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Everything posted by Vanir Ausf B
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Did the air controller that called them in get killed by chance? Because micro UAVs cannot be targeted by SAMs. I don't know about the 500kg bomb, but I have seen the 1525kg bomb dropped on a Abrams with APS
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A Muddy Affair vs the AI
Vanir Ausf B replied to slysniper's topic in Combat Mission Final Blitzkrieg
Post it here (Dropbox link, ect) or if you can't do that I'll message you an email address -
A Muddy Affair vs the AI
Vanir Ausf B replied to slysniper's topic in Combat Mission Final Blitzkrieg
During development. I don't remember the date -
A Muddy Affair vs the AI
Vanir Ausf B replied to slysniper's topic in Combat Mission Final Blitzkrieg
Got a save file? -
Artillery and "soft" ground.
Vanir Ausf B replied to iluvmy88's topic in Combat Mission Final Blitzkrieg
That line in the patch notes conflates two different changes. Micro terrain effects everything, not just HE. -
A Muddy Affair vs the AI
Vanir Ausf B replied to slysniper's topic in Combat Mission Final Blitzkrieg
I actually won a PBEM in this scenario as Americans during beta testing. It was a "Minor victory", eeked out on literally the last turn of the game. You'll need a bit of luck in the armor duels (which I got) but it's possible. Bogging can be a huge factor in this scenario, and admittedly my game was played when bogging chances in muddy terrain were lower than they are now. -
Shadows go on/off at various camera angles
Vanir Ausf B replied to Bulletpoint's topic in Combat Mission Battle for Normandy
I think it has something to do with objects only casting shadows when they are within your field of view or close to it. So if you move a camera so that a tree is behind you the game doesn't render the tree's shadow. At least that's been my observation. -
Artillery and "soft" ground.
Vanir Ausf B replied to iluvmy88's topic in Combat Mission Final Blitzkrieg
It makes a small difference, probably understated compared to reality, but it's there. Muddy terrain tiles have a greater effect than muddy ground conditions. Deep snow has a micro-terrain magnification effect that reduced casualties from all causes. But again, these effects are more subtle than dramatic so I would not let it effect my QB unit purchases in that regard. -
V3.12 and pillboxes - possible bug
Vanir Ausf B replied to RockinHarry's topic in Combat Mission Battle for Normandy
Confirmed and reported. -
No idea if the Germans did such a study. They didn't have the option of not using them in lieu of something else like the US did, which is probably why the US did attempt to quantify their effectiveness. Zaloga:
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Work on Patch v1.01 has started
Vanir Ausf B replied to ChrisND's topic in Combat Mission Final Blitzkrieg
I guess I'm not being clear. You are playing as the US in that scenario, right? The bunkers in that scenario are German. German fire passing through German bunkers is not a bug, it's a quirk of the game engine. -
bullets fly through a concrete DoD
Vanir Ausf B replied to killerkzz's topic in Combat Mission Final Blitzkrieg
Copy and paste from the other thread on this: Bunkers are strange creatures in the CMx2 world. As Emrys mentioned, game engine appears to treat them as immobilized vehicles in some ways so the same rules that apply to vehicles apply to bunkers to a large extent. That means units can fire through their own bunkers but incoming fire is deflected*. * Some incoming enemy fire appears to go through the bunkers, judging from the tracers. But MikeyD is correct that this graphical effect only happens in turn-based mode and does not appear to ever cause casualties -
Work on Patch v1.01 has started
Vanir Ausf B replied to ChrisND's topic in Combat Mission Final Blitzkrieg
Sorry, by friendly fire I meant friendly to the bunkers. Bunkers are strange creatures in the CMx2 world. The game engine appears to treat them as immobilized vehicles in some ways so the same rules that apply to vehicles apply to bunkers to a large extent. That means units can fire through their own bunkers but incoming fire is deflected*. * Some incoming enemy fire appears to go through the bunkers, judging from the tracers. But this graphical effect only happens in turn-based mode and does not appear to ever cause casualties. -
Work on Patch v1.01 has started
Vanir Ausf B replied to ChrisND's topic in Combat Mission Final Blitzkrieg
All small arms fire or only friendly? -
Markus, post the save game file if you can.
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Rifle Fire Knock Out StuG???
Vanir Ausf B replied to user1000's topic in Combat Mission Battle for Normandy
We'll need a save game file actually showing the event. I just tried testing this and from 100 meters away I cannot get US infantry to even shoot at a buttoned Stug, not even from the side. -
Small arms casualties - tank crews
Vanir Ausf B replied to Redmarkus's topic in Combat Mission Final Blitzkrieg
The problem with relying on feel is it's subjectivity. For example, my impression is that my casualty rate for unbuttoned tank commanders is far lower than 50%. It's probably closer to 10-20% and I would bet less than half of those are from small arms. -
Do they stay greyed out in the following turns? That usually indicates the weapon is out of ammunition, although that seems unlikely for the 7.62mm machine guns.
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Did the second team begin moving before or after the wall was blown?
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Small arms casualties - tank crews
Vanir Ausf B replied to Redmarkus's topic in Combat Mission Final Blitzkrieg
I don't have an opinion either way, but with regards to infantry picking off TCs: 1) People tend to notice and remember the unlucky ones. 2) How many are getting hit with the first shot? Yes, hitting a guy's head at 200-300 meters is a hard shot for most soldiers but 5 or 6 guys have a decent chance if you give each of them several attempts. You only need one. -
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The rear-facing .50 on the M36B1 is not turned off. However, the crew will only man it if the Target Light is placed almost directly behind the vehicle. But even then they will sometimes ignore it anyways for no apparent reason. It seems random. Also, when they do man the .50 the crew member who mans it warps all over the place, including outside the turret. Reported.