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Chops

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Everything posted by Chops

  1. Absotootley Sir Michael! That is how I finally grasped this stuff. It is worse than a Calculus exam for chrissakes. Heh, did I really get it?
  2. Ah hell,. I used to think I was reasonably intelligent, but now I will have to revisit that notion. Nothing like a Rarity System to humble one. Will there be an Appendix - Rarity Points for Dummies? Let me see if I understand - The Quick Battle is assigned a total of 2650 points for each player, "to play around with". You have two columns; Column A for regular points with a total of 2650 available. Column B for rarity points with 2650 available. You can choose whatever you want so long as the total for Column A is 2650 or less, and the total for Column B is 2650 or less. Column A and Column B would never be added together to get 2650. Each column is on it's own. If this is not correct, just forget about it. I will go back to puffin' on my hooka and will wait to RTFM.
  3. Thanks Elvis, yeah I am still not really understanding how this rarity stuff works. Not sure how rarity and regular points combine to get your overall point total. Guess I will have to wait and read the manual, or maybe you guys can give another example of a unit with the regular points, rarity points, and then what the total cost would be for the unit? Did Tube Guy really die in your battle with JonS?
  4. Thanks Bill, I am still not clear on the points however. Are the regular points + rarity points added up to equal a total of 2560 points?
  5. Bill, It looks like your total Budget was 2560 points, and Rarity was also listed as 2560 points. Can you elaborate a little on how this works? Did you both start with 2560 points available? Were both of you allowed to pick anything available within the June 44' time frame? Why did you decide on all tanks with no infantry support? Thanks!
  6. Congratulations Michael, on your fourteen thousandth and eighthundredth post. Hey uh, Michael, please be respectful. We are supposed to be sitting around the campfire, holding hands, and singing in this thread..ok?
  7. Well, I guess it is time to say goodbye to the 4th and Final D-Day release thread. It was a good 4 years of pining, speculating, crying, hand-wringing, gnashing of teeth, and wondering. Now that is all behind us. Vaya Con Dios. So what will be the next release to feed the grogs pining addiction? I assume that shortly, questions will start popping up about the SS - FJ Module in the grogs never ending quest to reach the future.
  8. Double-Group-Bear-Hug and a hearty round of Kumbaya.
  9. Runs to grab wallet...trips on chair, barks shin. Fumbles wallet with hands trembling and fingers closing into tight fists......realizing that damn, Emrys was right again! Fists start to pound on floor...
  10. True, true dat. My apologies, that was an oversight. And by the way, where is Steve?
  11. So you dared to venture outside the walled compound, the gated community of the Peng Challange Thread again? Well, it will not be long before the masses grab yo arse, and frog-march you down the Main St. of Akron, along with Mubarak, Gaddafi, Scott Walker of Wisconsin, Karl Rove, the CEO of Goldman Sachs, assorted members of the Bush-Cheney crime family, and other random common criminals and thugs. So Beware!
  12. Gents, kind folks, oddstralians, oddcanadians, and oddbrits, Remember, that release will be 6 to 8 weeks after pre-orders are announced, so that is already moving things close to the beginning of June. Maybe it will be released on Emrys birthday?! On a side note, do you think the U.S. 29th Infantry Division will be one of the historical units in the Campaign?
  13. D-Day Release Thread!! Thats right, it's about that time of year again, when posts start showing up regarding the possibility of Combat Mission: Normandy being released on June 6th. So I figured everyone can post their "I wonder if it will be released on D-Day" questions here, in one location. Better than having it scattered all over the Forum.
  14. Steve is shoveling snow and chipping ice off his steps, Charles is ....well you know, not a whole lot he can do in his jar, and me, well I am uninstalling and re-installing CMA and CMSF after installing the Win 7 SP1 and doing a defrag of my harddrive. And hey, thanks for asking.
  15. Yes vermin, the Revolution has spread like wildfire. I think stringing the leaders up from lamp-posts would be appropriate. However, I too, would like to take the opportunity to laugh at Elvis, aka Lt. Dyke. He is probably still to "shook up" from the beating he took from those wily Germans in front of the whole forum. I seem to recall that he was to busy breakin' wind to give his troops proper orders, or something like that.
  16. Hey Wodin, Sending good, positive vibes your way. In other words, just expressing care from one human being to another. Ignore all that nonsense about sky gods, cloud beings, spooks, haints, ghosts, etc... We are on our own. No god or government is gonna help. Just yourself, family, friends, random kindness from other people, and a bit of old fashioned good luck will do the trick. Maybe our German friends from across the pond will send you a few pints of stout German beer to cheer you up, albeit temporarily. But hey, like you said CM:BN is just around the corner and will be a better distraction than a pint or two. Looking on the bright side, at least you are not a woman trapped in Emrys body.
