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Vergeltungswaffe

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  2. Upvote
    Vergeltungswaffe got a reaction from George MC in How the 'Tiger-fibel' and 'Panther-fibel' came about - a short history   
    Very much so.
    I hire about 400 lifeguards every summer and though we have some as old as 62, the vast majority are teens and 20's and it gets worse every year.
    2 line emails have to be sent 4 times to get most of them to read it and so on.
  3. Like
    Vergeltungswaffe reacted to OldSarge in The year to come - 2024 (Part 1)   
    CMFB Downfall module is an instant buy.
    CMBN Utah Beach BP is an instant buy.
    CMFI BP1 is an instant buy.
    CMCW BAOR module is an instant buy.
    Already registered for @Mr.X's CMRT BP.
    And almost forgot, @Paper Tiger CMSF2 Gung Ho! Campaign and his updated Road To Montebourg Campaign.
    Looks like I'm going to have to clear my busy social calendar for the rest of the year! šŸ¤£
  4. Like
    Vergeltungswaffe reacted to Aragorn2002 in The year to come - 2024 (Part 1)   
    +1 for that, Steve.Ā 
  5. Like
    Vergeltungswaffe reacted to George MC in How the 'Tiger-fibel' and 'Panther-fibel' came about - a short history   
    I suspect it is.
    I notice it in my professional life with younger people. Requires a whole different approach based around very short snappy chunks of info! Still too much text on these old books and you canā€™t interact with anything
  6. Like
    Vergeltungswaffe got a reaction from Vacillator in Pre-orders for the CMFB module Download are now open   
    Wow, @ChrisND sighting!
    It's been a minute.
  7. Like
    Vergeltungswaffe reacted to Paper Tiger in Updating Hasrabit   
    There were originally ten missions in Hasrabit. But I added a new opener which is staying so right now there are eleven.
    However, I've got a possible two extra missions as well at Adan Airfield, one of which is already finished and tested but the second of which would require me to make up a whole new AI attack which can be a lot of work. I'm humming and hawing over including this short series because scripting AI attacks can be fun if you're in the right frame of mind so we'll see.
    I'm also considering removing the Heavy Metal mission as it's a strange one and too similar to what I have already done in the earlier Hill 142 mission. It may require too much work to update. But again, we'll see.
    There are so many AI meeting engagements in this campaign and they're the hardest to make challenging. It was not much work when the AI was simply move group 1 to A, then B, then C and just co-ordinating these groups but now there are up to sixteen of them with triggers as well. It gives much better results but is commensurable to the effort put in by the designer. (I haven't used that word in a long time)
  8. Like
    Vergeltungswaffe reacted to George MC in How the 'Tiger-fibel' and 'Panther-fibel' came about - a short history   
    I fell down this rabbit hole when doing some research on panzer crew training for my panzer tactics series.
    Its interesting this approach still resonates in more modern military manuals, guess attention spans of teens has not changed that much in 80 odd years...!Ā 
  9. Like
    Vergeltungswaffe reacted to Paper Tiger in Updating Hasrabit   
    I'm going to take a bit more time with this one. It's currently an evening project as I'm back to work properly next week and so can't devote so much time to it again. But this is what I'm focusing on for now.
    After this particular revision is done, I think it will have to be something all-new, at least from the mission design side - I have a folder of maps from the Canadian campaign ready to adapt for such a project. I think Retribution would be a good idea - basically Red v UNCONs and eventually BLUE if/when there's a NATO intervention. This is a dream at the moment though but I like the idea of doing something 'new' rather than just updating what I've already done.
  10. Like
    Vergeltungswaffe reacted to Paper Tiger in Updating Hasrabit   
    As I said elsewhere, I have been a bit stumped as to how to proceed with this. My initial plan was not to change too much so that it was still Hasrabit but the problem is that it is such an old campaign that that is no longer possible. This campaign was made way back with the earliest versions of the first CMSF engine and I was still learning the craft of scenario design. Some of the AI work was abysmal and many of the maps were basically ASL-inspired, especially the compounds. And so many trees!
    As you can see from the screenshots I've already posted, I've spent quite a bit of time updating the maps so that they are much more 'modern' with realistic compounds and villages, much more like you'll find in USMC Gung Ho! But I have been struggling to find aĀ  way to make The Guards Counterattack mission workable. I tried toning down the AI attack and that worked - a bit. The problem is that the map is too small and in the time the AI has, it can wipe out everything and occupy all the best positions so that any counterattack is going to be a tough and bloody affair for the player, regardless of the superiority of his equipment and training.
    The AI also attacks with two mech companies (previously three) with tanks in support and they absolutely murder the defensive forces even without the somewhat generous artillery support. The notion of removing one mech company didn't appeal to me at all as I want to keep as much of the old as possible. So, what to do?
    Well, the solution is quite simple - I need to extend the RED map edge considerably further so that the AI has much further to go. This also allows me to add a second, frontal defensive line to theĀ  map and have the first mech company dismount to attack that line while the second waits and then goes after the back line. This appears to work very well indeed and means that the AI will still be fighting in front of the ridge when your Guards arrive. Perfect. Not only that but it's fun to play again as it's not OTT difficult.
