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c3k

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  1. Upvote
    c3k got a reaction from Warts 'n' all in Infantry not using nearest entrance to buildings   
    Let's say YOU made a scenario 7 years ago and put it online. It had a "bad" building. How are you going to contact all the folks who downloaded your scenario and tell them that it needs to be fixed?
    How many repository owners will open every map and see if there's an offending building? (I think the total number of buildings with this type of error numbers about 4 or so. <- Totally going off memory for that number.)
    How many folks who downloaded a scenario will download the UPDATED (and fixed by whom?) scenario?
    How many maps have been included in official BFC releases? (Yes, Quickbattle maps DO count.) 
    That's why it's far more than "it shouldn't be much more work to do a quick flyover". Facade changes? Texture differences? Ugh.
    It seems like it would be A LOT of work. I cannot even guess the number of man-hours needed to look at every building on every map, let alone the permutations of the same building with different textures/facades or adjacency issues.
    If it were easy, it would've been eradicated by now.
    My .02.
  2. Like
    c3k got a reaction from Freyberg in Infantry not using nearest entrance to buildings   
    Outstanding job showing a specific example.
    I'll take this and post it as a bug.
    FWIW...this has been a pita to find examples.
    1. The game will sometimes make a door blocked if the building has been damaged. There is no explicit feedback to the player that this has occurred. 
    2. As mentioned by others in this thread, there were some specific buildings that had the visible door in a different location than the CODED door. The known examples of those in official scenarios have been fixed. Once a building is set and the scenario is "baked", then no updates will fix it. The scenario has to be opened, the offending building removed, then replaced, then the scenario can be "re-baked". (BFC has fixed the buildings...but they cannot "unbake" your scenario.)
    3. In order for this to get fixed, we need examples like the one here. Showing the map and showing the building. It can now be replicated and reported.
    4. See point 3, above. There must be a save and/or a specific example like this one. If beta testers cannot replicate it and send it on to Charles, it cannot be fixed.
    I'll send this one in today.
    FWIW, that does NOT meant that there will be an immediate fix.
    (Yes, I've felt the frustration from this issue. The voluntary suspension of disbelief gives me some options to "explain" this: the door LOOKS good, but has debris behind it (for damaged buildings); the previous occupants have barricaded the door; the wily Dutch have PAINTED the door on the facade to better make the industrial building blend in to its residential neighbors.)
    My .02: I'd prefer to have the movement orders be SUSPENDED if the entry cannot be performed through the side of the building that the movement path crosses. The cost would be borne by the need to explicitly path every building entry. (A corollary would be to allow window entry.)
  3. Like
    c3k got a reaction from Bud Backer in Infantry not using nearest entrance to buildings   
    Outstanding job showing a specific example.
    I'll take this and post it as a bug.
    FWIW...this has been a pita to find examples.
    1. The game will sometimes make a door blocked if the building has been damaged. There is no explicit feedback to the player that this has occurred. 
    2. As mentioned by others in this thread, there were some specific buildings that had the visible door in a different location than the CODED door. The known examples of those in official scenarios have been fixed. Once a building is set and the scenario is "baked", then no updates will fix it. The scenario has to be opened, the offending building removed, then replaced, then the scenario can be "re-baked". (BFC has fixed the buildings...but they cannot "unbake" your scenario.)
    3. In order for this to get fixed, we need examples like the one here. Showing the map and showing the building. It can now be replicated and reported.
    4. See point 3, above. There must be a save and/or a specific example like this one. If beta testers cannot replicate it and send it on to Charles, it cannot be fixed.
    I'll send this one in today.
    FWIW, that does NOT meant that there will be an immediate fix.
    (Yes, I've felt the frustration from this issue. The voluntary suspension of disbelief gives me some options to "explain" this: the door LOOKS good, but has debris behind it (for damaged buildings); the previous occupants have barricaded the door; the wily Dutch have PAINTED the door on the facade to better make the industrial building blend in to its residential neighbors.)
    My .02: I'd prefer to have the movement orders be SUSPENDED if the entry cannot be performed through the side of the building that the movement path crosses. The cost would be borne by the need to explicitly path every building entry. (A corollary would be to allow window entry.)
  4. Upvote
    c3k reacted to Bozowans in Infantry not using nearest entrance to buildings   
    So here is an example of the problem I was talking about on the Stavelot map. 
    The problem affects these two white buildings highlighted here, just off the town square:

