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benpark

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About benpark

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  1. benpark

    Editor Trick/hack.

    Yep. 'Twas ever thus.
  2. benpark

    Editor Trick/hack.

    Ah, it is a road. This is still an amazing find- thanks for it.
  3. benpark

    Editor Trick/hack.

    That's amazing. I just got it to work with the water running horizontal across a vertical map, and even changed the height values after doing the hack, and it still worked as far as keeping the water table flush with the ground at the elevation I wanted. Getting the water to do up/downhill as in the first set of screens) is stumping me, though.
  4. benpark

    Editor Trick/hack.

    That is very, very cool. Thanks for sharing how you did it- I have an immediate use for it!
  5. benpark

    Editor Trick/hack.

    That's what I thought. Well done. Now, how are you doing it!? And can you do two differing elevations of water?
  6. benpark

    Problems with making lakes in Editor

    Yeah, swamps are the go-to for small lakes and ponds on different levels than the water table. Just made made one myself.
  7. benpark

    Problems with making lakes in Editor

    I'd also try to set the elevations back a few tiles from the water's edge, then use something like dirt/red dirt/swamp/mud around the sides. They will tend to slope a bit more gradually into the water (once you get the water table up to the ground level). That generally yields a believable pond, swamp or lake. Then surround with small trees and bushes as needed, with a few forested tiles surrounding. Google Earth is helpful for seeing how natural or man-made patterns look, as long as you avoid the obviously modern stuff. But it will show how wooded certain areas are, and how far these generally extend from the water, how close, etc.. Aerial maps from the period as well, but GE is great for getting a handle on the general pattern of things like tree growth in particular areas.
  8. benpark

    Problems with making lakes in Editor

    Yes- any "water" tiles (beside "streams") will sit at the lowest elevation. This is because it is a flat plane, like a table (appropriate for water in general, but problematic when one needs different elevations of it). I use streams mixed with various swamp and mud tiles to deal with elevation issues (see my Stavelot map for a bit of this). This person may be on to something, though. I have to see if it is indeed getting the water table to warp if used with a "wall" alongside (which I think is what they are showing- there's no text):
  9. benpark

    Editor Trick/hack.

    What have you discovered here, Mr. Sonar?
  10. benpark

    Apple deprecates OpenGL

    Apple. What a mess they have made- but for the iPhone and iPad. Even the iMac is a decent utilitarian device, though pricey- but if my 70 year old parents can use it, they must be doing something right in the UI department. So they aren't failing on every front. But... Powerful Mac desktops are increasingly a lost cause. People that have traditionally used them for work (like myself) are scrambling to figure out what to do about the years wait to see how they will screw up the next next MacPro (the trash can one is indeed garbage). I don't take kindly to the removal of modularity/DIY options in the weirdly pricey high-end MacPro models. I built a monster PC for map making a year ago, and it was half the price of my MacPro trashcan that I almost never use now. And so much faster for any gaming. Even other work (Adobe stuff and Maya, mainly). Maybe they will turn it around, but they seem to have given up on power desktops, but they just can't seem to admit it to themselves as a company yet.
  11. benpark

    CMRT Module 1 Bones

    Maybe someday it can go in a module of misfit toys and Not Yet Ready for Prime Time Players.
  12. benpark

    CMRT Module 1 Bones

    No. No time for panic.
  13. benpark

    CMRT Module 1 Bones

    Redoing the entire modular building destruction system isn’t in the cards for a module, unfortunately. I have been creative with what can be done, however. Pictures for future days.
  14. benpark

    CMRT Module 1 Bones

    We all do a little something on every title, I would venture- the amount done depending on availability and interests. I have been organizing this module for Steve and Charles, and getting lots of help from Cassio, Mikey D, and others that will be doing scenario and QB work (Mark Ezra!). I'll be doing the general organization, master maps, campaigns and some scenarios. And some other misc. art stuff. By the time release nears, most people that test are eyes on it. Scenarios and campaigns need extensive testing, etc. Takes a bit of time, this stuff! I will upload my winter tree mods if they don't go into the module after it is released.
  15. benpark

    CMRT Module 1 Bones

    You are absolutely welcome. This is the module I was waiting to work on since I came on during the early stages of CMFI.
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