  17. Well, since you brought it up here is a post of mine from the CM:BN Forum. I am posting it here, because I feel that this needs attention from BFC. Noob, you mention thresholds, however, the orientation of the > and < signs is important when referring to a percentage. The way it is now, regarding the Condition Parameter is screwed up.
  18. I have noticed similar issues with the AI and its uncanny ability to spot, although I do not have any solid data to confirm this observation. Do we have some smoke and mirrors going on under the hood here?
  19. Hi Moon, The problem is with the functionality of this parameter and the way it is presented within the Editor. This is how these parameters appear in the Editor within the Game when setting Victory Points - Friendly Condition > X% Enemy Condition < X% This does not make sense, based on the definition of Condition in the Manual which is as follows - Condition (friendly and enemy): if the player keeps his percentage of wounded, incapacitated and routed soldiers below this percentage and pushes the enemy above another percentage, he is awarded the respective victory points So when a Scenario designer sets the Condition Parameter for Friendly in the Editor, it looks like this - Friendly Condition > (greater than) 20% This means greater than 20% of Friendly Troops are panicked, routed, etc... Enemy Condition < (less than) 30% This means less than 30% of Enemy Troops are panicked, routed, exhausted, etc... The problem lies with the orientation of the > and < signs in the Editor. They are backwards, and don't make sense based on the defintion of Condition. A player wants to keep his panicked, routed, troops below ( < ) a certain percentage not above! I can't believe that after three years no one else has picked up on this issue. * Please forward to Charles or Philip or do somefink.
  20. I am glad to hear that additional effort is being put into the Manual. I for one, find it very useful and have read all of the CM:SF Manual's cover to cover. I still look things up and read the manuals fairly often. I hope that the effective range and ammo type for each weapon will be included. That type of information is not very complete in the CM:A Manual and some data is missing for weapons in the CM:SF Manuals as well. I have often looked this info up online, but come up with conflicting parameters. Thanks! Edit: One item that comes to mind in the CM:SF Manual that does not make sense is the way Condition parameters are defined as well as presented in the Editor. Based on the definition of Condition (which is found several places in the Manual) it should be shown as- Friendly Condition < X% - for example, Friendly Condition < 20% meaning less than 20% of Friendly Troops are panicked, routed, exhausted, etc... Enemy Condition > X% - for example, Enemy Condition > 30% meaning greater than 30% of Enemy Troops are panicked, routed, exhausted, etc... The way it is in the Manual and in the Mission Editor now, is opposite of what I described, and is bassackwards.
  21. I don't think so John. Prior to this patch, vehicles would cook-off or be hit by rpg's, etc...and soldiers right next to the vehicles would not be scratched. So, I think they made an adjustment so that soldiers next to an exploding vehicle would in fact sustain injuries.
  22. The desktop system that I am running CM:SF on is tuned up and configured properly, and very well maintained with no extra background processes running. I have an Athlon X2 dual-core processor that runs at 2.6ghz. The game runs fine with all settings on Best, and that was with 4 GB of RAM. As I mentioned, there is no difference with my added RAM (10 GB total), due to what Schrullenhaft said. CM:SF was not coded to take advantage of extra RAM, and is not a 64-bit program. I am currently playing a large scenario, and was curious if I would see a difference in performance with added RAM. On my Toshiba Satellite laptop, I get acceptable performance with all settings on Best, and I have a Centrino duo at 1.0 ghz each, with an on board NVidia GeForce GO GS7900. I have Anisotropic filtering at 4x and AA at 2x, set in my video card software. This machine is also in great shape and tuned up. This system has 4GB RAM. Hard drive speed can also be an issue as well with performance. With Windows operating systems, it really helps to reformat and do a clean operating system install about once a year, depending on how well you maintain your system. Also, if you have a lot of programs running on your computer, especially programs that start on boot up, it helps to open Task Manager, and kill all the processes that are not necessary before running CM. Windows 7 Home Premium 64-bit has a 16 GB RAM limit Windows 7 Professional 64-bit has a 192 GB RAM limit For 32-bit systems: 232 = 4,294,967,296 bytes 4,294,967,296 / (1,024 x 1,024) = 4,096 MB = 4GB For 64-bit: 264 = 18,446,744,073,709,551,616 18,446,744,073,709,551,616 / (1,024 x 1,024) = 16EB (exabytes) However, there are operating system and CPU limits, so the max with Win 7 Ultimate is 192 GB. A bit is either a 1 or a 0...either On or Off. Hence 232 The 4GB limit for 32-bit operating systems refers to total addressable memory space and not just the RAM installed. So your video card RAM is factored in. That is why even though you may have 4 GB of RAM installed you may only see 2.2 GB available. Thanks for the feedback Schrullenhaft!
  23. I am running CM:SF NATO on Windows 7 64-bit. I just installed some additonal RAM, bumping my total up to 10GB. I am not seeing any in game improvements. My video card is an ASUS EAH5770 with 1 GB RAM. Will someone from BFC please comment on whether or not additonal RAM increases performance?
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