     
    Here is a close-up. As you can see I have men stacked up right in front of the doors. Neither the front nor the rear doors are functional for these buildings, and it seems the only way in is to go through the inside of the adjacent buildings. Also, this is not the only building type affected by this bug. Some of the really narrow buildings on this exact same block are also affected by this, but for now I'll just point out these.

     
    Here are the movement orders I have given. I had two separate teams try to enter the buildings side by side at the same time to illustrate the problem.


     
    When I hit the big red button, both teams ignored the doors and then started running off to the right:

     
    They circled around the corner, made a U-turn, and then entered the adjacent building at the end of the block.

     
    Naturally, this meant that they ran right into the bullets of the Americans across the street.

     
    So as you can see, it can be a bit of a game-breaking bug when it ends up like that, especially when playing a long campaign where every casualty you take matters. Luckily I save the game at the beginning of every turn anyway just in case something like this happens. I have multiple other examples and screenshots of this happening to other buildings on this same map as well.
  5. Like
    c3k got a reaction from jtsjc1 in Ammo for Tanks?   
    Resupplying tanks
    In order to do this, the designer would have to manipulate the scenario. Since the game allows intra-platoon ammo leveling, keeping one (or more) of the platoon vehicles behind (or out of battle) is the key. Now, I'm not sure if a designer can specify which vehicle of a platoon can enter separately than the others. Say a full-strength platoon has 5 vehicles. The designer could put 4 on-map and have the 5th appear as a reinforcement at the 90 minute mark. It'd be up to the player to pull his platoon back to that vehicle and perform ammo-leveling.
    The other approach would be to just feed in a reinforcing platoon at the appropriate point in the battle.
    Neither approach is perfect. It would be far more interesting to have an ammo truck appear for resupply and to bring your vehicles back to it.
    Long battles, and campaigns with no/limited resupply, bring up a host of issues that affect tactics. No more shooting HE at suspected locations, for example. 
  6. Upvote
    c3k reacted to Sulman in ATGMs (and RPGs) an order of magnitude too powerful   
    I don't know about an order of magnitude; that is a lot.
    They are difficult at times. There's a scenario in TF Thunder's campaign (5?) where you are hunting manpads, the briefing says to be quick and remember your armour is impenetrable to small arms, but if you roll your Strykers in within 500yds they'll get cooked, and fast. You must screen.
    Screening however is difficult and very time consuming. On urban maps where every single building can hide an AT team it's a tactical nightmare.
    As for RPG-29/AT-14 effectiveness, the internet is full of videos from Syria and Turkey showing tanks getting opened up like they're paper. In fact it's videos from Syria that made me think BF had got it right. Cities are no places to be rolling vehicles around, especially when every man-jack has a bloody RPG under his bed.
  7. Upvote
    c3k reacted to Josey Wales in How do you get russian infantry squads to actually shoot?   
    This thread and @Bulletpoint's topic has struck a chord with something I witnessed recently in the Red Thunder scenario 'Getting Ugly'. As is usually my style I explain it best in a vid;
    https://youtu.be/IpgBxu8xhkE
    To me it seems like there is an issue unless someone is able to offer an alternative plausible explanation. Cheers.
  8. Upvote
    c3k reacted to Attilaforfun in TacAI stupidity: Stryker infantry opens hatches to shoot and die instatly   
    You guys are taking this SOP stuff very seriously. When the Stryker Bdes first stood up there was lots and lots of making it up as you go along. Very few of the their NCOs were former mech. None of their officers were. Let me tell you how hot a metal box gets in 125 degree sunlight. Now add boots, clothes and armor...and for the crewmen the extremely tight CVC helmet. It's fricken hot. Dangerously hot. There's no AC on the standard Stryker. I can't describe how hot. The air guards were more about getting air (while also allowing air to flow inside the stinky filthy infantry Stryker) than providing air guard. The excuse would be more eyes on the environment. They were mostly light infantry and were never comfy with vehicles. I'm not exaggerating.  (I was a 19K...M1 armor crewman...but they broke up our armor Bns and sent us to the inf. We were supposed to man the MGS systems but they weren't ready so the tankers manned the Strykers of 4th platoon of each company...ATGMs.)
  9. Upvote
    c3k got a reaction from A Canadian Cat in ATGMs (and RPGs) an order of magnitude too powerful   
    @Attilaforfun has made a good point.
    I think what would be of more help would be to be differentiate the PROJECTILE from the LAUNCHER. Just because an RPG launcher is shouldered, does not mean the projectile is optimized for the target.
    A test would be fun. Toss some green/conscript irregulars with poor equipment on a map. Make sure their anti-tank ordnance is limited/old/non-existent and then drive some Abrams or Strykers past them. Count the launches. Count the hits. Assess the damage.
    Real-life experience is critical to use to assess the fidelity of the model. If there is such wide divergence between someone's real-life experience and his in-game experience, well, let's dig down.
    1. The majority of what differs (impacts) could be ascribed to the aforementioned projectile differences.
    2. Accuracy can be tested by varying the range at which in-game launches are initiated and the skill level (and other soft factors) of the unit.
    3. Tactics would mostly be an examination of range. E.g., is the player driving into the main square with a single vehicle, or standing off at 700m+ with a platoon?
    Ken
  10. Like
    c3k got a reaction from A Canadian Cat in Deleting Multiple Saved Games   
    An easy way to find a file depository to which you have access, like savegames, is to make up a unique name. Like, "c3kbringsinternstoluaus". Then, after creating that save, exit out. Go to your windows (you ARE using Windows 10, right?) search window and type in "c3kbringsinternstoluaus" and, Bob's your uncle! You've found it. Delete away in Windows explorer. Sort by name or date, left click, scroll, shift left click, and delete a 1,000 savegames of tactical effervescence. In one click. Or something.
  11. Upvote
    c3k reacted to Anxel Torrente in What I'd like to see in CM3...   
    If the CM3 would have a similar look to what CM2 has, the UI could be changed so that the sides on the bottom are being used in stead of only being black filling which will remove the abstructing text we now have when the game is paused or whatever.

