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wadepm

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  1. Like
    wadepm got a reaction from Swant in Update on Engine 4 patches   
    In case you haven't been checking, the patch is not yet out... 
  2. Like
    wadepm got a reaction from Bulletpoint in Weekend Challenge Battle   
    Nice little scenario, thanks.  I have a quick question for the Soviet grogs out there: Why does the soviet SG43 MMG have a Deploy time of 26 secs and a Packup time of 0 secs?  I understand the weapon is on wheels so it should be easy to get going, but wouldn't that obtain, at least partially, for setting up as well?  By comparison the M1919A4 30 Cal has a setup time of 21 secs and a packup time of 14 secs.  This weapon has a separate tripod that needs to be placed first but the setup time is less than the SG43.  What part of this am I missing?    
  3. Like
    wadepm got a reaction from A Canadian Cat in Looking for Opponent   
    That doesn't sound too bad.  @7thGalaxy, still looking for a game?  I have all of the WWII content.   
  4. Upvote
    wadepm got a reaction from Heirloom_Tomato in Weekend Challenge Battle   
    Nice little scenario, thanks.  I have a quick question for the Soviet grogs out there: Why does the soviet SG43 MMG have a Deploy time of 26 secs and a Packup time of 0 secs?  I understand the weapon is on wheels so it should be easy to get going, but wouldn't that obtain, at least partially, for setting up as well?  By comparison the M1919A4 30 Cal has a setup time of 21 secs and a packup time of 14 secs.  This weapon has a separate tripod that needs to be placed first but the setup time is less than the SG43.  What part of this am I missing?    
  5. Like
    wadepm reacted to JoMac in Update on Engine 4 patches   
    Just relax, Man...We still have next Month, and the Month after that...so forth and so on
  6. Like
    wadepm reacted to Erwin in Red Thunder or Fortress Italy?   
    Good advice.  There is always the temptation to keep every unit "doing something".  In CM2 there are frequently periods of time where one simply has to wait several turns for some other action to be completed - and that can be frustrating (for those of us who are impatient for "action").
    The other lesson is that one should, if at all possible, not "stand and die".  If you find units in bad situations it's almost always better to FAST move them to safety and NOT try and fight it out while bringing up reinforcements (ie don't reinforce failure piecemeal). 
  7. Like
    wadepm reacted to General Jack Ripper in Red Thunder or Fortress Italy?   
    Before you hit the red button, have a quick tab through all your units and ask yourself, "Do I REALLY want to do this?"
    If the answer is "No" then doing nothing is preferable to doing something.
  8. Like
    wadepm reacted to CMFDR in New CMMODS IV   
    Get well man! Not too quick though
  9. Like
    wadepm reacted to Bootie in New CMMODS IV   
    Hello Gentlemen
    I had hoped to delay the announcement of this until the new CMMODS site was 100% finished and all the mods uploaded however due to circumstances I am pulling the announcement forward to... well now.
    After recent discussions between GreenAsJade and Battlefront it has been decided to relocate the CMMODSIII site to fall under the umbrella of The Few Good Men where The Proving Grounds and The Scenario Depot already reside. 
    To this end work has begun on moving the modifications currently hosted at CMMODSIII to their new home at CMMODS IV.  As you can imagine this is a major job and will take a few weeks.  CMMODSIII will remain open until the full transfer has taken place so for now I request that no new mods be uploaded to CMMODSIII. 
    Within the next few days CMMODS IV will be opening the requests section for folk interested in becoming Creators (formerly Authors) and at this time the new upload process will be implemented.  This will be under the Instructions section of the new website but I will post in this thread to keep you all in the loop.
    A few points about the new website worth mentioning... all files will now be held in cloud storage so even a catastrophic website crash will not impact any loss of modifications.  All files from the old CMMODSIII site will be relisted and recently with the help of @Erwin I have acquired approx. just shy of 300GB of modifications with quite a few that slipped through the net between the Repository and CMMODSIII transfer over 3 years ago.  So as you can imagine Im going to be very busy over the next few weeks.
    Please do not subscribe to the new CMMODS IV just yet or you will be inundated with copious amounts of uploads... I think I uploaded over 100 today... you really don't want that many notification emails dropping in your inbox anytime soon!
    In closing I want to thank Martin for all his sterling work over the years keeping CMMODS running and it's an honour to pick up the gauntlet where he left off.
    Without further ado, here is the new site, still a work in progress but getting their quickly.  
    http://www.thefewgoodmen.com/cm-mod-warehouse/
    Regards
    Bootie
    @Battlefront.com
     
