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MarkEzra

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Everything posted by MarkEzra

  1. BlackMoria: Thanks! I really glad you posted the major Vic. It is possible to deny the Syrians their obj pts but as you note it takes some damned good tactics and some luck with the AI pathing plans. I, too, noted Javelins occasionally having a tough time hitting targets. It usually occurred when arty fire was hitting the Syrians at the same time. Jon: I have that book as well... Great storyline and I keep thinking about doing it... the problem that holds me back is the river crossing/bridge layer use which is so critical to the story. Perhaps when Modern temperate comes along I'll give it a shot... As a Campaign.
  2. Sounds very uncommon...but still a graphic bug... can you send me the save file?
  3. From my experience as a beta tester/scen designer for three game titles: Any changes in TOE will impact scen design...stand alone or campaign makes no difference. Typically scen/campaign designers are busy from the moment the game is handed to them. Through out the testing process bug fixes can greatly effect their work. But generally the major issue for designers will be TOE and changes to the map editor. In the end the designers are responsible for keeping abreast of the changes. I see no flaw in the CMx2 editor but rather a simple reality of producing a game.
  4. Thanks Jon... staying faithful to the book and making it playable in the game was not even close to possible until CMSF and then only in the last couple of patches. It is indeed a very instructive book and I view the scen to be but a small slice of what the Col Antal's work offers. If the player can damage the Syrian attack, keep the majority of his troops and himself alive, and effectively withdraw his troops while under fire, then that minor Vic is the gold standard. Opps almost forgot: The map is indeed a bit hokey. I had two goals in mind there: 1. close approximation of the book's map 2. reduce Map size and terrain height locks usage where ever possible. So yeah...like tac-ops nothing fancy just functional
  5. Yep...and it looks like the new drivers have very clear graphics, too...it's a shame
  6. When Loaded for anti tank they certainly are...in the game as well as life. But you see the SOB Scen designer purposefully chose Helos w/ ground attack package to simulate their over-stretched tactical use during the USMC Mad rush inland. So let me pose the question to you: your JAC describes the targets...Enemy Armor. Air arm responds with "I can do one of two things: Send Helos without AT in 10 minutes or Helos with AT in 50 minutes" and you decide what? I try to design scen that force the player to make tough decisions under pressure of time and asset limitations
  7. First one's free...after that the price goes up.... see ya in detox!
  8. Truer words have never been written....Sob....the exquisite pain of waiting in the misery hope
  9. First question: I don't know. I only know the graphic was reduced again for V1.21... Perhaps your question and Vid link is better addressed to/by BFC. 2nd question: It made me feel like a tactical genius! The ATGM Hill is higher than M1 location and the ATGM is placed 10 or so meters from the lip of the hill. The only actual LOS the M1 has is the ATGM tube...more than just a little tough to hit. So no...nothing wrong at all. The Other ATGM was at lower elevation, forward and damned lucky.
  10. Fraps paid version...it allows unlimited capture time...and besides the programers deserve the $20 or whatever it was... cheap......and edited with MS Movie maker. Really fun to mess with
  11. This is a video AAR of an all random setting QB generated Player Vs AI-Iron Mode. You can find it here: http://www.youtube.com/user/WarlordMarkEzra?gl=GB&hl=en-GB I had fun playing it and making the Vid...Hope you'll enjoy it, too
  12. If I do a poor job placing my FO (and didn't take time to check LOS!!!) then I'll have real difficulty using arty effectively. The good news is US Arty doesn't require a lifetime to shift targets. Some of my favorite locations are: Here's a helpful hint: Use "linear" plotting for the two narrow exits (Reverse Slope Defense)
  13. If you recall the book When 2nd LT Bruce (Madden in the scen....BFC give us name editing PLEASE) dies, you lose. I did try that out as an "unknown to both destroy unit" with Syrians getting big points. But using the Unit parameter seems to trigger the AI to pay a bit more attention to killing all inf before moving to their objective. I felt it would tend to frustrate the player. It was also not the described Syrian action or goal in the book. Your thinking on arty is what I came to as well. I do think that one thing this scen can teach (from a game standpoint) is improving the players use of arty commands.
  14. Based on John F. Antal's Book. The split squad with the ammo must not be used so that the actual number of troops stays close to the book. The Syrians have 5 Attack plans. So the attack direction and timing can get very different.
  15. congratulations. Were you able to keep 2nd Lt alive? And yes it is easier than the book. Most of my testing was done with "scarce" arty settings. It required really excellent location/timing for arty calls. In the end I decided to give the player more arty for reasons of scen playability
  16. Pvt Ryan has it right...at least as I envisioned it during design and testing. The initial minutes of the scen are a test of nerve. Getting eyes on the battlefield is critical... the use of reverse slope cuts both ways. But remember this is a meeting engagement... the AI will come into your cross hairs too.
  17. Thank you. It's one of my QB Maps...also used as a Location for the TV Documentary "Incident at Isra" http://www.youtube.com/user/WarlordMarkEzra?gl=GB&hl=en-GB#p/a/u/2/5ZqMxXV6on8
  18. You can save a screen shot by hitting "prt Scr SysRq" on your keyboard, then open up MS "Paint", click on edit, choose paste and save. There is also Fraps which allows not only screen shot but movie clips as well... it's free Hope this helps
  19. Indeed! I hold my coffee cup high in salute!
  20. Post a Pic, comment on a posted pic and start conversations as a new thread, please.
  21. It will be found at the Repository pretty soon... BFC screens uploads so there is always a short delay from uploading to availability. As to "Gem"...you'll curse me later....
  22. Based on John F. Antal's book: "Infantry Combat-The Rifle Rifle Platoon", Wadi Al Sirree is a very challenging scen. Playable ONLY as Blue, your infantry platoon is tasked with defending against a battalion strength attack. I have attempted to follow the storyline of Col Antal's book as much as possible. While it is NOT necessary to read the book to play Wadi Al Sirree, I hope those that have will recall the complex command decision challenges the book so entertainingly describes. Note: It is Very Important to thoroughly read the Briefing prior to setup. You must have V1.21 with the British Module installed to play this scen. My best wishes to all the worlds veterans. Thanks for your service.
  23. A self promoting ass once called "Joe the Plumber"...since I used Mrs Obama's arms I felt the need to be "Fair & Balanced"
  24. Here in the good old U-S of A We have the Right to bare arms And and But that's about all...
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