  12. Upvote
    c3k reacted to Bud Backer in Fire and Rubble   
    I have every one of that series. Possibly the best historical fiction I think I ever read. 
  13. Like
    c3k got a reaction from A Canadian Cat in Judges' ruling: On gameyness?   
    I find it far simpler just to use a sharpie on the monitor.
     
     
  14. Like
    c3k got a reaction from Commanderski in Judges' ruling: On gameyness?   
    I find it far simpler just to use a sharpie on the monitor.
     
     
  15. Upvote
    c3k got a reaction from Pete Wenman in Judges' ruling: On gameyness?   
    I find it far simpler just to use a sharpie on the monitor.
     
     
  16. Like
    c3k got a reaction from Anonymous_Jonze in Any chance of getting the "run around the house and get shot" issue fixed?   
    Wow. I read his commentary as being very on point with some sarcasm tossed in. Apparently, others thought it was some sort of personal attack??? Maybe I come from a less sensitive generation.
    Whatever your FEELINGS are, @General Jack Ripper has made some SOLID points, AND has advised how to get around the game engine limitations...AND shown both techniques in action.
    Now, onto the OP's question: I really don't think you'll see this get changed anytime soon. (<- IMO)
  17. Like
    c3k got a reaction from Bud Backer in Here is What I Dont Understand about BF?   
    Here’s a peak behind the BFC curtain from a long-time Beta tester. (I’m not sure if this is cleared for posting, but what the heck…)
     
