Jump to content

Anxel Torrente

  • Content Count

  • Joined

  • Last visited

About Anxel Torrente

  • Rank
    Junior Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. One way in which this behaviour of the AI could be bad is probably when the mortar teams might run out of ammo too early because those who carry ammo are running wild several hundred meters away or maybe in the situation when FOs can't request mortar fire because the only officer with a radio is too far away to tell the mortar team where to shoot.
  2. If the CM3 would have a similar look to what CM2 has, the UI could be changed so that the sides on the bottom are being used in stead of only being black filling which will remove the abstructing text we now have when the game is paused or whatever.
  3. Athough that new engine probably won't be live until many in this forum spend their days in a nursing home where they are having other oldies or care assistants as their hotseat opponents, I hope Steven and Charles consider what is being mentioned in the topics Improvement Suggestions and What I'd Like To See In CM3 when making it.
  4. I wonder whether the Russians and the Ukrainians were, or will be, playing football on no-man's land during the Christmas and New Years Eve, like was being done during the world wars? Maybe they even sing songs to each other, send each other alcohol and cigarettes on a stream of water or shout things like "Hey Ivan, how's your mother nowadays? Does she still suck your dick on Fridays?" or similar things. Any videos showing things like that or is it only videos of shooting and bombing in this thread?
  5. I'm just mentioning what seems very odd to me and you get all worked up. It's Saturday today so why don't you open a can of beer and chill a bit?
  6. So you mean that huge IS tank isn't just a few meters away but actually several hundred meters away? Seems very strange that a game should work that way. It is still very odd that they couldn't see that huge tank and not even hear the rumbling of that huge tank while they're walking cautiously towards it. Must be the magic of the elven queens one can read about in Tolkien's books that are protecting the Soviets in that forest and making the Germans both blind and deaf.
  7. I watched a video of Red Thunder and was very surprised to see this at about 43:49 into this skirmish. How come the German soldiers didn't see nor hear that huge IS tank earlier although it was only a few steps in front of them? There aren't any branches or huge bushes in front of them to obscure the view of that behemoth of a vehicle. That situation seems a bit too incredible to happen.
  8. I think it depends on where they get stuck. If they are far away from the battlefront or somewhere on the front where they can't be seen only the other player or the AI will lol to how it is possible that a tank got stuck at a certain spot.
  9. I decided to test it by playing a pbem against myself by moving the file in the outgoing email folder to the incoming email folder and my comment can only be the following: I won't admit to have spoken too early and before I tested it, but I also won't have a grudge against anyone who accuses me of having done that. How come the pbem way of playing differs so from how it's done in a hotseat game? The pbem way is much better.
  10. So you mean that it isn't possible to quit the game and then load the save again to change the moves? If the one I call Player B sees the real-time result before he makes his new moves, Player A must have been able to see the real-time of the moves after he made them and before he sends the save to his opponent who then will see the result too.
  11. Hi everyone I'm quite new to this game and wonder a bit about playing a pbem game. What I'd like to know first, before I invite someone or reply to someone's invitation to such a game, is how likely it is that my opponent will "cheat" when he is doing his moves. As far as I understand there are two possibilities when one is involved in a pbem game. Person A - Gets the save and makes his moves before he sees the real-time result of his moves and the ones from Person B and then saves the file. Person B - Gets the save and looks at the real-time result from his own previous mo
  12. I hope this patch will give us more AI groups than the 16 we have now and improved line of sight and line of fire so a tank commander can't see through the leaves of trees far away and squads in a forest can see and shoot at what the player can see when he's having a look on ground level.
  • Create New...