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Everything posted by Pvt. Ryan
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TCP/IP 1.1 Beta status
Pvt. Ryan replied to Capt. Vance Astrovich's topic in Combat Mission Archive #2 (2000)
Rob/1, as far as you know, there is no difference. -
Higher game rez same desktop rez
Pvt. Ryan replied to Behemoth's topic in Combat Mission Archive #2 (2000)
No problem Juju. I found the thread that talks about how to run CM at a higher resolution than the desktop resolution. There is a program called QRes that does it, but like I said, I may be as dumb as a Florida voter, but I couldn't get it to work. http://www.battlefront.com/discuss/Forum1/HTML/006842.html -
Higher game rez same desktop rez
Pvt. Ryan replied to Behemoth's topic in Combat Mission Archive #2 (2000)
JuJu, do you have those numbers backwards? You say you are running CM at a lower resolution than your desktop. That is easy to do. You probably loaded CM when your desktop was at 1024x768 and then increased your desktop resolution afterwards. CM will run at a resolution no greater than your desktop resolution, but it will run at a lower resolution. If you do have your numbers reversed, then you have somehow gotten around this problem. -
Higher game rez same desktop rez
Pvt. Ryan replied to Behemoth's topic in Combat Mission Archive #2 (2000)
I can run my Dell (Sony) 19" (17.9" viewable, .24 -.25AG) P991 FD Trinitron® Monitor with a64 MB DDR NVidia GeForce2 GTS at 1600x1200. At least my display properties control panel says it is. CM looks great at this resolution, but of course the desktop text is difficult to read. You can increase the font size in Windows to make the text easier to read, and you can also increase the font size in your web brower. It does take some getting used to though. I decided to switch my desktop back to whatever the next setting is above 1024x768 because the refresh rate outside of CM was too slow. But as I noted above, you can set your desktop to 1600x1200, delete the CM prefs file, load CM at 1600x1200, then ESC out of CM and reduce your desktop resolution. CM will stay at 1600x1200 until you reboot your computer even though your desktop is at 1024x768. -
Higher game rez same desktop rez
Pvt. Ryan replied to Behemoth's topic in Combat Mission Archive #2 (2000)
I noticed that once you load CM you can reduce your desktop resolution and CM will keep the higher resolution until you restart your computer. Someone once posted a link to a program that enables you to run programs at higher resolutions than the desktop resolution, but I couldn't get it to work. Do a search for the link. -
Pillboxes - some CM modelling issues
Pvt. Ryan replied to OGSF's topic in Combat Mission Archive #2 (2000)
Steve, now that you have addressed my concern, please stop reading and posting to the forum and get working on the patch and CM2. -
Pillboxes - some CM modelling issues
Pvt. Ryan replied to OGSF's topic in Combat Mission Archive #2 (2000)
I am not very familiar with the historical use of pillboxes, but I would think that the 75mm or 88mm pillboxes would also have had some MGs for close defense against infantry. Perhaps CM2 could incorporate this. -
Sorry I can't help you with your problem, but the article was wrong. The writer confused HQs acting as spotters for on board mortars with HQs acting as spotters for off board artillery. When you lose a FO you lose any remaining arty rounds.
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Pillboxes - some CM modelling issues
Pvt. Ryan replied to OGSF's topic in Combat Mission Archive #2 (2000)
My experience with pillboxes is that mine die easily while my enemy's are more resilient. In one scenario I was defending against a US assault and I had several pillboxes of various types. In most cases the AI moved engineers or infantry and bazookas behind or next to the pillbox, then pound it with demo charges, grenades, and zook rounds until the crew was killed or the pillbox was destroyed. Sometimes it took one turn, other times it would take 2 or 3 turns. As far as the MG bunkers, the AI took them out with empty C-ration boxes. -
Why is my tank firing smoke.....
