Taki Posted October 7, 2011 Share Posted October 7, 2011 Played a H2H Scenario with Airborne Infantry and Stuarts against German Scouts and PIV and Stug. Make a long Story Short: The Tank (in General not only German) take too much Hits bevore they are knocked out. Got 2 Hits on the Side Turret and Hull on a PIV wich didnt take him out. The Tank turns and kills the Zook Team. Okay you think "that happens 1 Time" but it happens on other Moments to. Another Example in Same Mission. 2 Sidehits on another PIV with Stuart 2times 37mm AntiTankGun dont impress them, then a Schiessbecher and 1 Bazooka didnt hit Skirts and it still is functional. Compared to that Problem with Hitpoints and blinded Tanks by Nonpenetrating Shots this one is definatly wronig balanced. I can live with Hits not taking out Tanks by Instant but THERE should be some Paniced blinded Crew imposssible to act for a Minute or so after they get Hit by Melted Plasmastream that Ricochets inside a Tank. Right now i very often see no Tank Casualties other than Commander. There where Driver Hits, Loaderhits and so forth in Cmx1 by Internal Armourflaking etc. Where has it gone? 0 Quote Link to comment Share on other sites More sharing options...
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