    Obviously, that means this is going to take a bit longer to get finished but it's back on track. It is also re-inspiring me and giving me some fresh ideas about how to develop future missions in the campaign.
  11. Like
    Vergeltungswaffe reacted to George MC in Red-do of TV98-3 ā€œAttack in Brandenburgā€ as REDFOR vs OPFOR   
    Just uploaded new version (v.5) with couple of minor tweaks.
  12. Like
    Vergeltungswaffe reacted to Bearstronaut in The year to come - 2024 (Part 1)   
    How about far future? I wanna play Combat Mission: BattleTech.
  13. Thanks
    Vergeltungswaffe got a reaction from BFCElvis in The year to come - 2024 (Part 1)   
    Just FYI, Volkssturm is spelled Volksstrum on the TO&E page.
  14. Upvote
    Vergeltungswaffe got a reaction from Aragorn2002 in The year to come - 2024 (Part 1)   
    Last year was a good example of no plan survives contact with the enemy (Real Lifeā„¢ in this case).
    I'd be willing to bet that the 25th year of CM will be pretty damn good. A pre-order is an excellent start.
    I know I'm thankful that they're going to keep doing what they do for the foreseeable future.
    Ā 
  15. Like
    Vergeltungswaffe reacted to Ultradave in Annual look at the year to come - 2023   
    I had a section chief who, after a phone call with Naval Reactors told us, "10 years from now he won't remember you were late, but he WILL remember if you were wrong, forever."Ā 
    My favorite boss I had in 38 years at EB. Of course we always tried our best to hit the deadlines, but not at the expense of being correct. It was nuclear submarine reactor plant design, after all. Incorrect is not an option.
    Dave
  16. Like
    Vergeltungswaffe reacted to kohlenklau in Annual look at the year to come - 2023   
    Get out the red kettles! Ring the bell and take donations.
    Ā 
  17. Like
    Vergeltungswaffe reacted to kohlenklau in CMFI PALESTINE 1948 MOD...thinktank   
    I searched the internet for this but couldn't find it so I made it myself...

  18. Like
    Vergeltungswaffe reacted to Paper Tiger in The Road to Montebourg revision for v4.0 is available   
    Yes. Absolutely. The 'feedback' I got from watching that was incredibly helpful. I was actually embarrassed when he flunked the Scottish Corridor mission and went onto the Green path. That will definitely influence the remake. I want people to be able to win if they devise a good plan.
    I have a hope that one day he'll do The Khabour Trail, the Canadian campaign I made for the CMSF NATO module (the first one). That's the campaign I'm most proud of.
    I had a look at the revision that was made for CMSF2 and it looks almost identical with very little changed (probably because of the way I do the AI in my campaigns. It must have freaked them out when they realised they'd either have to do it all from scratch or try to fathom out how to update that so it still is pretty much my baby.
  19. Like
    Vergeltungswaffe reacted to Paper Tiger in The Road to Montebourg revision for v4.0 is available   
    The thought did cross my mind briefly a while ago though. If they did want it as an extra, I'd be very happy for that to happen but I'm not pushing for it. It needs both the Market Garden and Vehicle Pack content to play so I can understand why that might not be appealing for them.Ā 
    The same will go for the revision of the Scottish Corridor that will come along some time in the future - it's going to need Market Garden and the Vehicle pack to work. I REALLY want a flamethrower tank or two in one or two of these missions as they were present in the real operation and there's no way that I'm redoing it without one. (Or at least trying it to see if it's as cool as I think it will be. I suspect it will completely destroy any existing balance in these missions but I want to try.)
    Ā 
    Watching Hapless's Montebourg and Scottish Corridor series is what got me back into this. He did a really good job with his AARs - very professional. My wife was astonished when I pointed out to her that I made the series he was playing.
  20. Like
    Vergeltungswaffe reacted to Paper Tiger in Revising The Road to Montebourg campaign   
    Well, that was a full day's work. Fortunately, the wife has been busy and hasn't minded me spending 6+ hours doing the artwork and the briefings for all the missions while listening to some early-70s Prog Rock albums and Thin Lizzy (Johnny the Fox is a seriously underappreciated album). All of the new work has just been imported into all the missions and their variants and all that's left to do is rewrite the campaign script and compile it.
    Now I COULD upload this later this evening and be able to say that I revised it in 2023 (just) but I'd like to spend a bit more time making sure that everything is as it says on the tin (I did a lot of that today but a second pass is always a good idea.) I like to make sure that all the AI plans are active (I switch them off while testing a new plan) and make sure that the variants have the proper changes implemented.
    I expect to have this done tomorrow morning which means it will still be up before the New Year if you live in Hawaii. Or failing that, early on Tuesday (for me)
    Edit to add:
    I just tested compiling the new version and it all works fine. Yay! There were a few errors but I found them all and corrected them. Now I just have to set those parameters in the script correctly and it's a day!