    At the most recent BFC-Fest, the band was giving me a headache, so I pushed my way out of the mosh pit and walked up to the main house. Steve’s chauffeur pulled the horse-drawn carriage towards me, but I waved him away. I wanted to clear my head and a walk along the half-mile trail up to the house, lit by torches, was just what the doctor ordered. The amplified sound of the band gradually abated, absorbed by the woods, and the BFC manse came into view as I walked along the trail. Yes, I ignored all but one of the strategically placed drinking stops. Clear headed thinking would only be clouded by single malts. Well, except for one or two.
     
    Arriving indoors, the muted string quartet provided a gentle contrast to the tinkle of champagne flutes among the many conversations. Spotting Steve, alone by the open french doors to the back gardens, smoking the remnants of a tired cigar,  I decided to share my pricing ideas and drove straight towards him.
     
    “Steve,” I said, “I’d like to share a new pricing scheme with you.”
     
    Never taking his eyes off the distant treeline, he gripped his cigar and wrenched it out of his mouth. “Certainly.”
     
    “This’ll be ground-breaking,” I paused. “Give the game away. For free.”
     
    He coughed out a cloud of smoke, “What?!? How would that keep the revenue stream flowing?”
     
    “Simple. The game is free. The men and tanks are not. If anyone wants to FIGHT with a unit, they’d have to pay for each squad, team, or vehicle. Obviously, pricing would be variable, based on unit effectiveness and rarity. Each scenario would have a fixed price, based on the units in the Order of Battle. Quick Battles would be very price sensitive.”
     
    “Players would rack up the units (or scenario) they want. The game would spit out a price and a hash code. Go to the BFC website, paste in the hash, pay by credit card. The website would produce an unlock code, specific to the submitted hash, and they’d be off!”
     
    “This would make campaigns that much more special. No more exploratory recon! Every man would count. Who would want to pay for a Tiger tank twice?”
     
    He turned towards me and fixed his eyes upon mine. He quickly stubbed his cigar out in the caviar tray being carried by a passing waiter. “You may have something…”  And then he strode out the doors onto the deck and continued into the gardens. He was still striding forward as I lost sight of him past the lighting around the fountains.
     
    So, this may become the new way. Just sayin’…
  18. Upvote
    c3k got a reaction from A Canadian Cat in Hunt interspersed with Fast or Quick?   
    As others have alluded to, that HUNT command (with or without a TARGET ARC) has the potential to make your unit stop along that path. Stopping may not be the best thing. 
    I'll use HUNT, a lot of times with an arc so that, for example, my unit will not continue into that building if the enemy is inside. Short HUNT paths in between QUICK keeps the unit moving but cancels the rest of the move if something unexpected pops up (within the arc, if used).
  19. Upvote
    c3k got a reaction from sburke in Here is What I Dont Understand about BF?   
    Here’s a peak behind the BFC curtain from a long-time Beta tester. (I’m not sure if this is cleared for posting, but what the heck…)
     
    At the most recent BFC-Fest, the band was giving me a headache, so I pushed my way out of the mosh pit and walked up to the main house. Steve’s chauffeur pulled the horse-drawn carriage towards me, but I waved him away. I wanted to clear my head and a walk along the half-mile trail up to the house, lit by torches, was just what the doctor ordered. The amplified sound of the band gradually abated, absorbed by the woods, and the BFC manse came into view as I walked along the trail. Yes, I ignored all but one of the strategically placed drinking stops. Clear headed thinking would only be clouded by single malts. Well, except for one or two.
     
    Arriving indoors, the muted string quartet provided a gentle contrast to the tinkle of champagne flutes among the many conversations. Spotting Steve, alone by the open french doors to the back gardens, smoking the remnants of a tired cigar,  I decided to share my pricing ideas and drove straight towards him.
     
    “Steve,” I said, “I’d like to share a new pricing scheme with you.”
     
