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benpark last won the day on September 12

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About benpark

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  1. Completely fascinating, and terrifying. Imagine watching those ships burning- from either side. That’s quite a statement of purpose. I’ll keep an eye out for the series. Until then, we have “Aguirre, Wrath of God”. Thank you for the read!
  2. Mark- I'm certain (through knowledge of your own good works) that you are savvy enough to explode the BRZ files, and then to start looking at what the naming convention is for the files within. That might allow you to do some renaming of files you liked that may not work due to a change, or adaptation of the new ones. Not necessary by any stretch of the imagination, but it allows another layer of experimentation. Knowing how a decent amount of the stuff works hasn't ruined the CM fun, either.
  3. Primavera 1945 sul fronte italiano. Atlante dei 25 giorni dall'appennino al fiume Po Belogi. Italian and English. A great, CM level book with operational maps at a useful level of detail. And printed large enough (and in color) for eyes that may suddenly now need glasses.
  4. I have a better version of a similar tool bookmarked on my CM work computer- same idea, however- https://www.daftlogic.com/sandbox-google-maps-find-altitude.htm I find that tools like this, in combination with multiple period maps, visits to the places themselves (when able) and Google Earth VR gets the heights pretty close.
  5. Here is a direct link to the publication on Soviet topographical matters. I see contour lines there, mainly at the top. If there is a larger map, look at that as well, as there will be additional hints as to the underlying heights. As that appears to be vaguely around Leningrad, there should be a few period maps about. https://www.lib.berkeley.edu/EART/pdf/soviet.pdf The relevant bit:
  6. Aragorn- Oh, that was not exclusive. You, too and anyone else that is expectant of it are in mind. I’ll just add that Cassio and MikeyD are really good at what they do. The looks are mainly due to them.
  7. YOU are the target audience! My fellow mapping maniac.
  8. I'd like an AI based off of this opponent. Port it over to CM- https://kotaku.com/report-jimi-hendrix-on-acid-was-unbeatable-at-risk-1839153940
  9. No, no it isn't of any impact whatsoever. It's been complete for a while now, just waiting a few finishing touches that the rest of everything gets along the way. It's good to know you don't care about it, though.
  10. I just looked at the M60 model- It isn't grouped into the standard CM texture set names for texturing from the model. It is still using the original model-maker's groupings, as I see in Blender. So the textures won't be accurate to the model (without stretching, etc.) until this is done. If that's done, easy enough to texture. I'd consider including that into the workflow, otherwise the models are converted "as-is", designed by the original maker (for whatever engine they design for) with textures adhering to a random (by CM standards) system, and will always have texturing issues. That would speed things along, for what that's worth.
  11. This will help your UV unwrapping in Blender greatly: https://gumroad.com/l/uvpackmaster2
  12. You just wrapped up the whole shebang for me right there (with that Nerves link), BletchleyGeek. -Telephone reference. -Caddyshack reference. -Post-punk take-away. That's 4-D chess, my man. Nicely done.
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