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benpark

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benpark last won the day on February 23

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About benpark

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  1. Pete shares my particular compulsion towards the big maps as well. It is always amazing to see what he does. Everyone is invested in a fundamental way, it’s just not as visible when at work.
  2. I think just answered the question above. Does it make sense to wait even longer for the entirety of the forces in 1941 to be modeled, etc- or to build off of what already has been done? There is a mammoth amount of work done on sub-modules alone. Again, that’s a base game. We are working off of 1944 here.
  3. It's so the entire OOB doesn't need redoing, almost all new 3D models, etc. Easier going forwards than back. That would be a full on base game.
  4. Incorrect. It's the same group of people that have made everything else CM on your HD. It is the same method that BFC have used for as long as I have been doing this (since 2001)- they do the code and OOB stuff and tell us what is and isn't possible on that basis (with other input and content where needed), they also do the majority of the art work. One person heads up organizing the campaigns, scenario list, maps, etc.. That's me this go around for RT- the guy that made half of the giant CM master maps on your HD since CM:MG and the subsequent WWII titles. The guy that did a fair number of campaigns and scenarios since GL for all modules. I know the drill. This is not an outside job, nor is the CMFI module. Other testers are kicking things in as well, as always. So the trend you have seen in CM:FB will continue as far as number of areas mapped, quality of content, etc.. *The notion that bugs cause delays is a given* I can't believe I wasted internet ink typing that. Obviously true, and unfortunate- even with a genius behind the wheel of said code. We are indeed on that RT module. And then some. When it comes time when things are in properly vetted visual shape, BFC will be throwing bones.
  5. If you are in Blender, these shortcuts are most handy in this situation, I found. CTRL-T Triangulate Faces Y- Break Faces CNTRL-E- Split all edges CNTRL-J Join Model
  6. Fantas-tic! Swapping the models won't change the fundamentals of the underlying code, but the visuals changing matters a lot when a soldier is a soldier is a soldier (and all the vital statistics can be set in the Editor).
  7. Edit- I missed the part about the mouse release on first read. Yes, this does look new, and welcome.
  8. I use the non-setup zone method mostly, but also mix that with a zone setup within the same plan to randomize specific elements- like a few AFVs or anti tank guns, etc. That allows control, as well as some randomization for replayability.
  9. Yes. But then you can have different ones if needed through the campaign (pretty important, actually...). You can just load up your original text file that has the mod tag text, however. I have a folder for 'em.
  10. Oh, that video is all kinds of interesting. Just found this, to keep the tangent going... https://apps.dtic.mil/dtic/tr/fulltext/u2/a474188.pdf I have about half the parts, but none of the time!
  11. The loading screens I believe are swapped in randomly. They can't be tagged by scenario. The briefing graphics are part of the scenario, so they are able to be. I haven't attempted to change any of these in the past, so this is conjecture based upon how the game "sees" the files.
  12. Yes- all to solve a bet to see if all of the horse's feet were off the ground (or not) during that one fraction of an instant that was too fast for precise visual perception: https://en.wikipedia.org/wiki/Sallie_Gardner_at_a_Gallop
  13. "...the way they went about filming it was rather ingenious. Instead of trying to film it with a single high speed cine camera, they used a series of still cameras set up along the trajectory of the shot and then edited all those photos into one continuous movie lasting several seconds." Eadweard Muybridge was doing a version of this exact thing, starting in 1872. It would not have been fast enough for a shell in flight of course (there are birds!), but it is what got us there, by doing exactly the aforementioned method. That film was slow in terms of relative sensitivity to light versus what was even available in the 1940's. This resulting set of consecutively made still images would later be able to be viewed with a zoopraxiscope- which is in essence a flip-book method of pre-cinema motion.
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