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Erwin

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Everything posted by Erwin

  1. Thanks. I will take another look at my Return To Baghdad folder.
  2. I use this in CMBN. Can't recall if it works in CMFI as well?
  3. I thought there was no longer a time limit on downloads. And in any case BFC seems good at allowing extra downloads if a customer has a good reason.
  4. Would a "shoot and scoot" order be usful for infantry AT work? Currently, it's hard to predict how long it will take for a unit to aim and fire (a bazooka) if you want to plot them to run to another location immediately after firing.
  5. Thanks for the correction YD. The HIDE + covered arc system worked very well as an ambush technique in CM1. Many of miss it in CM2 as having units on HIDE in CM2 when in close proximity to enemy troops is almost suicide.
  6. "I thought there was an "Ambush" command in CM1." Yes, and many wish CM2 had one too. But, the usual crowd say it's not needed...
  7. Thanks. That's good to know. I need to start permanently deleting mods that either are obsolete, or no longer work with the latest patches/versions. It's hard to figure out which those are.
  8. Yes, very useful reference/reminder even if one is experienced. Thanks...
  9. Baron: How do these new mod mixes work with the "SS CAMO Blurred edge early type" and "WAFFEN SS BLUR" mods? Should we only have one of your uniform mods in the Z folder, or do they somehow work together?
  10. Michael was referring to "pre-prepped" bridges. So the work of wiring em up would be already done when the scenario starts. Interesting idea. But, there would have to be an Achilles Heel. Like it takes "x" turns to actually blow the bridge, during which enemy paras for example could neutralize the triggerman (like we could do with IED triggermen in CMSF?) or otherwise capture the bridge.
  11. I keep useful mods in an UNUSED MODS folder. So, it makes a difference if a mod is completely obsolete and can be permanently deleted from one's HD, or simply a variant that should be saved in case of future need.
  12. Awesome work. Thank you. Note that there were 4 or 5 files that had names that were "too long". Not sure what to do about that or even what files those were.
  13. Does this replace the "DAS REICH SS CAMO and MIX" (of 2/11/13 and 8/27/13), or is it simply another variant and we should keep all?
  14. Looks good. Where do you get the dirty faces?
  15. Does this also replace the WAFFEN SS BLUR files you did? I love your work, but I now have so many of your uniform mods am completely confused if I need to keep some of the earlier ones, or if you have compiled everything into the two new 12SS and DAS REICH uniform files available yesterday at CMMODS. Can we delete ALL your previous SS Uniform mods, or are some of them still used/useful?
  16. Your idea of "burn down" is good. Makes the uniforms look worn. Too many times they look quite new. I plan to copy your "burn down" mods and replace many of the new-look mods with them. But I note that you call it SS v2, and you already have an SS v2. Or at least I have one that I think is yours - it looks very similar. Would be helpful if you call it v3(??) So we should just replace the old v2 with this new one?
  17. There's definitely a market here eager for new scenarios. So, thanks...
  18. Good to know. If that's the case, I agree with your suggestion ss.
  19. I read that visibility from a buttoned WW2 tank was very limited. Add in poor visibility factors such as night, smoke, woods, and being in a firefight, it does seem that a buttoned tank in CM2 has an uncanny ability to see inf that are either in ambush or sneaking up on it as if the AFV had thermal or night vision capability. The "companion" issue (that am unclear if it was ever addressed) is/was that moving tanks seem able to better spot other tanks that are stationary and waiting in ambush.
  20. I was thinking it would be great to have a list of what players consider their favorite scenarios and campaigns and even the battles within a campaign. I don't claim to have played every campaign or scenario. But, I have played most, maybe all of the German campaigns etc. I hope most of us would like to know which are the "must play" games and why. I may well have forgotten some of the games from the early days of CMBN. But, for what it's worth these are the ones I do remember and would consider replaying: BEST STANDALONE GERMAN SCENARIO: KG HIMMELFARHT A large battalion-level Axis attack vs a US town with a great mix of interesting units, and plenty of time to plan and do it right. Ammo resupply/logistics is an issue in this long game. Lots of decisions and choices to be made, and quite replayable if you choose a different attack strategy. BEST GERMAN CAMPAIGN: KG ENGEL A series of very interesting battles, each new battle posing significantly different challenges from the previous ones. Logistics/ammo and men/equipment conservation is required. But, one feels that if one uses good tactics one is rewarded. BEST BATTLE IN A CAMPAIGN: FINAL BATTLE IN COURAGE AND FORTITUDE A huge US battalion-level attack on a German-held town with a company or so of tanks and a plethora of other supporting AFV's, arty and everything CMBN offers (except aircraft IIRC). Lots of interesting decisions and choices to be made and plenty of time to do it right. Replayability quite high. Hope this is available as a standalone scenario as I suspect many players won't "survive" the arduous campaign to get to this xnt final battle. BEST GRADUATE TRAINING SCENARIO: SCHOOL OF HARD KNOCKS IN COURAGE AND FORTITUDE CAMPAIGN If you can master this one, you should count yourself an experienced player. The above obviously leaves several categories including, but not limited to: BEST STANDALONE ALLIED SCENARIO BEST ALLIED CAMPAIGN etc. (I haven't played enough from the Allied side to compare...) Hope you will add your own categories and favorite scenarios and campaigns and WHY they are.
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