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Preybyemail

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  1. Ok, after reading my first post again today i realize i made some pretty heavy handed generalizations. My apologies. I hope anyone here could understand where im coming from having spent several hours of positioning, planning and executing what i percieved to be a solid defense. I watched for a couple of hours as each defensive position was completely voporized in seconds and my entire defense was taken apart piece by piece with a minimal loss to blue. Certainly not enough losses to net me even a tactical victory. Spending the only few hours in a week you have to play a game like combat mission only to find your guys are made of paper machee and fail might leave you too a little pissed off. This particular mission is only the last of many, many Red vs. Blue defeats i have suffered. Ambushes are only good until they are sprung. Hit and runs dont work because firing a volley in ambush mid way through a turn leaves no time to move the troops. They are cut down where they stand and by end of the turn are pinned, or decimated. The few Red Vs. Blue maps i have won as red feature the Syrians better units, Spec ops or Airborne. The troops have greatly elevated moral, or superior numbers. So, when im in a map like last night. Rock around the Block to be exact. How exactly does one go about winning? With troops that cant hit a barn, freak out and run, ingnore cover arcs, and seem to be bullet magnets. This is not just an A.I. thing. I play my brother in law as well. He wont play unless hes blue, so i take red over and over, and lose over and over. Obviously with 2 armies this game was meant to be played from both sides, but im having a really hard time telling. My skill level? Im not getting hired by the DoD any time soon, but i know the principles of warfare strategy and tactics. If i can win 9 of ten games with blue. Why cant i win 1 of ten games with red. I know how they should be played. I know they are weak in a stand up fight. I know they fight best from ambush and hit and fade. What other core tactics am i missing here? Is it because i only play turnbased when im solo? Is real time the only way to play red so you might have a chance to hit and withdraw before you get turned into paste? I am completely open to suggestions. Anyone play that particular map and have results other than mine? Any other maps without the blue handicapping that can be reasonably won? And whoever shot command and conquer out there, would a few toxin tractors and a Jarmen Kel be that bad? Really?
  2. Ok, most of you guys did not get me. I really like this game. I really liked combat mission games since beyond overlord. If i didnt like the game i most likely would not have spent my money, and a few hours a week since release playing it. Butthurt is what fanboys get when you say anything negative about their personal obsession. For those of you in the fanboy patrol let me state my main point, if i did not do it clearly enough earlier i am sorry. -------The Syrians are a paper target. Without Heavily outnumbering blue, or having a huge disparity in troop moral quality (even then they melt like butter under fire), the modern armys roll them like a tire.------ Now, all your griping about how i dont like the game (false). Dont understand asymmetrical warfare (false. Scenario designers i believe are the most to blame for making victory conditions that dont appear in the briefing, or just plain dont matter. most rounds end in red suffering 90%+ casualties and the game is over anyway). I dont know how to play with the syrians (hit and run tactics, ambushes. Both of which fail because once discovered the squad is chewed up beyond repair by the next turn.) So i say again. I love this game, but why god why did BFC pick such a paper doll to play against? Man its great to play blue, pouring down fire, lightning from the sky, ****ing enemy running as fast as he can in the opposite direction, but vs. with red is teh suck. Just listen to my friend Cpl Steiner "In a straight firefight between Western troops and Syrian troops, of course the Syrians should get creamed. They have no body armour, poor training, and use their already relatively inaccurate "AK" rifles in "spray and prey" mode whereas the Westerners have body armour, good training and accurate weapons often with ACOG scopes and the like. As CM:SF is a simulation game, it favours the Westerners in such engagements every time." or Laca25 "True, the Syrians forces melt away quickly when they face US/UK forces ...." or steves point here "Body counts mean nothing unless the scenario designer makes them count" I didnt call your game ****. I would feel like an idiot for all the time ive spent on it, and will continue to spend on it. But i did say you picked a ****ty enemy and everyone knows thats the truth. Meh. But thanks for all the offhand insults. Ill go back to playing command and conquer, or gta or whatthe****ever. Or maybe my definition of fun is to narrow and im a ****ing crybaby. Ill bet thats it!
  3. I did not just get this game today. I have had it since release, and have played both the army and marines campaign. I have also downloaded 25+ user made scenarios. I spent twenty minutes preparing ambushes, cover arcs, hide commands and overlapping fields of fire for my insurgents in rock around the block. Then i spent the next hour and a half watching each blue unit advance, trip an arc, and splat every defending unit within a few bursts. Ive tried every scenario i have that has a blue a.i. plan, to try and learn how to utilize the pathetic Syrian army and after countless hours and missions have come to the conclusion that this game is a lame duck. Only when greatly outnumbering blue, or when a designer cranks blue down to green troops while upping the Syrian skill to vet or better, can red make a show. No need to get all butthurt because i slammed the game guys. The fact is any red unit vs. any blue unit is a one shot charlie. This makes the game unbalanced and no real fun unless your playing the American war machine. As awesome as BFC is, i just will never understand why they chose a crappy backwater army as the antagonist in this game. So many other countries with modern weapons and tactics would have made a worthy opponent. Russia, China, etc. Im not one of the guys who hated on modern combat because i wanted to WW2. I love the modern weapons and tactics. But to get any kind of balance out of this game we will have to wait for ww2, or play some silly clone army blue vs. blue.
