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Posts
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Everything posted by MarkEzra
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Thanks for posting... Meach has alerted Beta Testers so We'll keep an eye out for it.
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Afghan is produced by Snoball, so I expect that's up to them.
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What happens as the game continues? Does the ammo canister remain fixed to the rifle? If so a save file will be helpful to demonstrate the bug.
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I'm appears, once again, Mr. Emrys has proven himself correct.
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I didn't think it was anything else...
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A very nice looking site!
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It's the only way I can get back at you for the PBEM beatings you give me
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US Army, USMC, British Army, German Army, Canadian Army, Dutch Army, Syrian Army, Syrian Special Forces, Syrian Airborne, Syrian Unconventional Forces. The BFC Modular System has proven to be a win-win.
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Exhaustion Weirdness in "Hammertime"
MarkEzra replied to DaveDash's topic in Combat Mission Shock Force 1
It has already been reported -
Go get 'em, Joe.... I'd help but I've got this Colonoscopy scheduled and ..well you know..
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A Humvee with 240 MG mounted has 100 rounds of 7.62 belt ammo and 500 rounds of 5.56 ammo. I believe this to be the only configuration. If you can dig up the Humvee you saw that had two supplies of 7.62 ammo please post in what unit you found it. I'll want to test it and possibly bug report. Thanks
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Please take a moment to reconsider this bit. I feel certain that no here considers your post or your views un-intelligent...or am I just being stupid
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Weapon sounds are intermittent, or do not play at all
MarkEzra replied to moeburn's topic in Combat Mission Shock Force 1
The CMSF game is currently patched to 1.20...even if you do not own any modules. -
How to Survive a 2000lb JDAM Hit
MarkEzra replied to Alan8325's topic in Combat Mission Shock Force 1
Any size Fixed wing aircraft that makes a direct hit on a vehicle target will NOT cause casualties to near by infantry. A near miss to a vehicle target does create infantry casualties and may kill the vehicle, too. I have yet to test Helos. This has been reported as a bug so BFC is aware. Good Catch! -
Echo Blakcat...thanks
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Walking thru walls = instant exhaustion
MarkEzra replied to Sivodsi's topic in Combat Mission Shock Force 1
Sivodsi, Blackcat, etal: OK...Found your wall crashers and I'll report it as a bug. Here's what I think is going on. The wall is bleeding directly into the building. It is a scen designer choice that can lead to confusion when using mount tactics and enter/exit. But we must also consider the building and wall are at an angle for the troops exiting through not only the bldging but the entire wall tile, too. So that makes them go through a portion of the wall that does not appear to be connected to the building. But we'll let BFC sort it out. Thank you for taking time to post. It's how things get fixed. -
Walking thru walls = instant exhaustion
MarkEzra replied to Sivodsi's topic in Combat Mission Shock Force 1
I meant no offense, just laying out why I started my questions with "it's all your fault" Mods/mis-match version Just need to get that out of the way (the screen shot had Icon Mods) I've got the save files and will schedule some time to check them out. I will report back here. Your help is appreciated. -
Walking thru walls = instant exhaustion
MarkEzra replied to Sivodsi's topic in Combat Mission Shock Force 1
Souldierz: Full Monty it is! I'll see if the tank/building thing can be duplicated. Thanks for taking time to post. -
Walking thru walls = instant exhaustion
MarkEzra replied to Sivodsi's topic in Combat Mission Shock Force 1
Dear Blackcat: It is my understanding that Pathing errors like vehicles driving through buildings or troops walking through walls are now very specific bugs involving a set of placements, elevations, orders and timing (and lord knows what else) that can be addressed . Getting to that point requires: 1. Ruling out other factors like Mods or version mis-match, ect. 2. A save file that demonstrates the problem and recreating it before sending a bug report to BFC. You and I thinking it is one thing or another just doesn't get the job done. But following a progressive process to discover if the game code is at fault and presenting as much empirical evidence to BFC seems to get the best results. Not pretty. Not easy. Not always successful. But it is the way PC game Bug hunting is generally done. -
Walking thru walls = instant exhaustion
MarkEzra replied to Sivodsi's topic in Combat Mission Shock Force 1
I've been following the thread: Can you tell me the name of the scen and where I may find it. First I'd like to see if I can duplicate any of what you are obviously seeing with the clean install of the game that I test/play with. It will help to rule out any mismatch of versions, corrupted mods, or install errors that may be giving your PBEM such gross pathing problems. -
I expect you have this SINCE YOU PUT IT TOGETHER! but others may not: www.files.trailblazersww2.org/Docs/division_history.doc
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Purchase and QB Bone
MarkEzra replied to Battlefront.com's topic in Combat Mission Battle for Normandy
Yes... good, clean, functional for BOTH QB and Scen Design -
Confirming Uniform bug with Syrian SF ATGM Teams when equipped with AT-13. To duplicate this set editor Unit equipment to "poor" Thank You, Alex. I'll report the name with full credit to you Edit: Sergi has already reported the bug.
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Are you able to duplicate this? Do you have a game save. Checking my game all looks fine.