Pvt. Ryan replied to Phoenix's topic in Combat Mission Archive #2 (2000)
Is the KT out of HE? I've seen tanks fire smoke when they are out of HE. I guess it's a self preservation thing. -
Passanger bailing out under fire bug ?
Pvt. Ryan replied to a topic in Combat Mission Archive #2 (2000)
I experienced a similar situation. I had a 60mm mortar riding in a half track. The 60mm was ordered to disembark and move to its position. When the mortar disembarked it showed it as "time to unlimber: 1 minute" (or something to that effect). I was going to take a snapshot and report it as a bug, but on the next turn (in less than 1 minute) its status changed to reloading (what a mortar normally says when it is moving) and proceeded on its way. Sorry I can't help you with your problem, though. -
<BLOCKQUOTE>quote:</font><HR>Originally posted by patboivin: Where did his Borg smiley go, the one that seemed thoroughly anemic, don't tell me it has been lost in some battle...<HR></BLOCKQUOTE>
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Point values in attack/defense QBs - flawed?
Pvt. Ryan replied to a topic in Combat Mission Archive #2 (2000)
I find that success on defense is significantly determined by the terrain. If there a lot of trees and the terrain is hilly, the attacker can advance under cover and assault the defender from close range and with intact infantry support. When the terrain provides little cover the defender can pummel the attacker from long range and attrit his forces so that they are weak when and if they finally reach their objectives. It also depends on which side you are playing. A close range battle is better for the Allies while a long range slug fest benefits the Axis, at least where armor is concerned. -
ANY OTHER SCENARIOS FOR THE DEMO?
Pvt. Ryan replied to BevMcTrev's topic in Combat Mission Archive #2 (2000)
Why not get him a virus checker for Christmas? -
CM2 request for Dukes of Hazzard fans
Pvt. Ryan replied to Sensible Toad's topic in Combat Mission Archive #2 (2000)
I think it's time for the "Combat Mission: Livin' Large" mod pack. -
Crossing open ground with minimum casulties.
Pvt. Ryan replied to joeski's topic in Combat Mission Archive #2 (2000)
Serpentine! Serpentine! -
What would people like to see in a CM website?
Pvt. Ryan replied to 109 Gustav's topic in Combat Mission Archive #2 (2000)
see alt.binaries.nospam.amateur.nudeteenarmor -
Tiger, do you mean in user created scenarios? I think the designer has to deploy all troops or they do start along the edge. I would be nice if you could deploy one side and have the AI deploy the other side for a single player game. If that is already possible, then nevermind.
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What would people like to see in a CM website?
Pvt. Ryan replied to 109 Gustav's topic in Combat Mission Archive #2 (2000)
It would be a big task, but how about a sort of encyclopedia of units. Each unit in the game would be listed with a historical description, strenghts and weaknesses in the game, tactics specific to that unit, and a list of mods available. Have it ready by Monday and I'll give you some feedback. -
Don't try to take these through customs. [This message has been edited by Pvt. Ryan (edited 11-09-2000).]
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I seem to remember that the black zones could contain units that were left over from the previous battle. Those units could either be deployed back with the reinforcements or could be placed in any of the forward deployment (black) zones. ****SPOLIER*** * * * * * * * * I remember seing this in the Villers Bocage operation. The surviving tanks from the first battle were placed in the black zones, and IIRC could be moved among the black zones. The reinforcements could only be placed in the green zone.
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Magua Half-Tracks v2 Mods Available --->
Pvt. Ryan replied to kump's topic in Combat Mission Archive #2 (2000)
I really thought the top picture was a photograph. Thanks for pushing for the hi-res, kump. -
Yes, they are your mods, no offense. The green stripes kind of stand out a lot compared to the other vehicles I am using in the scenario that I am not playing against Jim. But I do appreciate your work.
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Uhh... no, Jim. You are not my only opponent, you know. I was talking about another game I am starting tonight. But just so you know - you will soon be overwhelmed with a horde of Kubelwagons in the scenario we are playing.