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Everything posted by Vanir Ausf B
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Did the second team begin moving before or after the wall was blown?
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Small arms casualties - tank crews
Vanir Ausf B replied to Redmarkus's topic in Combat Mission Final Blitzkrieg
I don't have an opinion either way, but with regards to infantry picking off TCs: 1) People tend to notice and remember the unlucky ones. 2) How many are getting hit with the first shot? Yes, hitting a guy's head at 200-300 meters is a hard shot for most soldiers but 5 or 6 guys have a decent chance if you give each of them several attempts. You only need one. -
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The rear-facing .50 on the M36B1 is not turned off. However, the crew will only man it if the Target Light is placed almost directly behind the vehicle. But even then they will sometimes ignore it anyways for no apparent reason. It seems random. Also, when they do man the .50 the crew member who mans it warps all over the place, including outside the turret. Reported.
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I'm not sure what you mean. The vehicles in question are only listed in the Single Vehicle list within the Armored Infantry tab because their parent formations only exist in that category. That is how it works for all units.
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How many scenarios are there?
Vanir Ausf B replied to Zveroboy1's topic in Combat Mission Final Blitzkrieg
To Verdenne and Victory is also suitable for H2H although the American side is a little easier IMO. -
Just checked. They are both there.
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1) There was APCR for the M36 (although the Americans called it HVAP). It arrived in Europe in January 1945 but I don't know when it's initial combat date is. I suspect BFC may be assuming the same timeline for 90mm HVAP as for the M26 Pershing, which also arrived in Europe (Antwerp) in January but did not see combat until late February. 2) The weird ammo listing in the manual was a bug inadvertently immortalized by BFC when they were grabbing screenshots for the manual. 3) Yes, you are crazy.
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BTW, the in-game accuracy is lower than the British estimates. I have tested Sherman 75mm accuracy against Panther tanks moving at Fast speed laterally at 500 meters and the first shot hit % was under 50 (granted, Fast is faster than 15 mph so maybe they are in line with the British numbers when speed is factored in, but I am not sure to what extent if any CM takes that into consideration).
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The odds of hitting a target moving towards the shooter are only slightly lower than a stationary target. A target moving laterally in relation to the shooter is a difficult shot but not nearly as impossible for WW2-era weaponry as some people think. A British wartime study calculated the first shot hit probability for the 17 pdr against a tank-sized target moving at 15 mph as 73% for head-on and 46% at 800 yards, 34% and 17% respectively at 1200 yards.
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CMFB Period Icons & Gridded Terrain
Vanir Ausf B replied to Bil Hardenberger's topic in CM Final Blitzkrieg Maps and Mods
The latter, unfortunately. BFC looked into toggle-able grids a few years back but ran into technical problems. -
CMFB Period Icons & Gridded Terrain
Vanir Ausf B replied to Bil Hardenberger's topic in CM Final Blitzkrieg Maps and Mods
Grids are handy things. Thanks! -
Units have always spotted while hiding. What changed is that hiding units with a covered arc will unhide when an enemy unit enters the arc.
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Lets play the "Identify this Artillery Piece" game!
Vanir Ausf B replied to AttorneyAtWar's topic in Combat Mission Black Sea
Right you are. The six wheels should have tipped me off. -
The Chicken Has Dropped Its Egg (Little Egg)
Vanir Ausf B replied to TGarner's topic in Combat Mission Final Blitzkrieg
You may see more bogging in snow in the demo than you will in the full game. -
Panthers and Tigers Zero Move Turns..
Vanir Ausf B replied to user1000's topic in Combat Mission Battle for Normandy
It was the transmission, not the engine, and it was actually invented by the British so most of their tanks could do it as well (Churchill, Cromwell, Comet). Useful in tight spaces, although simply locking one track and pivoting was just as effective most the time (the Sherman can't do either of those things so had to turn like a car). -
Lets play the "Identify this Artillery Piece" game!
Vanir Ausf B replied to AttorneyAtWar's topic in Combat Mission Black Sea
Looks like the bog standard 2A65 Msta-B 152mm howitzer. So, definitely in Black Sea. -
Scenarios you play...and the others
Vanir Ausf B replied to Childress's topic in Combat Mission Battle for Normandy
This -
BMP-3M - PROOF of ATGM firing!
Vanir Ausf B replied to Kinophile's topic in Combat Mission Black Sea
I can't speak for BFC and my NDA limits what I can say except that this and related AI ammo usage issues are not news to us. -
Please BFC, no more titanium trees
Vanir Ausf B replied to rocketman's topic in Combat Mission Final Blitzkrieg
Although it is certainly possible that further adjustments are in order, tree toughness actually has been adjusted since CMSF. From the CMBN v1.01 readme patch notes: * Direct hits do more damage to trees. * Trees are less likely to block large projectiles consistently. -
Possible reason to BM Oplot's Spotting Issues
Vanir Ausf B replied to LancerOne's topic in Combat Mission Black Sea
This is a "known issue".