technical accomplishments of the game. Still blows my mind thinking about what these guys have created. I also hope that CMSF can be re-visited at some point.
  4. Well, in my limited understanding of the situation, apparently Ukraine is a candidate to join NATO, obviously making Russia quite unhappy. Additionally Russia is medling in Ukraine and there was a recent push to adopt Russian as the official language in Ukraine, obviously upsetting a lot of Ukranians. NATO has also been pushing to get a missle defense system set up in Ukraine. So, the seeds of conflict are starting to germinate. Also, remember not long ago the whole deal with Georgia - South Ossetia and Russian tanks rolling in there quite rapidly with NATO supporting the other side.
  5. Yeah, let's really hope this doesn't pan out. With CM:SF2 comin' down the pike, I was wondering if any of the resident experts (Kettler and Emrys?) on a NATO vs. Russia conflict could recommend some publications or books that cover the possibility of this scenario happening in a current setting? Maybe something along the lines of Red Thrust by Zaloga.
  6. Steve, I also like the Pack strategy, sounds great. Have you considered allowing Third Parties (your customers) that have designed Scenarios and Campaigns charge for their work? This might be the way to go since you guys will be focusing on content. The existing Repository could possibly be used for this, with some modifications. I was thinking along the lines of what Eagle Dynamics\Digital Combat Simulations is doing with their website and DCS World.
  7. No it ain't English he is teaching; it's a course in Mysoginy.
  8. I have read through this thread several times but my head is spinning. The original A Co. HQ that lost the commander has been re-designated as an HQ section (second in command, -2 Denney), and the original Second in Command has been re-designated as the A Co. HQ (+1 Ransom). However, the original A Co. HQ (-2 Denney) still has a radio but is unable to call in Artillery or Air Strikes because they lost the commander, correct? And, the new A Co. HQ (+1 Ransom) does not have a radio, so they are basically useless regarding Command and Control, correct?
  9. Now would that "stuff" involve China and the U.S. (a.ka. CMSF2)?
  10. My educated guess, based on previous comments by Steve is that there will be one more module after Market Garden for CM:BN. I imagine that they are also concurrently working on a new base game (not module). Probably CM:SF 2.
  11. Check out CM:Afghanistan, it has snow (hint: it is not impressive). CM:A also has water, which was much improved in CM:BN so who knows? With snow, corresponding reductions in fatigue and morale due to cold temps will need to be modeled also. Hoping that fog/mist effects will be improved in the future as well.
  12. Outstanding, beautifully modeled in all respects. The manual is 600 pages; gotta love that. Back on topic - CM:BN is very immersive to me with beautiful detail. Getting down in the weeds and watching replays of the action can be amazing seeing the pixeltruppen behave in a realistic manner.
  13. Move your unit next to the jeep. As stated above, ammo sharing will happen automatically if the units are part of the same formation.
  14. From page 89 of the CM:BN Manual: The Acquire command allows an infantry unit to pick up equipment, weapons and ammunition from points where such goodies are available. In CM:BN, this usually means from infantry carriers such as halftracks and trucks which usually carry additional equipment in storage compartments. In order to use Acquire, the infantry unit has to enter the vehicle first. A pop-up window lists all available equipment that the unit is eligible to choose from. Clicking on an entry removes the equipment or ammo from the list and places it into the inventory of the passenger unit. Note: while soldiers automatically can share ammo without explicitly being ordered to (from nearby vehicles, or from nearby infantry units in their formation, as well as through buddy aid), the Acquire command gives you greater direct control. Restrictions - only active when the infantry unit is inside a valid pickup area, such as inside a halftrack or truck Example - after nearly an hour of continuous combat, the armored infantry platoon is running out of ammo. We split the squads into teams and order them into the nearby halfracks one by one to grab fresh ammo.
  15. Yes! I miss our sponsor. Why has he abandoned us? Every now and then he will creep out of the shadows to smack-down some wayward forum member, only to then quietly recede back into the shadows. Maybe he got fed up with the inane posts and insane arguing over every little minutia of WWII grogginess. Or more likely Mr. Emrys 17,500 posts scared the livin' bejesus out of him, and he is hold up in some mountain cave near Tora Bora. How about two tickets to the new Arrested Development movie to start hanging out with the guys again Steve?
  16. Part 2 AAR is posted of FMB's scenario - Bloody Dawn Here is the link - http://kriegsimulation.blogspot.com/
  17. The frozen lake/marsh scenario does seem like the most plausible explanation. Do you think the hit it took was enough to injure the crew or disable the vehicle? Does the StuG correlate to a StuG model in CM:BN?
  18. Interesting video, can one of our Russian members provide a little more insight into this story? That dog sure was having fun and seemed quite interested in the whole process. I wonder if he was picking up the scent of the remains of the crew? What are the two round objects mounted on the back deck?
  19. In case you missed it, here is another CM:BN article - Seems to me that this is a very effective method of marketing the game. I first heard about CM:BO after reading an article in a gaming magazine (if I remember correctly it was an online article). http://kriegsimulation.blogspot.com/2012/01/combat-mission-battle-for-normandy-note.html
  20. I am hoping that the super human tank crew's abilities are toned down a bit. In scenario after scenario I have seen american pistol-wielding tank crews which have abandoned their vehicles, rampage around the area taking out tank commanders, killing and wounding troops in halftracks, gunning down troops equipped with MG42's, and making an overall nuisance of themselves. Highly unrealistic, considering they bailed out of their burning wrecks in the first place.
  21. Well, I answered my own question. I copied sdp's Italy background images into my CM:A - Z folder. The background looks great but does not blend in well with most CM:A maps due to the high terrain elevations on those maps. There seems to be a lot of empty space between the maps and the background in CM:A regardless of which wallpaper is used, that doesn't look good. In CM:SF and CM:BN this is less pronounced.
  22. sdp, Would it be possible to use your terrific Italy wallpaper in CM:Afghanistan?
  23. Thank you sdp! All I am playing now are your Italy Scenarios with all your mods. The background "wallpaper" is really fantastic and totally adds immersion. I enjoy just strolling through the countryside. Do you own CM:Afghanistan? If so, it could really use your work on the background. The wallpaper that shipped with the game has seams in it, which totally blows immersion.
  24. I was using the Mountainous002 map and playing a Quick Battle as the Germans vs. U.S. AI. There were no U.S. troops in the objective area, although a U.S. tank did get close. I also chose a small battle in the Quick Battle editor.
  25. I actually made a Scenario like this for CM:SF quite some time ago. I will upload it to the repository if you guys want to check it out. This type of Scenario will work better in CM:BN since it has Exit Zones which CM:SF did not. My Scenario involves a squad of elite soldiers that were inserted behind enemy lines, in order to escort a weakened pilot to the extraction zone.
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