    Never taking his eyes off the distant treeline, he gripped his cigar and wrenched it out of his mouth. “Certainly.”
     
    “This’ll be ground-breaking,” I paused. “Give the game away. For free.”
     
    He coughed out a cloud of smoke, “What?!? How would that keep the revenue stream flowing?”
     
    “Simple. The game is free. The men and tanks are not. If anyone wants to FIGHT with a unit, they’d have to pay for each squad, team, or vehicle. Obviously, pricing would be variable, based on unit effectiveness and rarity. Each scenario would have a fixed price, based on the units in the Order of Battle. Quick Battles would be very price sensitive.”
     
    “Players would rack up the units (or scenario) they want. The game would spit out a price and a hash code. Go to the BFC website, paste in the hash, pay by credit card. The website would produce an unlock code, specific to the submitted hash, and they’d be off!”
     
    “This would make campaigns that much more special. No more exploratory recon! Every man would count. Who would want to pay for a Tiger tank twice?”
     
    He turned towards me and fixed his eyes upon mine. He quickly stubbed his cigar out in the caviar tray being carried by a passing waiter. “You may have something…”  And then he strode out the doors onto the deck and continued into the gardens. He was still striding forward as I lost sight of him past the lighting around the fountains.
     
    So, this may become the new way. Just sayin’…
  20. Upvote
    c3k got a reaction from Warts 'n' all in Here is What I Dont Understand about BF?   
    Here’s a peak behind the BFC curtain from a long-time Beta tester. (I’m not sure if this is cleared for posting, but what the heck…)
     
    At the most recent BFC-Fest, the band was giving me a headache, so I pushed my way out of the mosh pit and walked up to the main house. Steve’s chauffeur pulled the horse-drawn carriage towards me, but I waved him away. I wanted to clear my head and a walk along the half-mile trail up to the house, lit by torches, was just what the doctor ordered. The amplified sound of the band gradually abated, absorbed by the woods, and the BFC manse came into view as I walked along the trail. Yes, I ignored all but one of the strategically placed drinking stops. Clear headed thinking would only be clouded by single malts. Well, except for one or two.
     
    Arriving indoors, the muted string quartet provided a gentle contrast to the tinkle of champagne flutes among the many conversations. Spotting Steve, alone by the open french doors to the back gardens, smoking the remnants of a tired cigar,  I decided to share my pricing ideas and drove straight towards him.
     
    “Steve,” I said, “I’d like to share a new pricing scheme with you.”
     
    Never taking his eyes off the distant treeline, he gripped his cigar and wrenched it out of his mouth. “Certainly.”
     
    “This’ll be ground-breaking,” I paused. “Give the game away. For free.”
     
    He coughed out a cloud of smoke, “What?!? How would that keep the revenue stream flowing?”
     
    “Simple. The game is free. The men and tanks are not. If anyone wants to FIGHT with a unit, they’d have to pay for each squad, team, or vehicle. Obviously, pricing would be variable, based on unit effectiveness and rarity. Each scenario would have a fixed price, based on the units in the Order of Battle. Quick Battles would be very price sensitive.”
     
    “Players would rack up the units (or scenario) they want. The game would spit out a price and a hash code. Go to the BFC website, paste in the hash, pay by credit card. The website would produce an unlock code, specific to the submitted hash, and they’d be off!”
     
    “This would make campaigns that much more special. No more exploratory recon! Every man would count. Who would want to pay for a Tiger tank twice?”
     
    He turned towards me and fixed his eyes upon mine. He quickly stubbed his cigar out in the caviar tray being carried by a passing waiter. “You may have something…”  And then he strode out the doors onto the deck and continued into the gardens. He was still striding forward as I lost sight of him past the lighting around the fountains.
     
