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Erwin

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Everything posted by Erwin

  1. I just completed Battle 7 of the 8 in this campaign and can say you guys are in for a treat in the later battles. What impresses me about KG Engel is that each battle is significantly different from the others, so you don't get that feeling that you're replaying the same sort of battle over and over again. Note that it is three "acts" and the result you achieve in each of the first two "acts" will affect the enemy forces in the 2nd and 3rd "acts". So, you have motivation to do well in the early battles. Am looking forward to Battle 8. And am tempted to afterwards replay from the start as this campaign has been xnt. Kudos to the designer. Hope you do many more, mate.
  2. You would be best asking for a sponsor at WeBoB.
  3. I agree that is the ideal. Its shaping up to be a terrific scenario, so I hope a couple of folks step in. Do people actually play CM2 any more, or do they just read the fun AAR's, and/or argue endlessly over some minute details of historical accuracy?
  4. I hope you have found some people, Dennis. (Am shocked at the lack of response here.) I can give it another whirl if you like. But, am tied up till next week.
  5. "Why is it that its almost exclusively Aris that mods for CMx2 when it comes to vehicles?" CM2 is a LOT more complex to mod than CM1 whether it be maps, scenarios or mods. I enjoyed trying my hand at tourney scenarios in CM1. CM2 is totally intimidating in terms of the time and skills it requires.
  6. Of course one has to understand that there isn't a lot else to do in rural Russia except get drunk and build full-size tank models lol. Hell, there isn't much to do where I am in rural godforsakenland.
  7. +1 for bringing back MOVE TO CONTACT. HUNT is too tiring, and MOVE can only be used when there is complete safety in the move. (Why on earth were so many useful CM1 commands and features removed and now we're fighting to have them back at glacial speed?)
  8. Yes, an improved ACQUIRE feature has been asked for over and over again.
  9. "As a player I would like to have more detailed information from the game..." Unlikely since there is a possibility that items have been abstracted and fudged and that would mitigate against CM2 being an "accurate" simulation.
  10. Also, it did have a chance of success which would have shortened the war and saved tens of thousands of lives if not more. They had to take the chance. But, once intel started coming in that showed the higher risks, they probably should have cancelled or changed the plan.
  11. I think one has to accept a level of abstraction. Pretty soon we'll want to simulate the guy's hayfever and whether he sneezes before his comrade can get him a tissue.
  12. As a good soldier I am sure you do everything "by the numbers".
  13. Truly astonishing. However, I can't figure out if he's insane, as I cannot understand someone going to all the trouble of doing this... Mind you when I read the arcane details folks go into on these forums...
  14. What surprises me about many camo pics is that it's hard to imagine that as good camo for dense forests in winter. I suspect reference books get their pics from museums where everything is tarted up.
  15. Now that is interesting. I never realized that if there is a break in the consecutive numbers then ALL the subsequent numbered mods will not appear and one will get see only the default from that number onwards.
  16. My settings have been 2048x1536 literally for years - actually since I got a computer with card that could power my hi res 30" monitor which was almost 4 years ago. I never worried about stretching the CM1 games horizontally. But, I am playing with the correct proportions (R and L bars) now, and that's fine too.
  17. A related question... Can one have different versions of the same sound active in the same way as we have random uniforms or vehicle images by numbering them 1, 2, 3 etc?
  18. They need to fire their marketing consultants re product placement.
  19. Since PzII's are in the "recon category" I find it more useful to pull em out of the main battle and maybe use em only for flank protection or vs infantry holdouts once one is pretty sure there are no enemy AT assets that can hurt them in that location. Aside from invading Poland, PzII's are not for combat.
  20. "...don't forget that numbers can not be missing." Do you mean that all numbers must be consecutive for the later mod files to be read? ie: One cannot have BOOT 1.bmp then BOOT 3.bmp cos if there is no BOOT 2.bmp, then BOOT 3.bmp will not appear? (If so, I did not realize that as I often leave gaps in my mod file NUMBERING SEQUENCES simply for convenience.)
  21. Possibly useful for the Abu Ghraib or Guantanamo enhanced interrogation CMSF2 modules?
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