  21. Like
    Vergeltungswaffe reacted to JoMac in Engine 5 Wishlist   
    Come-On Guys, you know your still going to play CM till end days...Even if BF has no more updates, upgrades, new products, etc, etcĀ šŸ˜‰
  22. Like
    Vergeltungswaffe reacted to laurent 22 in Winter vehicles and armors   
    The majority is based on Aris mods (I found a mod for the Nashorn in the mega mod "Berlin", but I don't know the author). The rest is based on the original textures from BF.c. Some snow textures and the King Tiger's snowy tracks have been added since the screenshot. I'll make some improvements before asking Bootie to host this folder.
    List:
    Russia:
    - BA 64b - late Ā 
    - IS2-late
    - ISU 122-s
    - ISU 152
    - Gaz 67
    - HT M5
    - HT M9A1
    - HT SU 57
    - OT T34/76 1942
    - OT T34/85 1944
    - Sherman M4A2 76
    - Studebaker
    - SU 85-M
    - SU 100
    - SU 122
    - SU 152
    - T34/85 1944-early-late-latest
    - T34/76 1942-early-lateĀ 
    - T34/5 1943
    - T70
    - Universal carrier
    - Valentine
    - White scout car
    Germany:
    - Jagpanther
    - JagtigerĀ 
    - King Tiger Henschel (version 1944 - Germany 1945)
    - Nashorn
    - Panther A early
    - Stug 3G concrete
    - Stug 4 late
    - Kubel
    - Schwimmwagen
    - Lynx
    - Marder II-IIIM
    - Mobelwagen
    - Opel Blitz
    - Ostwind
    - Wirbelwind
    - Sdkfz 10/5
    - PSW 231
    - SPW 222-223-251/1 neu-250/9 neu- 250/10 neuĀ 
    - SPW 251/22Ā 
    Ā 
    View URSS :
    https://www.mediafire.com/view/xmetfrtowhm3uab/RT_winter_Allied.jpg/file
    View German:
    https://www.mediafire.com/view/4ccikcg0mfe63mh/RT_Snow_Axis.jpg/file
    Zip:
    https://www.mediafire.com/file/vsuxuvuebpbeyvi/Winter_vehicles_Axe_-_Allied.zip/file
    Ā 
    šŸ¾šŸŒ²Happy New YearšŸŒ²šŸ’«
    Ā 
  23. Like
    Vergeltungswaffe reacted to Paper Tiger in The Road to Montebourg revision for v4.0 is available   
    https://www.thefewgoodmen.com/tsd3/combat-mission-battle-for-normandy/cm-battle-for-normandy-campaigns/the-road-to-montebourg-revised-for-v4-0/
    Don't worry, this won't overwrite or otherwise delete the original campaign that came on the disk. IIt's a completely different file. This is substantially different from the vanilla campaign and the number of changes made is huge but the most important one to note is that you will need both the Market Garden module and the Vehicle Pack to play this.
    Ā 
    Other important highlights are that the 2/8 INF core units are now mostly Green with High morale which means you'll need to manage them more carefully in a firefight.
    All-new AI plans using triggers and most of the tricks that came with later versions of the game.
    Flamethrowers are included in some missions.
    Some maps have been revised, most notably the map for Turnbull's Stand which veterans of the original campaign will probably notice quite quickly.
    A 'new' mission has been added although those of you who found and played the earlier revised version that was uploaded to BFC's old Scenario Depot will recognise it. The campaign has a prelude phase consisting of the new mission and then the old campaign opener Beau Guillot. You should notice quite a few changes made to that mission as well - some extra help to make up for the drop in experience.
    There is air support in quite a few missions now and less artillery, at least the bigger guns anyway.
    Ā 
    Anyway, let's post this and then I'll see what needs to be 'fixed' or not in good time. This is an old campaign so i'm not expecting a ton of feedback for it for quite a while but let me know and I'll fix things. Now I'm taking a break from CMBN. I haven't quite decided what comes next - finishing Hasrabit or a new version of Gung Ho! for the German forces. Later, I'll get to work on the two Scottish campaigns I'd mentioned elswhere.
    Ā 
    Have a Happy New year.
  24. Like
    Vergeltungswaffe reacted to kohlenklau in Kohlenklau's 3rd Annual Christmas 2023 Scenario Challenge!   
    Merry Christmas!
    Ā 

    Alrighty, here is what I have to offer you all for under the tree. The mod with 1 scenario to play as allies versus axis AI. Maybe more to follow later.
    @BootieĀ Please upload to CMMODS. There is an image and a readme to paste for your website description.Ā 
    https://www.dropbox.com/scl/fo/geb3uexdjidapkteoq4gx/h?rlkey=upqq0d2hpfszu0tv38cst5h1l&dl=0
    Ā 
  25. Like
    Vergeltungswaffe reacted to kohlenklau in Kohlenklau's 3rd Annual Christmas 2023 Scenario Challenge!   
    Well, it is Christmas. This scenario challenge ends and was somewhat dismal versus the other 2. I personally didn't make as many as I wanted. I didn't see much newĀ juice bubbling up. Oh well.
    Until next year!
    Ā 
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