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Pvt. Ryan

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Everything posted by Pvt. Ryan

  1. After thinking about it a bit more, I believe I have noticed different sound cues for truck sound contacts. The graphic is the same as the light armor sound contact, but it says Truck? and sounds like a Jeep or truck. Or is that just for an unidentified vehicle as opposed to a sound contact? [ 09-04-2001: Message edited by: Pvt. Ryan ]
  2. Lee, I don't know what your hardware configuration is, but you might want to consider adding a second hard drive to your computer. A 20GB drive is relatively inexpensive these days and not difficult to install. The extra space could come in handy.
  3. <BLOCKQUOTE>quote:</font><HR>Originally posted by Soddball: I MADE A CONTRIBUTION! I feel all worthwhile! Briefly. :eek: Reality returns. <HR></BLOCKQUOTE> Actually, Matt's "Hmmmmm..." was him contemplating banning you for trying to create more work for BTS. You'd better think more carefully before throwing out any more "good ideas".
  4. <BLOCKQUOTE>quote:</font><HR>Originally posted by Chad Harrison: i know that in CM2 we will be able to use the demo charges to blow holes inbetween two rowhouses. this will be so that you can move inbetween without going outside in the cold.<HR></BLOCKQUOTE> I'm pretty sure BTS said mouseholing would not be included in CM2. Something to do with the engine's inability to deal with different levels of damage to each wall in a building.
  5. <BLOCKQUOTE>quote:</font><HR>Originally posted by Michael Dorosh: Is it just me, or is CMMOS resembling a way for a select group of modders to ensure that only their mods get widely distributed/used?<HR></BLOCKQUOTE> I don't think that's it at all. CMMOS just replaces the batch file method, so if you didn't use the batch files you don't have to use CMMOS. CMMOS lets the mod authors include extra options or versions that would be a pain to have to manually swap in and out all the time. Just as with the batch file mods you can pick the optional files you want and use them. You just won't be able to easily swap different versions of a vehicle in and out. Also, every other mod can be made to work with CMMOS if one wants to include that mod as one of the options. Or, if you prefer that particular mod you can just use it without CMMOS just as you would have before CMMOS. CMMOS overcomes CM's limitation of having only one version of a vehicle in your BMP folder at a time, and it does it with a great deal of flexibility and ease. One great thing about CMMOS is you don't have to set up batch files, shortcuts, and icons. A CMMOS ready mod will have all that taken care of. All you would have to do is paste the new files into the bmp folder. At some point I am going to try to understand how the rule sets work and make the ones that I want if they aren't already available. P.S. Can we please stop the PC v. Mac stuff. It's getting old. [ 09-03-2001: Message edited by: Pvt. Ryan ]
  6. Sounds good to me. I haven't used the mod manager, so I can't comment on it, but from what I have read so far CMMOS sounds like a very powerful program capable of handling all the options that are included. However, since, AFAIK, it is not Mac compatible and won't work for everyone.
  7. How about: "The war they never taught us about in school" for those of us in the USA.
  8. <BLOCKQUOTE>quote:</font><HR>Originally posted by Chad Harrison: what cant the 14" naval gun remove? for fun sometime, look at the blast factor on that artillery!<HR></BLOCKQUOTE> It can't destroy concrete bunkers. Daisy chain mine fields are smaller in dimension than regualr AT mine fields. They just about cover the width of a road. If you have spotted the mines your vehicles can drive around them more easily than a regular AT minefield since the vehicles have to deviate from the road much less. Unless you have woods or some other terrain impassible to the vehicle it can make its way around. If the vehicle can't go around and you have no engineers, then the daisy chain mines have done their job - which is to deny a route of movement or attack. Daisy chain mines are also useful when you want to block a paved road, since you can't place regular AT mines on a paved road.
  9. This may have been changed by a patch, but I recall that in the demo HQ units could not spot for on board mortars, although they definitely can in the full version.
  10. I use the "Incoming!" wav file from Close Combat 1. It really does the trick. It's a bit strange to hear it when I am playing CM though, especially when there is no arty falling; but then again, sometimes there is and it seems so appropriate.
  11. <BLOCKQUOTE>quote:</font><HR>Originally posted by Kingfish: Why stop there. Why not have leaderless squads revert to control of other platoon HQs as well. Granted, might not be feasible in a half hour firefight, but could be used in Ops. I've had platoons lose their HQs in the first battle of Ops, then have to mate up with a company HQ for the rest of the Op (which lasts several days).<HR></BLOCKQUOTE> Or have the platoon sergeant take over. They were often more experienced than the Lt's anyway. I also have plenty of extra Lt's running around after I distribute the heavy weapons. Let those guys command a platoon, maybe with reduced bonuses.
