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MarkEzra

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Everything posted by MarkEzra

  1. Sounds like a bug. Rather than ask for your PBEM save files I'll check this out with my own. Thanks!
  2. My understanding: The Recon element is a Vehicle-Infantry integrated team . The Recon Sqd leader wears Comm head gear like the LAV crew for rapid C&C.
  3. War does not lend itself to impeccable behavior in any respects. That individual decency dwells alongside general barbarity is the norm for all. The actions of National Leadership is, of course, a wholly different matter.
  4. I generally say yes to this. Pauseable and rewind sounds great. But to even make it worse for BFC, I want to have a fast forward as well. And that is really having my cake and eating it too... It must be well over a year since I test/played in RT (outside of testing something specifically in RT) I enjoy to revisit the cool moments and explore the WTF's. But RT is the preferred mode for many gamers so I'm glad the RT is available.
  5. The settings you choose are most likely the culprit. Use of "Tiny" combined with some Unit types can give the AI selector Fits. This happens infrequently. It will not be addressed until the QB Overhaul coming with Normandy. To avoid this happening Use "Small" And yes, cherry picking will resolve this.
  6. Welcome to the forum! In the setup phase all deploy-able weapons start as deployed. If you intend to move it click off the deploy button located here: Of course you'll want to click on the Deploy button when you get where your going.
  7. Shoulda gone with the Woodstock thing...
  8. Yes and No. Your QB map with setup/pathing orders for both sides! just goes with the rest of them. With in the QB setup there is no way to choose the exact map you want (no way to access a separate file folder like CMx1) You can rename the games QB Maps File, create a new QB Maps file and drop it there. You will want to remember what type of map you made (city town village open forest hill) and you're guaranteed to get that map (it's how I tested them) Opps I think I didn't address your actual question. I just mentioned this in another QB thread. Here's what you need to do to convert a scen map for QB play: First take a look at a couple of the games QB Maps. Note how the setup look...check the orders...note the movement start times and where the dismount orders are placed. You will also see there are always multiple orders. look at the objectives. These methods work Now Place your map in the editor check to make sure the setup areas are large and clear enough to handle any kind of force selection ALL QB Pathing orders are Group #1 only. It's best to clear out all group orders and just give Group #1 large enough (but not too large!) and with dismount orders that make sense for the map. If the scen has no "Objectives" you will need to place one. I wouldn't go past 3 because QB Games may not give you enough force to take and hold a large number of objectives. Test the map by making a separate file as described earlier. If you have any trouble just drop me an email...I'd be glad to help.
  9. Confirmed WEGO as well. Although here it seems to only revert back to the last full min with no actual loss of time and units are at their correct location for that previous minute. Thanks again... Note to PBEM players: This does NOT affect you
  10. Confirmed in RT. My test showed a loss of 20 seconds from actual save time. Thanks Thomm and a question. Can you tell me if your log indicates same time loss or variable times? A bug Report has been made on this. I'll check WEGO next and report back
  11. But you can. Any Scen map can be placed in the QB file and you don't need to strip out the units. But you will want to review the setup and pathing orders for Group #1 to insure it is large enough for map/unit size anticipated. A word on Highly detailed QB Maps: The only problem of highly detailed maps generally is the AI may make odd movement decisions to get through the narrow, twisting, obstructive wall filled little beauty of a village you've created. While no real problem in a scen map...it's precise Units and multi-group/setup/pathing give the AI all the info it needs....QB Maps are, by nature, Generic. It is necessary to keep setup and pathing orders clear and simple so the AI can move any unit combination that comes along. I do not foresee this basic fact changing with Normandy. By the way: I take no offense about the QB Maps being plain... even though I worked my fingers to the bone adding flavor and color everywhere I could for V1.20...Sob....
  12. Brit Mech Inf vs Stryker Inf or Brit Arm Inf Vs Styrker for a bit more Brit punch?
  13. Once the minefield is spotted Keep your engineers in place until the Red Mine sign turns green.
  14. Thank You. I ran the storyline by a SpecOps guy. He was very helpful. But He'd never head of Joy Division
  15. If it's a 40 MG load than you should look to your ISP. I use "sendthisfile" which is free and allows for large files to be sent. Try using that or some other dedicated large file share program.
  16. I continue to lobby for inclusion of Female "spies" in the WW2 Setting. The French underground contained many heroic woman at all levels of "unconventional warfare". By using them as spies (unarmed) the game can celebrate Woman's contribution in warfare as well as continuing BFC well known fidelity to historical accuracy.
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