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Everything posted by Pvt. Ryan
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A few weeks ago I heard February mentioned. No specific time frame though.
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Wargame Geek Mission Poll
Pvt. Ryan replied to Chupacabra's topic in Combat Mission Archive #3 (2001)
That sounds cool. Then we can vote on whether each picture submitted is authentic. -
On tanks and crews, a case example
Pvt. Ryan replied to tss's topic in Combat Mission Archive #3 (2001)
That is some very interesting stuff. I can't wait to see how the Stugs do against Soviet armor in CM2. -
Gernot, also be aware that CM will only run at a resolution as high as your desktop. If you run your desktop at 800x600 then CM won't run at a higher resolution. If your desktop runs at 1024x768 then CM should be capable of that too. I wasn't sure what desktop resolution you use. Just be sure to delete the file that Loki mentioned each time you want to raise the CM resolution.
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updated Panzer VI zimerite roadwheels
Pvt. Ryan replied to Tiger's topic in Combat Mission Archive #3 (2001)
Tiger, can't you just get your mods perfect the first time? What a pain to have to download them again every time you make them better. ( ) -
Sorry about that!!!
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Don't forget to make TCP/IP Capable demo!!! :)
Pvt. Ryan replied to KAding's topic in Combat Mission Archive #3 (2001)
Yeah, too bad it's not sold in stores where you could pay $49.99 plus tax. -
No System + No CM = No life
Pvt. Ryan replied to BigFatGeneralSafeAtHQ's topic in Combat Mission Archive #2 (2000)
First you have to know in which directory your desired sound file is saved. Then go to the sounds properties in the Windows control panel. Scroll down the list a bit till you see "new mail notification" and click on it. Then browse to find the wav file you want and click on it. The name of that file should now appear as the file that will be played when you get a new e-mail. You can test the sound with the preview button. You can set any wav file on your computer to play as your e-mail notification. P.S. If you specifically want "Incoming!" to play as your e-mail notification you can copy the file off the Close Combat 1 disk, or you can use the CMBO wav file. I prefer the CC1 sound. I can e-mail it to you if you don't have it. [This message has been edited by Pvt. Ryan (edited 01-05-2001).] -
Hilltopper, there is a very functional TCP/IP beta patch available that lets you play over the internet. The gold version, 1.1, should be out in the not too distant future.
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My order has been PROCESSED. YIPPPEEE
Pvt. Ryan replied to TownsendVol's topic in Combat Mission Archive #3 (2001)
Towsend, congratulations, but there will be no box to rip open. CMBO comes in an evelope that is about the size of the manual - about 9"x6". I didn't even know I had received it until I went through all the mail that day. Then of course I started freaking out when I didn't see a CD in the envelope. However, it was safely tucked away inside the manual so it wouldn't get damaged in transit. And the manual is so thick it would have taken an 88 to pierce that much pulp. Have fun. And you have to play for 1 week before you can ask any questions. -
OH! Those bothersome, inane questions!!
Pvt. Ryan replied to Crank_GS's topic in Combat Mission Archive #3 (2001)
Paint will let you save an image as a jpeg. No need to convert it later. -
I think Matt said the sky in the POTD was a mod he was working on and implied it would be released when finished.
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Need help replacing graphics
Pvt. Ryan replied to Brianwardj's topic in Combat Mission Archive #3 (2001)
Brian I also used winter wheat for sand. I used roadblocks for obstacles, but they provide no cover. -
How fo you post pictures in the text box??
Pvt. Ryan replied to B M Deleted's topic in Combat Mission Archive #3 (2001)
That is a mug shot isn't it Benny? -
How do you get that mallet-banging smilie?
Pvt. Ryan replied to Binkie's topic in Combat Mission Archive #3 (2001)
Here's a tip: If you right click on a cool smiley and choose view image it will reload the smiley in a separate page and you will see the URL for that page in the Location bar. -
Fairly OT: Better dead than Red...
Pvt. Ryan replied to Chupacabra's topic in Combat Mission Archive #3 (2001)
I found a video of one of these things in use: -
How do you get that mallet-banging smilie?
Pvt. Ryan replied to Binkie's topic in Combat Mission Archive #3 (2001)
Do a search! -
New "Profane" sound mod soon available
Pvt. Ryan replied to B M Deleted's topic in Combat Mission Archive #3 (2001)
What are your legs? Steel springs. What are they gonna do? Haul me down the track. How fast can you run? Fast as a leopard. How fast are you gonna run? Fast as a leopard! Then let's see you do it! -
finally saw an Engineer squad remove a mine
Pvt. Ryan replied to Juardis's topic in Combat Mission Archive #3 (2001)
I have seen minefields cleared with satchel charges. I have also seen friendly squads cleared with satchel charges: the satch exploded, squad go bye bye (as in dead). I think all minefields are cleared the same way. -
Here is an Acronym Search Engine
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I suggested the same thing a while ago and I was told to reduce the volume in the wav file. I haven't bothered to do it, but if you do, I am sure a lot of people will want your mod. I find the howling wind noise way too loud. The rain isn't so bad. The snow could use some crunch.
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My first and last MOD, Kubelwagen
Pvt. Ryan replied to Mr. Clark's topic in Combat Mission Archive #3 (2001)
Mr. Clark, that looks great! However, most of the Volswagen Things I see around here are yellow or orange. Can you do one like that for my Venice Beach scenario? -
New "Profane" sound mod soon available
Pvt. Ryan replied to B M Deleted's topic in Combat Mission Archive #3 (2001)
It was Gallipoli (aka Madmax Beyond Beersheba). [This message has been edited by Pvt. Ryan (edited 01-02-2001).]