  12. That's OK Max. I think I still got my money's worth from CMMOS. I can't remember all the options I chose, so I guess I will just leave the default options. Hopefully there will be a way to make rulesets for Fernando's mods that let us chose the same divisional markings for all the German vehicles at once. That would be nice, but I understand if CMMOS isn't intended for that. I haven't installed the UC mod yet since I wasn't sure if it was ready for CMMOS yet. I will check it out.
  13. The more time BTS spends working on CMB2B and the less time they spend chatting about it in the forum means the sooner CMB2B will be done. I too would like to know more about CM2, but I figure BTS will tell us something when it has something to tell us. Whenever BTS has shown us some of the new stuff or asked the members for an opinion the threads degenerated into a whinefest. I'm sure they will ask for more of our input when they need it, but lets just let them do their thing. So, Steve, any new pics?
  14. Another dumb question. I have reinstalled all the Bergman, Molek & Co. mods and CMMOS works fine. However, when I originally installed all those mods I recall that there were many optional files and that some would need to be renamed to use the ones I wanted. (Such as stars or no stars in certain places, baggage or no baggage, etc.)Do I need to do that again or will the rule sets give me all those options in CMMOS? Or will that happen with the new CMMOS versions of these mods. Another example would be the Allied trucks. I remember we could choose between wood or OD side panels when installing the mod, but CMMOS does not have that option. Would I still need to do the file renaming when installing the mod, or will CMMOS eventually have a ruleset that will let me chose whether I want wood or OD? Another question: I tried to select the British vehicles with aerial recognition panels but none of the Shermans have them. I think the only British vehicle with the panel is the White Scout Car with a yellow triangle. Is that the only British mod with that option so far, or am I missing something? [ 09-01-2001: Message edited by: Pvt. Ryan ]
  15. I have downloaded and installed Marco Bergman's CMMOS enabled version of his Winterised M4 Collection from COMBAT MISSIONS. I see a file called pspbrwse.jbf. What is it and do I need it?
  16. "I have a question." or "Can someone help me with this?" or "OT: ...."
  17. <BLOCKQUOTE>quote:</font><HR>Originally posted by Cauldron: if the software (game engine) was as good as the mod's we are getting this would be the best game in existance.<HR></BLOCKQUOTE> It already is!
  18. Your CMBO CD should contain the latest version of CM, so no patch should be necessary. As far as mods go, check out some of the mod sites such as CMHQ, COMBAT MISSIONS, and Tom's CMHQ. There are plenty of other good sites, but you can start with these. The CMMOS program is new. It replaces the old batch file method of mod management, and should be easier to use and more flexible. Check out the threads on CMMOS for more info. When CMBO shipped it did not contain any winter unit textures, but it did leave spaces open for users to create winter textures. The winter bmp files are preceeded by an extra 1 in the file name, thereby enabling you to have regular and winter version of each mod simultaneously installed in your bmp folder. There are mods for just about every graphic file in CMBO, as well as many sound mods. Manx's COMBAT MISSIONS site has a list of most of the available mods. If you have a fast computer with at least 32MB of VRAM, then you will probably want to use the high resolution mods when available. The biggest processor hit is caused by the hi-res terrain tiles since they cover the whole map. The vehicle, weapons, and infantry hi-res mods are less of a burden, but they do add up. Most of the mods have preview pics so you can see what the mods look like, but back up your bmp folder before installing new mods so you can easily undo anything you don't like. Enjoy CM.
  19. So I guess I need to reinstall all the batch file mods so that I have all the optional files in the bmp folder. I guess it doesn't matter in which order I install the files since CMMOS is only going to need the bmp files and not the batch files. Is this correct? It's a good thing I saved all the zip files.
  20. Are these patches included in the CMMOS program download? When I installed the batch file mods I usually deleted the options I didn't want so as to not waste space. Does the CMMOS patch mod include all these optional files, or would I need to reinstall the old batch file mods? I don't mean to sound dense, but I figure others might have these questions too.
  21. OK, I just didn't want any unneccessary clutter on my HD. I have all the batch file mods installed, so I'll just leave them.
  22. OK, I've got it. Is there any point in installing it yet? Should I wipe my bmp folder and start fresh once the new versions of the mods come out?
  23. <BLOCKQUOTE>quote:</font><HR>Originally posted by jshandorf: I heard those machines are evil. Especially when they start recording shows for you that it "thinks" you might like, and it can get pretty scary when you finally see what it "thinks" you might like. *shiver*<HR></BLOCKQUOTE> You can turn suggested recordings off. I've got my DirecTiVo locked and loaded for BoB. Welcome to the TiVolution! Oh sorry, wrong forum.
  24. This looks awesome. I hope I don't let all this control go to my head. :eek:
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