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benpark

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benpark last won the day on June 30 2018

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About benpark

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  1. benpark

    Kampfgruppe Peiper Campaign

    I am fully aware of that method (and have indeed used it- see the Aachen campaign, at the very least- variable setups are used). What I was describing is hand placing the units, then saving as a variable plan. That’s not set up zone reliant. This allows precise placement and facing, unlike the random, painted zone method.
  2. benpark

    Kampfgruppe Peiper Campaign

    Variable set up is going to be somewhat random if that is route a scenario maker goes in. I do already have an outstanding “would be great to see” list entry for multiple AI plans for setup which would allow the scenario designer to have multiple, hand placed unit set ups that would be randomly loaded, as with the other parts of the plan. I think this might be a bit trickier than it first seems so I don’t know if it is in the cards, but this has been a long term desire of mine for the Editor as well. CMRT is indeed getting a module, which is currently underway.
  3. Well, I only dropped a few hundred independent buildings on there.
  4. Tomb of the Panzerwaffe: The Defeat of the Sixth SS Panzer Army in Hungary 1945 (Isaev, Kolomiet) sets the amount of "Stummel' half-tracks in the 2nd Regiment/1st Battalion, Pz. Div./Pz. Gren. Reg.) at 12 (on paper), page 106.
  5. benpark

    Kharkov Map Sneak Peak

    It will go well with your orange hair.
  6. benpark

    Kharkov Map Sneak Peak

    No secret messages. Just appreciation for a fellow traveler.
  7. benpark

    Kharkov Map Sneak Peak

    Amazing. I wouldn't redo the roads at this point- the buildings will also need to be redone, which will be a cascade of horror for you. Almost there.
  8. benpark

    30 years ago today

    The cautionary tale of another such venture: https://en.wikipedia.org/wiki/William_Brydon
  9. benpark

    Assault Boats?

    Helmet mixing probably not work, as the source soldiers from any given branch- aside from officers, generally- use the same headgear model within a formation. You would need the rag-tagging done at the code level for that. It would be great to see this allowed, but it would be extra graphic real estate better used elsewhwere, I expect.
  10. benpark

    Assault Boats?

    It’s as complicated as locating them and copy-pasting the names. After you do it once, it will seem easy.
  11. benpark

    Assault Boats?

    Model swapping is simply renaming the pertinent model files with the name of the file you intend on replacing (back up the old one!), and adapting the texture with the new name. So you should take the model you like, then rename it with the FJ model you want to replace. You would probably want the gear, helmet, etc. swapped as well. So take note in the Editor of what they look like when seeing what models are your target for swapping. I do this constantly to test different ideas.
  12. benpark

    Briefings Text mod

    While in the Nvidia control panel, be sure "FXAA" is set to "off". Using FXAA will result in blurry text every time, in my experience. Standard anti-aliasing (at any amount) works fine. This link is helpful for going through the various graphics options (if using the Nvidia panel)- http://www.tweakguides.com/NVFORCE_1.html
  13. benpark

    CMRT Module 1 Bones

    That's the title of the first S.L.O.D. module. I like the ring of that acronym- Almost as nice a ring as C.H.U.D. was back in ye olden times.
  14. Great testing (a real skill) makes a decent thing a...far better thing. Thanks to the guy above (as in, the post above this one) for delivering that, in massive doses.
  15. It's OK, I made a number of the FB maps as well. As did Pete. It's been steady since MG, with the giant map inclusion starting at that time. And yes, FB is pretty hard. The terrain was miserable. But it is still one of my favorite titles to play.
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