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Everything posted by Chops
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You are welcome. I have a few more scenarios that I will upload soon. Just working on briefings and what not. As I mentioned these were designed a number of years ago, so the design process has evolved and improved since then.
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Play CM and get an MA Degree
Chops replied to Canada Guy's topic in Combat Mission Battle for Normandy
Is Michael Dorosh the professor? -
I just uploaded 7 Scenarios to the Repository. I guess they will be available for download in a few days. They are all Scenarios that I created several years ago, and have only been play tested by me. Thought that I would post them for the hardcore CMSF fans looking for some new content. They are primarily Blue vs. Red AI. CMSF Base Scenarios: Tough Nut Bomber Takedown Pilot Rescue Copperhead Road CMSF Marine Scenarios: Al Kut Raisin El Aboud Beachhead
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As stated above, I imagine it will be a full-price game due to the work involved. Seems only reasonable to me.
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This might be worth checking out by BFC: http://www.computerandvideogames.com/433076/russia-to-pay-for-patriotic-games-may-ban-falsely-negative-ones/ Although the article talks primarily about domestic developers, maybe they will consider BFC's historical accuracy.
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AXIS - CMBN-Market Garden - BETA AAR
Chops replied to Bil Hardenberger's topic in Combat Mission Battle for Normandy
Bil a few questions if you have time. I have seen the terms Heide and Polder used to describe various terrain types in the Holland area. Are these included in the MG module, and if so will you please provide a description of each? Also, in the CM:MG Manual, it says that truck mounted AA units cannot fire to the front over the cab. When issuing targeting orders to one of these units, will the trucks re-position automatically so that the AA guns can fire from the back of the unit? Additionally are there any CM:MG scenarios included in the module that correlate to any of the scenarios in Command Ops: HTTR? -
Yeah I have a question. Is Private Pete "PIAT" Little up for the Victoria Cross (VC)? Which sort of brings me to my next point... I think it would be great if it was possible to designate a unit (for example a squad/section) at the beginning of a scenario and/or campaign, and be able to track the unit with highly detailed statistics throughout. I am talking about stats much more in-depth than what we see at the end of a scenario or campaign. It would be great if these stats could be accessed and followed during the duration of said scenario/campaign. Stats that could be included (ammo expended, kills, wounds, captures, surrenders, names of each squad member, battlefield promotions, gear being carried, weight of gear, etc...) Maybe highlight a unit and then use a key press like Enter, to pull up a chart of the detailed statistics.
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Question about re-installing, MG and the 2.0 upgrade
Chops replied to Juju's topic in Combat Mission Battle for Normandy
Download the CM:MG module manual (link is posted above under announcements). Then read page 9. -
It seems to me that routing (CMSF style where the units disappear) as well as surrender should be implemented in the game. Also, the End Game screen should have a better breakdown of statistics with separate numbers for surrender and routed units.
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This information was posted 15 months ago. What are your current estimates for releasing the Eastern Front and CMSF2? Obviously, any estimate is subject to change, so just wondering if you will provide an updated general timeframe? Additionally, what are your release projections for the first Pack?
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Request to BFC: Indexes for game manuals
Chops replied to John Kettler's topic in Combat Mission Battle for Normandy
John, I would suggest pulling up the PDF version of the manual on your computer, and then use the search function to find whatever you are trying to locate. You have a Mac right? Here is the link for Adobe Reader if you don't already have it installed: http://www.adobe.com/support/downloads/product.jsp?platform=macintosh&product=10 -
The Piat guy should have heard the tank. If the sound modeling is done correctly when a prone pixeltroop hears something, then he should get up to take a look. As I mentioned previously his morale was Nervous with a +2 modifier which may have affected his eagerness to get up and look around. Also my earlier suggestion of an Area Target order would be to get the pixeltroop to at least take a look around prior to firing, at which point he would spot the tank.
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What was the morale status of Pete the Piat Man? How did that dunderhead fail to hear the jaggie? I mean seriously, there is obviously a problem with sound modeling. At least it is another opportunity for you to run on over to the BFC Bug Department (BBD) and file another complaint before they release CM:MG Edit - just checked the morale status of Little Pete, it is "Nervous" (although he has a +2 modifier) which could explain it. Maybe to much tea?
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I would imagine that if a crew member is killed or wounded the first thing that would happen is that the tank reverses out of contact. Having a 160 lb mass or so, of blood and gore in a very small confined space is definitely going to affect the other crew members and their ability to move around and switch positions. Where do you a store a dead body in a tank? Additionally the emotional shock of having that situation with a colleague and or friend dead or badly wounded basically right on top of the other crew. Seems to me that spotting and the ability of a tank crew to function at a high level needs to be dialed down a bit in this situation.
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Eagle Dynamics/Digital Combat Simulator (DCS) is expanding into the WWII arena with the new flight simulator DCS WWII: Europe 1944. Here are the links if you are interested in seeing Normandy from the air and learning about the air battle through a flight simulator: http://www.kickstarter.com/projects/508681281/dcs-wwii-europe-1944 http://www.digitalcombatsimulator.com/en/news/ If you are interested in Aviation this software may be a great companion to CM:BN, and help with scenario creation as well as getting a realistic feel for the battlefield.
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Annoying, unbelievable tank spotting
Chops replied to ridethe415's topic in Combat Mission Fortress Italy
I have also been observing this uncanny ability of AFV's to spot since the CMx2 engine was rolled out, starting with CM: Shock Force. This has been present in every iteration of the game up to the latest game CM: Gustav Line. This problem affects gameplay negatively and needs to be fixed. However, I imagine that it is a very difficult thing to fix, hence the reason it has not been corrected so far. -
The start of actual news
Chops replied to Battlefront.com's topic in Combat Mission Battle for Normandy
Steve, thanks for the new information. I am not clear on exactly what you mean. Does a "redo" mean starting a new game from scratch, with an expected development cycle of about 12 months? Also, any plans to do the same with CM:Afghanistan? -
Vein, That is really outstanding work. What graphics card are you using?
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Thank you Steve, appreciate the update. Would you be willing to discuss the bundle options that will be available for Market Garden and the estimated costs?