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Posts
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Everything posted by Pvt. Ryan
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They haven't actually started on the game yet. They are going to pull an all-nighter the day before it's due.
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Most of us are adults and understand that your projections are only that. I always add six months to your estimates to be safe, so that I am usually not disappointed. You don't look silly.
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Impressions of the campaign?
Pvt. Ryan replied to Piecekeeper's topic in Combat Mission Shock Force 1
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So I wasn't having fun all this time?
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Official release date of CM: Normandy is now January 2, 2010! Unofficially
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I like your CMBO grass mod.
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It's like when all you have is a platoon of LAVs with TOWs and you have to stop an infantry assault.
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I demand all vehicle crews be armed with M2s!
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It's a shard.
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Start a Quick Battle that has crew served weapons - MGs, ATGMs, etc. Make sure the unit is on the ground and not in a vehicle. While in the setup phase, toggle the deploy button on and off and you will see how the men deploy and undeploy the weapon. In the setup phase there is almost no delay.
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What Mods do you use to improve your CMSF experience?
Pvt. Ryan replied to Darkmage's topic in Combat Mission Shock Force 1
I used a mod for everything under the sun in CMx1, but I don't use a single mod in CMSF. I think it looks great just the way it is. -
Will the cows of Normandy have various accents?
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List of Tanks the US faced in Normandy
Pvt. Ryan replied to Aacooper's topic in Combat Mission Shock Force 1
What about "deformable bocage?" -
List of Tanks the US faced in Normandy
Pvt. Ryan replied to Aacooper's topic in Combat Mission Shock Force 1
The only screen shot we have is of a Tiger, so I expect it to be included. -
I don't think BFC really has a release schedule like that. As we all know, they release it when it was done. I'd bet the planned release date on BFCs white board was a long time ago. CMSF took longer than expected, and developing the modules took longer than expected. Now that most of the kinks have been worked out new releases will come along at a quicker pace. Now that the CMx2 engine is functional, most of the work for Normandy is adding new features, such as the revamped QB system, and things like water, bridges, AT guns and mortars. I believe they've already started coding the last two. The QB system will probably take the most amount of work. I think Steve also said they don't worry about sales of one game/module affecting the sales of others. People who like modern will buy that and people who like WWII will buy that, and those who like both will eventually buy everything they want. One thing I was thinking about the other day is how casualties are shown in open top vehicles. Until the Brits, I don't think we had any open top vehicles in CMSF. It's kind of weird to see soldiers just instantly disappear when they are hit. There are going to be a lot of open top vehicles in WWII and it would be nice to be able to see the casualties and have an opportunity to give them buddy aid.
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Impressions of the campaign?
Pvt. Ryan replied to Piecekeeper's topic in Combat Mission Shock Force 1
I kept all of the trucks back in the corner near where they started. I advanced the Warriors and tin cans near the bend of the road and let them engage the enemy from a distance. With about 10 minutes left I sent a Warrior down into the ravine on the left and mopped up the stragglers in that area. I got a tactical victory. -
It happens the other way too. I had a Challenger on Viagra yesterday.
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It's the fabled knee Javelin.
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I don't think these vehicles are expected to survive long enough to fire 200 rounds.
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Playing US vs. Brits is great! Although I do notice that the Brits tend to get a smaller force when on an equal footing such as a meeting engagement.
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1.20 patch, another week from now?
Pvt. Ryan replied to Pandur's topic in Combat Mission Shock Force 1
Or, we could all wait until the stand alone patch is ready. I'm happy to be playing with the Brits now. -
System Requirements for CM:Normandy?
Pvt. Ryan replied to z1812's topic in Combat Mission Shock Force 1
Yes, lots of patience.