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PIATpunk

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  1. Like
    PIATpunk reacted to MadBot in Shock Force 2 Beta Showcase Video   
    You would think that after all this time and all these years have passed people would have learnt to spell his (my) name correctly. It is Madmatt, NOT MadMatt.
    This message from MadBot brought to you because I forgot my old Madmatt account password.....
     
    - He who once was known as Madmatt
  2. Like
    PIATpunk reacted to wadepm in Update on Engine 4 patches   
    In case you haven't been checking, the patch is not yet out... 
  3. Like
    PIATpunk reacted to RockinHarry in any more Interest in CMBN (or any WW2) sound mods?   
    Just recently I came to do some optimizing of the stock games sounds to my personal liking, or tinkering with other modders files. ATM I´m at small arms hit impact sounds (ground, buildings ect.). To me personally most of them are bit too bassy, thus giving these a pronounced near effect, no matter the range to the camera. Cutting (high pass) the bass below 100Hz does the trick for me most the time and they´re sounding now more distant. There´s also one "penetrate building" sound file which I left as is (bassy), so this comes through somewhat better in case a buildings walls receive many hits the same time. This is to indicate that the (stone) building is shot at with something that can penetrate and thus dangerous to its occupants. Til now I wasn´t quite aware that there´s a "penetrating" sound file, since building hits do all sound the same to me. Same for ground/rock hits. Cut the bass even more, so there´s more distinction between ground and building hits. I also expanded some the building hit files with some shattering glass sound FX and numbered them up (offering the game more to draw from randomly). Always sounded strange to me when a building front having multiple windows receiving hits and no glass shattering to hear.
    Did similar edits to voice sound files (cutting bass and highs) so they sound somewhat more smooth and distant now. Problem with voice files (germans in particular) is these weren´t recorded professionally, either having disturbing noises, pronounced near effect, or that unwanted spatial reverb FX to them that you can´t filter out without diminishing audio quality generally. There´s some simple tricks to record better game voice audio, even if you´ve nothing but a simple headset and sitting in your living room.
    I´m aware we already have multiple sound mods released by folks over the years, but in case there´s further needs for sound files as mentioned above, I just ask.  
  4. Like
    PIATpunk reacted to CMFDR in ...and the Stuarts   
    Thanks to @Bootie it found a new home on CMMODS IV the Warehouse: http://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-battle-for-normandy/cmbn-vehicles/aris-marder-iii-m/
    Thank you again @Doodlebug for keeping it all that time with its Readme and Decals.
    @Fuser you may last as long as the Internet
  5. Upvote
    PIATpunk reacted to benpark in Update on Engine 4 patches   
    I did the same. The "GI Anvil of Victory: Squad Leader copy I bought as a 13 year old had a blank US officer counter that I added my name to. Which wrapped around the edges of the counter, and was far less well-executed than I had hoped.
    Also finding some blank hex sheets that were around 16x20" allowed me to start making my own maps. That was when things became really interesting for me, and I'm still doing it in my whatever the heck age I am.
  6. Like
    PIATpunk reacted to Bootie in New CMMODS IV   
    Hello Gentlemen
    I had hoped to delay the announcement of this until the new CMMODS site was 100% finished and all the mods uploaded however due to circumstances I am pulling the announcement forward to... well now.
    After recent discussions between GreenAsJade and Battlefront it has been decided to relocate the CMMODSIII site to fall under the umbrella of The Few Good Men where The Proving Grounds and The Scenario Depot already reside. 
    To this end work has begun on moving the modifications currently hosted at CMMODSIII to their new home at CMMODS IV.  As you can imagine this is a major job and will take a few weeks.  CMMODSIII will remain open until the full transfer has taken place so for now I request that no new mods be uploaded to CMMODSIII. 
    Within the next few days CMMODS IV will be opening the requests section for folk interested in becoming Creators (formerly Authors) and at this time the new upload process will be implemented.  This will be under the Instructions section of the new website but I will post in this thread to keep you all in the loop.
    A few points about the new website worth mentioning... all files will now be held in cloud storage so even a catastrophic website crash will not impact any loss of modifications.  All files from the old CMMODSIII site will be relisted and recently with the help of @Erwin I have acquired approx. just shy of 300GB of modifications with quite a few that slipped through the net between the Repository and CMMODSIII transfer over 3 years ago.  So as you can imagine Im going to be very busy over the next few weeks.
    Please do not subscribe to the new CMMODS IV just yet or you will be inundated with copious amounts of uploads... I think I uploaded over 100 today... you really don't want that many notification emails dropping in your inbox anytime soon!
    In closing I want to thank Martin for all his sterling work over the years keeping CMMODS running and it's an honour to pick up the gauntlet where he left off.
    Without further ado, here is the new site, still a work in progress but getting their quickly.  
    http://www.thefewgoodmen.com/cm-mod-warehouse/
    Regards
    Bootie
    @Battlefront.com
     
     
  7. Upvote
    PIATpunk reacted to Macisle in Kharkov Map Sneak Peak   
    Hey, guys. It's been awhile. I thought I'd drop a screenie and let everyone know that the project is alive and well -- if moving along rather slowly due to RL time demands. I had to take a long break or two again, but have knocked out a number of blocks on the map since my last post, along with a sizable chunk of elevation refining. Here is a screenie showing a bit over half the master map:

    This is East to West, with the Southern half of the map being largely visible. The SE corner is done, but wouldn't fit in the picture. There is a little more that is finished, but it wouldn't fit without showing skeletal areas, so I kept things to what is complete (well, other than final tweaks, flavor objects and elevation refinement).
    Alrighty, that's it for now. Macisle out!
  8. Upvote
    PIATpunk got a reaction from Frenchy56 in ...and the Stuarts   
    Hmm I have an Aris churchill Vii mod and Aris Marder IIIM mod   for CMBN/CW...   if that is of any use.   
    https://www.dropbox.com/sh/nejrbxeovset3nk/AAAVi0MgBKFT4bGCUGCPLIxca?dl=0
    https://www.dropbox.com/sh/kqx6k089b2w60i1/AAAwatynyQi9vvp3BvoPcb0Aa?dl=0
     
     
  9. Like
    PIATpunk got a reaction from CMFDR in ...and the Stuarts   
    Hmm I have an Aris churchill Vii mod and Aris Marder IIIM mod   for CMBN/CW...   if that is of any use.   
    https://www.dropbox.com/sh/nejrbxeovset3nk/AAAVi0MgBKFT4bGCUGCPLIxca?dl=0
    https://www.dropbox.com/sh/kqx6k089b2w60i1/AAAwatynyQi9vvp3BvoPcb0Aa?dl=0
     
     
  10. Like
    PIATpunk reacted to CMFDR in CMBS Training Maps Ported to WW2 (BN, FB, FI, RT)   
    I like the maps included in Black Sea's training campaign so I ported to Battle for Normandy, Final Blitzkrieg, Fortress Italy and Red Thunder to have my PixelTruppen train better.
    More sweat, less blood they see...
    To port the maps, I've used the novel Mutator tool developed by Stan Bobovych @sbobovyc, thank you Sir.



     


    http://www.thefewgoodmen.com/tsd3/cm-red-thunder/cm-red-thunder-add-ons/cmbs-training-maps-ported-to-ww2-bn-fb-fi-rt/
  11. Like
    PIATpunk reacted to A Canadian Cat in Red Thunder bugs   
    I can confirm it has been reported (a couple of months prior to the first report here). I added a note that it appears in CMRT as well.
  12. Like
    PIATpunk got a reaction from BodyBag in Update on Engine 4 patches   
    Steve, can I please ask about how are we (royal) on track for the WWII V4 patches releases?  Tanks in advance!
  13. Like
    PIATpunk got a reaction from Broadsword56 in Update on Engine 4 patches   
    Steve, can I please ask about how are we (royal) on track for the WWII V4 patches releases?  Tanks in advance!
  14. Like
    PIATpunk got a reaction from para in Update on Engine 4 patches   
    Steve, can I please ask about how are we (royal) on track for the WWII V4 patches releases?  Tanks in advance!
  15. Like
    PIATpunk got a reaction from JM Stuff in Update on Engine 4 patches   
    Steve, can I please ask about how are we (royal) on track for the WWII V4 patches releases?  Tanks in advance!
  16. Like
    PIATpunk got a reaction from Buck72 in Update on Engine 4 patches   
    Steve, can I please ask about how are we (royal) on track for the WWII V4 patches releases?  Tanks in advance!
  17. Like
    PIATpunk got a reaction from Bulletpoint in Update on Engine 4 patches   
    Steve, can I please ask about how are we (royal) on track for the WWII V4 patches releases?  Tanks in advance!
  18. Like
    PIATpunk reacted to Buck72 in Update on Engine 4 patches   
    "That is really just an unacceptable amount of time for a developer to fix a problem that was introduced in a paid upgrade to a product."
    I completely agree with you, TGarner. I've hardly played any of the games that I own and paid for (ALL the WWII titles and all upgrades), for the past two years, because of the more infuriating problems with the previous upgrade. I used to love the games and played regularly, so it is even more of a shame that the prevalent culture here is that the customer is little more an an irritant and liable to be ignored for months on end - except when it comes to promoting new product and 'upgrades'. It is hardly surprising that these games are such a niche market when even the small current customer base is treated with such continued disdain. 
  19. Like
    PIATpunk reacted to sttp in Update on Engine 4 patches   
    Yep. It's now been two years since they broke their own game. Two years. You'd think fixing it would have been a bigger priority.
  20. Like
    PIATpunk reacted to Buck72 in Update on Engine 4 patches   
    I've gone from looking for the patch weekly to monthly... soon it will be annually. No info, no nothing... this is tedious in the extreme and no way to retain customers.
     
  21. Like
    PIATpunk reacted to Combatintman in New Scenario - Assault on Port Cros   
    For those of you wondering what happened to this project, I hit a couple of speed bumps along the way:
    After what I'd deemed to be the final test, I stumbled across new information which required:
    Stripping out the whole Allied force and replacing it to more accurately represent the First Special Service Force. Stripping out some Kriegsmarine Coastal Defence troops and replacing them the Heer. The first was the most painful because it invalidated all of my previous testing. Over the last few days I have knuckled down with this one and just finished the final test. This will be released after a little tinkering with the map and writing up a new set of orders and briefing graphics.
    Will it be ready by Xmas … possibly, but if not I hope to have it uploaded over the holiday period.
    Thanks for your patience.
  22. Like
    PIATpunk reacted to mjkerner in I am looking for a mod   
    I'm just uploading them all to Google Drive. I'm writing a note explaining that I have no idea which are from what version on CMBN, and that any made in v.1 will have to be renamed to the newer naming protocol.  There are about 20 zip files from DC (Dark Canuck) covering 2nd, 3rd, 3rd Cdn and 6th Airborne divisions.
  23. Like
    PIATpunk reacted to Falaise in CM:BN Screenshot Thread #2   
    special dedication
  24. Like
    PIATpunk reacted to Falaise in CM:BN Screenshot Thread #2   
    Bonjour,
    full in the gun at 550 m !

    i do the same face that gunner

  25. Like
    PIATpunk reacted to umlaut in CM:BN Screenshot Thread #2   
    Cheers.

    Here´s one more:

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