kipanderson
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Posts
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Topics posted by kipanderson
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Engineering, mines, wire and breaching operations in CMX2.
By kipanderson, in Combat Mission Shock Force 1
- 20 replies
- 908 views
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- 7 replies
- 872 views
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Soviet artillery modelled inaccurately in CMBB? 1 2 3
By kipanderson, in Combat Mission Archive #4 (2002)
- 67 replies
- 860 views
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- 17 replies
- 785 views
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- 2 replies
- 782 views
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Is the mod that de-saturates, tones down the colours in CMBB still around?
By kipanderson, in Combat Mission: Barbarossa to Berlin
- 8 replies
- 727 views
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- 1 reply
- 697 views
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- 6 replies
- 692 views
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Would a campaign/scenarios optimised for defence make a nice change?
By kipanderson, in CM Normandy Maps and Mods
- 5 replies
- 688 views
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- 22 replies
- 656 views
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Two tweaks to make CM the perfect tool in operational games.
By kipanderson, in Combat Mission - General Discussion
- 11 replies
- 649 views
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- 24 replies
- 649 views
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- 0 replies
- 648 views
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- 4 replies
- 642 views
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Bug: Trench not enough protection, infantry in open not suppressed easily enough. 1 2 3
By kipanderson, in Combat Mission Shock Force 1
- 54 replies
- 613 views
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- 20 replies
- 606 views
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- 41 replies
- 601 views
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- 19 replies
- 598 views
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- 1 reply
- 573 views
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- 19 replies
- 542 views
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Ratio of AT guns to attacking Panzers and the fate of Uber tanks. 1 2
By kipanderson, in Combat Mission Archive #4 (2002)
- 30 replies
- 478 views
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- 4 replies
- 472 views
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- 38 replies
- 462 views
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- 10 replies
- 454 views
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- 4 replies
- 429 views