    So, this may become the new way. Just sayin’…
  21. Like
    c3k got a reaction from benpark in Here is What I Dont Understand about BF?   
    Here’s a peak behind the BFC curtain from a long-time Beta tester. (I’m not sure if this is cleared for posting, but what the heck…)
     
    At the most recent BFC-Fest, the band was giving me a headache, so I pushed my way out of the mosh pit and walked up to the main house. Steve’s chauffeur pulled the horse-drawn carriage towards me, but I waved him away. I wanted to clear my head and a walk along the half-mile trail up to the house, lit by torches, was just what the doctor ordered. The amplified sound of the band gradually abated, absorbed by the woods, and the BFC manse came into view as I walked along the trail. Yes, I ignored all but one of the strategically placed drinking stops. Clear headed thinking would only be clouded by single malts. Well, except for one or two.
     
    Arriving indoors, the muted string quartet provided a gentle contrast to the tinkle of champagne flutes among the many conversations. Spotting Steve, alone by the open french doors to the back gardens, smoking the remnants of a tired cigar,  I decided to share my pricing ideas and drove straight towards him.
     
    “Steve,” I said, “I’d like to share a new pricing scheme with you.”
     
    Never taking his eyes off the distant treeline, he gripped his cigar and wrenched it out of his mouth. “Certainly.”
     
    “This’ll be ground-breaking,” I paused. “Give the game away. For free.”
     
    He coughed out a cloud of smoke, “What?!? How would that keep the revenue stream flowing?”
     
    “Simple. The game is free. The men and tanks are not. If anyone wants to FIGHT with a unit, they’d have to pay for each squad, team, or vehicle. Obviously, pricing would be variable, based on unit effectiveness and rarity. Each scenario would have a fixed price, based on the units in the Order of Battle. Quick Battles would be very price sensitive.”
     
    “Players would rack up the units (or scenario) they want. The game would spit out a price and a hash code. Go to the BFC website, paste in the hash, pay by credit card. The website would produce an unlock code, specific to the submitted hash, and they’d be off!”
     
    “This would make campaigns that much more special. No more exploratory recon! Every man would count. Who would want to pay for a Tiger tank twice?”
     
    He turned towards me and fixed his eyes upon mine. He quickly stubbed his cigar out in the caviar tray being carried by a passing waiter. “You may have something…”  And then he strode out the doors onto the deck and continued into the gardens. He was still striding forward as I lost sight of him past the lighting around the fountains.
     
    So, this may become the new way. Just sayin’…
  22. Like
    c3k got a reaction from Pete Wenman in Here is What I Dont Understand about BF?   
    Here’s a peak behind the BFC curtain from a long-time Beta tester. (I’m not sure if this is cleared for posting, but what the heck…)
     
    At the most recent BFC-Fest, the band was giving me a headache, so I pushed my way out of the mosh pit and walked up to the main house. Steve’s chauffeur pulled the horse-drawn carriage towards me, but I waved him away. I wanted to clear my head and a walk along the half-mile trail up to the house, lit by torches, was just what the doctor ordered. The amplified sound of the band gradually abated, absorbed by the woods, and the BFC manse came into view as I walked along the trail. Yes, I ignored all but one of the strategically placed drinking stops. Clear headed thinking would only be clouded by single malts. Well, except for one or two.
     
    Arriving indoors, the muted string quartet provided a gentle contrast to the tinkle of champagne flutes among the many conversations. Spotting Steve, alone by the open french doors to the back gardens, smoking the remnants of a tired cigar,  I decided to share my pricing ideas and drove straight towards him.
     
    “Steve,” I said, “I’d like to share a new pricing scheme with you.”
     
    Never taking his eyes off the distant treeline, he gripped his cigar and wrenched it out of his mouth. “Certainly.”
     
    “This’ll be ground-breaking,” I paused. “Give the game away. For free.”
     
    He coughed out a cloud of smoke, “What?!? How would that keep the revenue stream flowing?”
     
    “Simple. The game is free. The men and tanks are not. If anyone wants to FIGHT with a unit, they’d have to pay for each squad, team, or vehicle. Obviously, pricing would be variable, based on unit effectiveness and rarity. Each scenario would have a fixed price, based on the units in the Order of Battle. Quick Battles would be very price sensitive.”
     