     
  10. Like
    wadepm reacted to Apache in Update on Engine 4 patches   
    I used to be a tabletop gamer.  Recall the first time I fired up CM1, the loading music, throwing Shermans down the road towards occupied positions.  Sensational.  Even dabbled again in tabletop long after that, whatever rules (and there were bloody loads from the more action movie style Flames of War to the 25 tables of Battlefront WWII) the club was playing with scenery that was at best dire compared to even CM1.  Spent lots of $$$, HOURS of time painting just to have ONE reasonable sized Armored Infantry Company with support, then there was the time to set up, and again, play against who (especially as the scourge of 40K and the now defunct Warhammer spread).  
    Gave up in the end, settled on CM for all my wargaming fix and happier for it.  What a long way CM has come since then.  For any of the faults folks might find with CM (I still find myself screaming, albeit less now (just luck of the draw) "Cheating AI" when the ONLY guy in my squad that gets taken out is the damn leader and a tank almost instantly spots and whacks my (I thought) perfectly set up and hidden AT ambush) even the worst of the odd anomalies still leaves the game light years ahead of even the best table top options (6 to hit, 3 to save blah blah blah mechanics) plus, outstanding terrain and a TO&E for all the modules that would cost thousands of dollars to collect, paint and store.  Makes me shudder to think.  With the quality of CMFB and CMBS (never thought I'd enjoy modern, though ATGMs still annoy the hell out of me!) I don't even find myself modding these days, well, not AS much.  More than a few times though, being retired, I've fired up a quick game at 10pm only to find the sun peaking through the blinds at 7am, just after the "bloody cheating AI ;)" zapped the FO team, and who gets takes out, yes the bloody observer!!!
    Looking forward to the patches.
  11. Like
    wadepm reacted to rocketman in Update on Engine 4 patches   
    Initiating in 3 .. .2 ......1......
     

  12. Upvote
    wadepm got a reaction from absolutmauser in Update on Engine 4 patches   
    I'm going to start doing it anyway...
  13. Like
    wadepm got a reaction from benpark in Update on Engine 4 patches   
    I'm going to start doing it anyway...
  14. Like
    wadepm reacted to absolutmauser in Update on Engine 4 patches   
    I didn't get the memo, obviously. 😃
  15. Upvote
    wadepm got a reaction from DzrtFox in Update on Engine 4 patches   
    Your optimism is encouraging...
  16. Upvote
    wadepm got a reaction from JM Stuff in Update on Engine 4 patches   
    Same here.  But everything in due time my good fellow...
  17. Like
    wadepm reacted to Bil Hardenberger in Introducing Battle Drill Blog's PBEM Tactical Problems   
    Here is the generic scenario description for PBEM Tactical Problem 02.  For best results use the CMRT Floating icons referenced in the post above.
    STRONGPOINT!
    ~ Russian Defense ~
     German player must assault and clear the heavily mined enemy strongpoint through very restricted terrain, time is short as enemy reinforcements are close.
    Russian player must defend at all costs and counterattack with reserves, if they arrive in time.
    Time: 30 Minutes.
     Complexity:
    Russian Player:  Moderate German Player:  Advanced Game:  CMRT
    Author:  Bil Hardenberger
    Download Link: PBEM 02 - Strongpoint!


  18. Upvote
    wadepm got a reaction from Heirloom_Tomato in The state of CMSF2   
    It's never been tried in politics...
  19. Upvote
    wadepm got a reaction from BletchleyGeek in The state of CMSF2   
    It's never been tried in politics...
  20. Like
    wadepm reacted to Erwin in New Website status update   
    New website looks terrific.
    My only thought is on the "My Orders Page" to give a text title as to what the order was for.  At the moment there is only a date and order number.  One has no idea what that data refers to should one want to re-download a particular item - one can have up to 19 anonymous purchases to figure out.  
  21. Like
    wadepm got a reaction from zinzan in Bug: all soldiers of a squad/team do not move next waypoint   
    I had the same problem but at a hedgerow.  Some guys went through the gap and others did not.  I solved the problem by breaking up the squad and giving the stragglers their own orders.  Then they moved ahead no problem...  
  22. Like
    wadepm reacted to Josey Wales in Fire suppression from small arms discussion   
    Fatigue has no effect on a units accuracy or on its morale state regardless if the current morale state is as a result from either Combat Stress or Combat Shock or a combination of both.
    Fatigue will only affect your movement options;
    Tired troops cannot Fast Move.

    Fatigued troops cannot Fast, Assault or Hunt Move.

    Exhausted troops cannot Fast, Assault, Hunt or Quick Move.
     
    Maintaining a C2 link with a Plt HQ for example provides that squad with a resistance to Combat Shock  i.e. its morale state will not drop as low under incoming fire as it would if it was out of C2 link.
    Whether you want to maintain the C2 link is up to you as a player. Well trained, led and motivated units have a built in resistance to Combat Shock  whereas poorly trained, led and motivated units are more susceptible to its effects. You could make a case that its more important to keep the C2 link with lower quality troops when they are in contact, however even good quality troops get worn down and will benefit from maintaining the link when taking incoming fire especially if they have taken casualties and are suffering an additional impact on their morale state from Combat Stress.
  23. Like
    wadepm got a reaction from A Canadian Cat in The patch?   
    As time-loops go it's not that bad...
  24. Like
    wadepm got a reaction from zinzan in The patch?   
    As time-loops go it's not that bad...
  25. Like
    wadepm got a reaction from Bulletpoint in How thick was the Jpz IV mantlet? Noticed it's vulnerable in game..   
    If War Thunder is to be believed () the mantlet attached to the gun is 75 mm and the immovable part behind it is 80 mm.  Their effective thickness, taking in to account the angle from straight on, is 111 and 207 mm, respectively.  Take this for what it is... 
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