  4. Just finished playing a scenario. Once from each side. Blue:steamroll. Red:get steamrolled. Every damned map in this game is just like this. Unless the map maker Boosts US experience to green, and puts them against Syrian special forces. You have made the lamest, one sided war game in history. Your only options as red are hide until spotted, then die. Maybe, Maaaaybe you might just get a few rounds off from an ak, and every once in a while get an rpg shot off before your entire squad is mowed down in one and a half seconds. What in the world were you thinking BFC?
  5. I think being able to see trenches and foxholes your enemy has made SUCKS. There were no U.A.V's in WW2. I can understand knowing where a trench or a foxhole is with satalites or U.A.V's. But knowing that in a WW2 game is just gamey as hell. CMx1 had it right. You should only know the most scant details of the battlefield from a grunts on the ground perspective. A trench should be hidden till spotted, and a fox hole should be hard as hell to see until someone pops up and starts firing. What possible reason would you do that for? So your enemy can just arty the hell out of any pre planned defense?
  6. Nice. Give me a year or so to learn that language and ill get back to you.
  7. Sweet Christmas!! You are right man! I gave a sweet recount of the F.I.S.H'ing mission though! I'm trying to play all the user made maps i can. Got mixed up but yours is next!
  8. Just finished with the enemy surrendering. Good map. Very tense close combat. I used my first troops to push straight forward from their start positions. split my engy squads and dispersed them into the two marine platoons so they could open holes in all the walls and buildings as i leapfrogged the marines from position to position. I took my reinforcements up the road on the right. I gave one mk19 humvee to my first marines and kept the other with the reinforcements as they made their way up the road to flank the town center. When my first guys finally made it to the southern boarder of the objective, i Jinked my reinforcements left across the fields to flank the town center while my first guys kept the pressure on. Eventually i had all my forces set up in the series of two story buildings that go in a line north from the mosque. From there i just picked off bad guys, and called in airstrikes from the a-10's. I had used the harriers and arty earlier to soften up the town center when my guys were all waiting at jumping off points for the main attack on the objective. I took lots of casualties, but when the map was over there wasnt an enemy squad left on the map that wasnt damaged like hell.
  9. No, i never had any counter attack at Khans compound. My spec ops guys just kind of sat there for the entire map after taking it. Forgot to mention i never saw an IED either.( I understand now about 3rd platoon and the helo though. I cant remember seeing if the pickups had guys in the back, but i dont think they did. I was really surprised by the voulme of fire i took when 2nd and 1st platoon finally made the attack on the road block, so i assume thats where the reinforcements set up after dismounting the trucks? I still really liked your map though. It was a blast using the spec ops guys in their small infantry only skirmish. Big fun using the apache with small area fire orders to rain hell on those compounds before i attacked them. Shocking when i pulled my guys toward the roadblock and enemy fire just exploded and poured out of it. I think small maps, with infantry and light vehicals are my favorites. None of the Big Bang wepons like javs and Tanks. With a small number of highly motivated guys, you really have to care about your troops. Tactics on the small scale seem much more important, and i liked having several small things to complete on one mission.
  10. First off, hello everyone. I've lurked for a long time, but just registered today so i could post some feed back on this map. I played through the whole till time ran out. Used my spec ops guys to take the compound, then used first and second platoon mechanized to take objective 1 and 2 respectively. Spec ops used breaching charges. Took a couple casualties. Don't know if it is what you intended, but i used my rpg teams from the mech platoons 1 and 2 to blow holes in the wall opposite the entrance and enter the buildings from the back. I saw that the machine gun nests pointed at the entrances to the two objectives. I still took several casualties on each platoon. My spec ops guys just sat in Khans place, But the arty spotter i moved northeast to the point of the woods where he could see and direct apache fire on Obj. 1 and 2 and the cache. I then moved platoon 1 and 2 up to the cache after some softening by my chopper. Used the same "rpg a hole" method on the southern wall and entered the cache. Took sever casualties still when i went in. Spec ops still sitting in Khans place. Then i moved Platoons 1 and 2 through the small town and towards the roadblock. shot a couple of technicals that were sitting way past the roadblock at Al Huq. At the end of the town i came under fire like all hell. bunches of units popped up from the roadblock. I spread my remaining guys from platoon 1 and 2 out to the left behind the low wall, and a few into the woods by the same low wall left of the small town i was in. I eventually wore the roadblock defenders down, and time ran out before i completed it. CONCERNS: I never saw platoon 3. I though the briefing said platoon 3 would come along soon to help take the roadblock, but they never showed up. At objective 1 and 2, i got the objective complete when i touched the back wall opposite the entrance. Did not have to enter the compound to get it. Same for cache i believe. I never got a second apache. I thought the briefing said another apache would be comiing to help with the roadblock, but it never showed up. I never saw any counter attack. after the map was over i spied about 6 technicals just sitting where i imagine they spawned, but the never moved out. GOOD MAP STILL. i really like having several, distinct objectives to have to do in one map. each one was its own little skirmish. I liked that alot. The briefing was awesome. Super detailed. I would play more maps if you submitted them.
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