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Stalin's Organ

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Everything posted by Stalin's Organ

  1. Oddly enough the Panther's GUN did KO some IS-3's historically - in the Sinia in 1967, when it was mounted on the French AMX-13 light tank!!
  2. I stand corrected - I guess it's a bit more than I remembered then! Another comparison - the Germans used the barrels from French 75's to make improvised AT guns - they used captured French & Polish ammo, had a muzzle-brake fitted & lost 5m/s viz the original (575 - 570m/s). They were fitted to PAK 38 chassis (the 50mmL60), and a few to early Pak40 chassis. [ June 24, 2003, 12:48 AM: Message edited by: Stalin's Organ ]
  3. Pretty much Because the gun or some other equipment vital to its operatoin has been damaged beyond repair. Think of it this way - those light guns can ONLY damage stuff outside the armour - tracks and armament and head-out commanders, so of course that's all they do!
  4. According to MacDonald & James WW2 Fact File series on mortars, the Italians had 2 bombs: Light: 7.2 lb (3.265kg), range 91-4052m, mv 255m/s Heavy: 15.14 lb (6.865kg), range 62-1500m, mv 135m/s Mortar rounds generally had a much higher % weight of explosive than artillery rounds, sue to lower propellant charges and pressures. I don't know the exact amounts for the Italian 149 or the 81mm heavy bomb, but I wouldn't be surprised if both carried about the same charge of HE despite the artillery round weighing anythign from 93-101 lbs depending upon just which gun we're talking about.
  5. Oh goody - I need more Tibets - the last ones were too damned expensive......
  6. I have a picture somewhere of a KV-2 with a small hole in the barrel about half way along its length - IIRC the hole is 20 or maybe 37mm calibre, and there's an "exit wound" on the other side....and a floozy sitting on the top of the tank!! lol It's in a book titled "Soviet Panzers" that's mostly German shots of KO'ed Sov tanks, including a rather memoralbe but gruesome tableau including a burned out T28 with a MG turret blown off and the unfortunate gunner protruding half way out the hole with his right arm missing (ripped/blown off) and he's rather scorched - ie black from the fire
  7. Dave you sound like just the sort of chap I need to be playing against.....do you have a gap in you molten TNT filled excuse for a life to lose another one?!
  8. Funny you should mention research into Greek TO&E's - a mate of mine has done a fair bit on the subject The defence of Greece
  9. h it's a shame Greece isn't specifically included as a theatre of ops - we could even have partisan battles there after the occupation as well as the scenarios vs the Italians. AFAIK there's no official word on whether or not hte Greeks are going to be included for Crete.
  10. So you're saying computer games are a lot like women? Steve </font>
  11. Not to mention TacOps is 2D. If you want a 2D game that covers everythign from WW2 to 2003 try one of the Steel Panthers series - I forget which but one of them offeres 50yrs of warfare IIRC - and they aren't bad for 2D games either! Good to see WRG's WW2 rules get a mention - I haven't played them in a decade tho their Modern ones do still have a small following in these parts. Fine rules - although difficult to master they gave a wonderful game!
  12. That's not the KV-VI - that's the KV-V.XXV - the VI expanded the armament by another 152mm howitzer, rockets and a couple of 45mm guns. The 1 KV-V.XXV made never saw action because Stalin learned that it was only a land-cruiser and he had specifically ordered a battleship. 35 Marshals were shot for the error!
  13. The answer in the demo is that you do not get guns that survive more than a turn or 2 once they're seen! The demo is a good exercise in holding your nerve and being pro-active about stationary tank hunting. Ideally you want to German tanks to all be cresting the ridge beefore the river bed then you hit them all at once from both flanks, the front and rear. AT guns in the rocky areas and woods on hte flanks are good, and 2-3 on hte next ridge cover the front. For the rear shots conceal 2 guns in hte woods to your front/left - almost as far forward as you can. When the tanks have gone a long way past move them out onto a little hillock there (view 1 or 2 will show it to you) and open up. As someone else said - it helps to have the ATRs & Maxims open up a turn earlier to make the tanks button up. When done properly this tactic yeilds such a vast number of hit messages in a short space of time and a small area of the table as to be unreadable!!
  14. Well some of the Russian Armoured Motor Gunboats had T34/76 turrets at the front and RS82's on hte rear, so it's not entirely unheard of. But I don't think this vehicle will readily float........except in a bathtub of course. I saw a copy of the reference works in "Harry Potter and the Chamber of Secrets" my kids have just watched - or at least I think that's what those flying pigs were reading
  15. I thought it was designed for leprechauns - a pot of gold was necessary to get them into it, but it was powered by a pot of coal and was remarkably economical. Appart from being a scratch-built plastic model of course!!
  16. A helmet won't stop a bullet much either - but ppl still wear them. Many bullets will strike "glancing" blows that are relatively easily defeated by armour, but not by flesh and blood. Whether it's worth carry around all that extra weight probably depends upon whether you're being shot at at the time or not!
  17. Maybe the crew picked up the trail and moved the whole gun?? The traverse was 11 1/2 degrees, and why not? 150m isn't "picking off" somethign with that bloody great HE shell - it's raming it straight down it's throat .......or into any other part of the anatomy you choose to use for a metaphor!
  18. The Fact File series book on AA guns puts the M.V. of the 2 76.2mm AA guns at 813 m/s (Models 1931 and 1938) Inerestingly some of both were rebored to take 88mm ammo.
  19. Once upon a time there was a set of figure gaming rules that had a "rarity" system - it basically said that any upgunned or uparmoured tanks in excess of previous versions still in service at that date paid double points. Heavy tanks in excess of mediums also paid double points. There were plenty of hassles with this, but it did work quite well and had the advantage of simplicity - the rules had a list of vehicle service dates in hte back that were good enough at hte time & everyone just used them. With the advantages of computer power available now I can think of many enhancements - like allowing more upgunned vehicles "at cost" when the previous ones were getting rarer, or requiring more of the previous vehicles per later one if the later ones were particularly rare.
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