Jump to content

Pak40

Members
  • Posts

    2,198
  • Joined

  • Last visited

Reputation Activity

  1. Upvote
    Pak40 got a reaction from Desertor in M8 the Killer   
    Really Jon? You just can't let it go, can you?
  2. Upvote
    Pak40 got a reaction from Apocal in We Need Another "The Road Ahead" from BF.   
    So, the most popular board game ever with more sales than any other board game ever will NEVER appeal to the masses. Hmmmm. I may have to reassess what "popular" means.
  3. Upvote
    Pak40 got a reaction from umlaut in We Need Another "The Road Ahead" from BF.   
    me to
  4. Upvote
    Pak40 got a reaction from sburke in We Need Another "The Road Ahead" from BF.   
    Ha! Warts got busted.But seriously, I to am sic of people mispeling stuf on the forem when their's a dam spell cheek bilt into the damn thing. And even if its spelled rite but uzed in the wrong grammer then they should have the commen courtsey to dubble check their text. Come on guys, were not in 3rd grade anymore!!!
  5. Upvote
    Pak40 got a reaction from A Canadian Cat in Halp! A Quandary   
    OK, good to know. Thanks, Ian.
  6. Upvote
    Pak40 got a reaction from rocketman in Scenario Design   
    Working with GIMP is a little frustrating, especially dealing with text. I remember last year that it took me an hour to figure out how to move and edit text (you have to click exactly on the text)
     
    For the templates, here's what I've discovered:
    I opened the Market Garden map and discovered that NormalDude wisely put every different element on a different layer. Assuming you have the layers window open, you can play around with turning each one on and off (eyeball icon). He also grouped layers into certain sets and sub-sets of layers. For example, all the objective texts are in a group: OpMap Info bubbles
     
    NormalDude put all of the "frame" elements, including the objective texts, into several different groups or sub-groups. All that you really need to do is move all of these layer elements to the area of the map where your battle takes place. The only way to do that is to lock ALL of these layers together. Click the white space between eyeball and the layer name to "lock" it.
     
    The layers that need to be locked are every layer within the following groups: OpMap Info Bubbles, Us OpMap Plate, German OpMap Plate. Also, you need to "lock" the three following layers that are within the Names/Labels group: Scale Bar, Scale Text, Box Outline
     
    Once all of these layers are locked then you can move them. To do this, click on any one of the locked layers and then click the Move tool. You should be able to move all layers that are locked together so that they keep their relative position to each other.
     
    Change the objective text to match your briefing. I would Save As to the GIMP natural format at this point, probably name it as "US Objective Map - xxx Scenario" and then Save As again for the German Objective Map.
     
    The final step is to crop the maps to the Box Outline layer for each map. There may be better ways to do this but what I found is this:
    1. Select the Box Outline layer.
    2. Choose Image pull down --> Autocrop Image
    3. Choose Image pull down --> Flatten Image (this may not be necessary)
    4. Choose File --> Export As.. Windows bmp ...24 bit, I think you need to choose option to save without color map
     
    I hope this helps.
  7. Like
    Pak40 got a reaction from Holdit in Why Do Hedges Look Like Low Bocage?   
  8. Upvote
    Pak40 got a reaction from MOS:96B2P in Accuracy of Walls, Doors, and Windows in Buildings   
    I think there is some truth in what womble says. At least logically and realistically it should be that Churches offer more cover than other "light" buildings and barns should be the weakest of these. Since Battlefront doesn't really say, or even give a hint in the manual, all we can do is go from experience or perhaps run some tests. I do remember some old threads where this topic was discussed but all I remember is that Modular buildings offer more cover than the independent ones.
  9. Upvote
    Pak40 got a reaction from Bud Backer in Map-Making Quick Questions - Quick Answers   
    I'm sure wet conditions affect all terrain, just like in real life. To what degree I don't know - like I said, they don't publish numbers on this. They only way we find out some of the inner workings of CM is to build a test scenario and run dozens of tests. For example, if you really want to know if hard ground is affected by rain, then make a blank map with nothing but hard tiles, add a bunch of Shermans, make the weather wet and rainy, and then run the test a bunch of times. You can then run the same test but with dry conditions and see if the results change much.
  10. Upvote
    Pak40 got a reaction from Bud Backer in Scenario Design   
    The only way to tell is to go into the 3D preview. In the 3D mode you can actually change the facade/window configuration/roof types/damage of most buildings, using Shift-Click and other key combinations. See the manual for details.
  11. Upvote
    Pak40 got a reaction from GhostRider3/3 in The "new" Supply Platoon - got a question   
    I don't think that 60mm mortar ammo. I think it's bazooka rounds.
     
    I've played around with the ammo dumps, but only for the Germans. I can't remember if there were any mortar rounds, but when you pick the supply platoon from the units in the editor, you can set whether it's an "infantry" ammo supply or a "weapons" ammo supply.
  12. Upvote
    Pak40 got a reaction from Doug Williams in The "new" Supply Platoon - got a question   
    I don't think that 60mm mortar ammo. I think it's bazooka rounds.
     
    I've played around with the ammo dumps, but only for the Germans. I can't remember if there were any mortar rounds, but when you pick the supply platoon from the units in the editor, you can set whether it's an "infantry" ammo supply or a "weapons" ammo supply.
  13. Upvote
    Pak40 got a reaction from rocketman in Merville Battery   
    Check out the Wiki page for the Merville battery. It lists several sources including this site: http://www.batterie-merville.com/?lang=en
  14. Upvote
    Pak40 got a reaction from Bud Backer in Troops in a buildings   
    As per YankeeDog's suggestions, don't forget to actually DEPLOY the HMG. Some HMGs can fire without being deployed (You'll see a semi-deployed status) but their accuracy suffers greatly. Also, IIRC, HMG deployment in buildings takes a little more time to setup than normal, this may be why your teams aren't firing. If you keep issuing movements then you reset the deployment time.
     
    Here's a link to an old thread regarding the issue of deploying in a building - One guy recommends not using the Arc command when deploying as it tends to break the TacAI.:
     
    http://community.battlefront.com/topic/110940-hmg-in-buildings-bug/?hl=%2Bdeployment+%2Btime#entry1465868
  15. Upvote
    Pak40 got a reaction from borg in Short Campaign involving 101st   
    I'm working on some 101st Market Garden battles and possibly a short campaign. It's going to take me a while so don't expect anything soon.
  16. Upvote
    Pak40 got a reaction from Vergeltungswaffe in Nice new forum   
    Yea, I like the old dreary look with neutral colors. This is a war gaming site not some Disney fairy princess crap!
     
    ps. can you please add some more cute emoticons!
×
×
  • Create New...