    “Players would rack up the units (or scenario) they want. The game would spit out a price and a hash code. Go to the BFC website, paste in the hash, pay by credit card. The website would produce an unlock code, specific to the submitted hash, and they’d be off!”
     
    “This would make campaigns that much more special. No more exploratory recon! Every man would count. Who would want to pay for a Tiger tank twice?”
     
    He turned towards me and fixed his eyes upon mine. He quickly stubbed his cigar out in the caviar tray being carried by a passing waiter. “You may have something…”  And then he strode out the doors onto the deck and continued into the gardens. He was still striding forward as I lost sight of him past the lighting around the fountains.
     
    So, this may become the new way. Just sayin’…
  23. Like
    c3k got a reaction from A Canadian Cat in Here is What I Dont Understand about BF?   
    Here’s a peak behind the BFC curtain from a long-time Beta tester. (I’m not sure if this is cleared for posting, but what the heck…)
     
    At the most recent BFC-Fest, the band was giving me a headache, so I pushed my way out of the mosh pit and walked up to the main house. Steve’s chauffeur pulled the horse-drawn carriage towards me, but I waved him away. I wanted to clear my head and a walk along the half-mile trail up to the house, lit by torches, was just what the doctor ordered. The amplified sound of the band gradually abated, absorbed by the woods, and the BFC manse came into view as I walked along the trail. Yes, I ignored all but one of the strategically placed drinking stops. Clear headed thinking would only be clouded by single malts. Well, except for one or two.
     
    Arriving indoors, the muted string quartet provided a gentle contrast to the tinkle of champagne flutes among the many conversations. Spotting Steve, alone by the open french doors to the back gardens, smoking the remnants of a tired cigar,  I decided to share my pricing ideas and drove straight towards him.
     
    “Steve,” I said, “I’d like to share a new pricing scheme with you.”
     
    Never taking his eyes off the distant treeline, he gripped his cigar and wrenched it out of his mouth. “Certainly.”
     
    “This’ll be ground-breaking,” I paused. “Give the game away. For free.”
     
    He coughed out a cloud of smoke, “What?!? How would that keep the revenue stream flowing?”
     
    “Simple. The game is free. The men and tanks are not. If anyone wants to FIGHT with a unit, they’d have to pay for each squad, team, or vehicle. Obviously, pricing would be variable, based on unit effectiveness and rarity. Each scenario would have a fixed price, based on the units in the Order of Battle. Quick Battles would be very price sensitive.”
     
    “Players would rack up the units (or scenario) they want. The game would spit out a price and a hash code. Go to the BFC website, paste in the hash, pay by credit card. The website would produce an unlock code, specific to the submitted hash, and they’d be off!”
     
    “This would make campaigns that much more special. No more exploratory recon! Every man would count. Who would want to pay for a Tiger tank twice?”
     
    He turned towards me and fixed his eyes upon mine. He quickly stubbed his cigar out in the caviar tray being carried by a passing waiter. “You may have something…”  And then he strode out the doors onto the deck and continued into the gardens. He was still striding forward as I lost sight of him past the lighting around the fountains.
     
    So, this may become the new way. Just sayin’…
  24. Upvote
    c3k reacted to domfluff in Here is What I Dont Understand about BF?   
    One element that has genuinely changed for the worse is the loss of ChrisND, and his twitch streams. Those were superb content, both in terms of engaging with the player base and highlighting upcoming releases. I can't make a claim that that kind of presentation is cost effective, but it's certainly missed.
  25. Upvote
    c3k got a reaction from Seedorf81 in Groundhog Day again   
    As a Beta-tester, knowing how much pent-up demand there is for Rome to Victory to be released, this only makes me redouble my efforts to find a bug, error, or flaw which will delay it yet again!
    As soon as my Thanksgiving repast allows, I shall dig back in and analyze the spent brass as it flies out of the open chambers of my REDACTED BY ADMIN

    Ken
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