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Posts
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Everything posted by Pvt. Ryan
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Horses.
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Hi, I purchased CMBO when it first came out, but I never got a chance to install it. Well, I have finally played it, and I must say that the graphics do not live up to my expectations. BFC, please fix! Or do somefink!
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BFC did too much somefink!
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Release date for 2.10 patch - ?
Pvt. Ryan replied to Denis1973's topic in Combat Mission Battle for Normandy
Moving trains! -
Lost all hope of this coming out
Pvt. Ryan replied to heyhellowhatsnew's topic in Combat Mission Battle for Normandy
Considering it's just a rehash of the Commonwealth module, I don't understand what is taking so long. -
Lets hear about the greatest tactical game ever
Pvt. Ryan replied to slysniper's topic in Combat Mission Battle for Normandy
I loved the Talonsoft Battleground series. I played the Gettysburg game over an over. -
The MGs are very deadly now. Tanks are also much more lethal against infantry when firing MGs.
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Does anyone have a backup of CMBN.exe?
Pvt. Ryan replied to TheLotusEater's topic in Combat Mission Battle for Normandy
I don't think they should care, but it is up to them whether they do. -
Does anyone have a backup of CMBN.exe?
Pvt. Ryan replied to TheLotusEater's topic in Combat Mission Battle for Normandy
The patches will always be free to download. It's the games and modules that have limited downloads. -
Does anyone have a backup of CMBN.exe?
Pvt. Ryan replied to TheLotusEater's topic in Combat Mission Battle for Normandy
I had my CMx2 download files backed up on an external drive. When I got a new computer I copied the files over and tried to install them. Both installs failed. Luckily I had the discs. -
Do we really want them?
Pvt. Ryan replied to Seedorf81's topic in Combat Mission Battle for Normandy
Depicting the use of flamethrowers in CMx2 does not have to be gory. Soldiers that come in contact with the flames would fall to the ground just like other casualties in the game. They don't need to run around on fire. -
Do we really want them?
Pvt. Ryan replied to Seedorf81's topic in Combat Mission Battle for Normandy
I want to see them plummeting from an eight story church tower. -
If you use your mortars in direct fire mode they just have to have visual contact with the target. If you want to use them in indirect fire mode they have to be in communication with the unit doing the spotting. If the spotter is within audible or visual range of the mortar he will be able to call for fire. If not, he has to be in radio communication with the mortar. If the spotter (whether an actual forward observer or regular officer) has a radio then you need a radio near the mortar. This can either be another unit with a radio or a vehicle with a radio. Once the two units are in radio communication the spotter can call for fire from anywhere on the map.
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Maybe it was BFC (BTS) that had him bumped off so they wouldn't have to make this game.
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Target the wall. The tank will stop firing when the section of the wall is destroyed. You may have to destroy more than one section to fit the tank through the hole.
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A Javelin would often come in handy.
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Here is a built version of the KT: http://eastcoastarmory.com/tigerII_366/kingtiger.htm#video
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Shall try to start an unofficial screenshots thread?
Pvt. Ryan replied to MikeyD's topic in Combat Mission Fortress Italy
That's clearly being done under duress. -
Something Nice will be Combat Mission for Windows Phones.
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Sorry, I haven't paid too much attention to CMSF2.
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I think it models a different time period - 1980s perhaps?
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Shall try to start an unofficial screenshots thread?
Pvt. Ryan replied to MikeyD's topic in Combat Mission Fortress Italy
I didn't really use my infantry that much, except as spotters for the tanks and the arty, which took out the AT guns, and up on the hill to clear out the church and other buildings. My Shermans did most of the work and the scenario ended before I got near the town. -
Shall try to start an unofficial screenshots thread?
Pvt. Ryan replied to MikeyD's topic in Combat Mission Fortress Italy
I love that scenario.