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Taki

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Everything posted by Taki

  1. Okay thx for the Info. So much time and reply/testing from Users and they did nothing in that Part of the Game? *sad* Wont buy it
  2. Hello, thinking about getting V2.0 Have there anything changed with Tank Behavior? Like those Super Accurate Shooting on the Move and the Superfast Reaction of Tankcrews to new spotted Enemys? Is there still shooting on the Side and back of the Tank doing Damage to Optics and such strange behavior? Has there anything been tweaked? Couldnt find that on the Readme.
  3. I dont want all that accurate Accuracy but there are lot of things that needs Tweaking first. 1. The Accurracy on the Move is way to high 2. Spotting Ability of Tanks is way to high and to fast in ANY Situation 3. Subsystem Damage is a Joke. I remember that Disscussion about Tiger getting Nonpenetrating AP Shots on the Tracks and The Optic gets Damaged shot by Shot and then destroyed Sorry but bevore we talk about Some Gun Accuracy those MAJOR Game Flaws need to be fixed. Dont get me wrong. CmX is a Class of its own on this Sector of Wargames and one of my Alltime Favourite Games but im getting less and less optimistic about the Question if the Problems dont lie in the New CMx2 Gameengine in itself and can ever be fixed?
  4. The Gunners in WW2 had to estimate Range with their Optics and Sights and then did a First Shot as a Reference and than had to do Laddershooting (in World War 2 Online you did exactly that and it worked well). Other Problem i got with those Gunaccuracy is that the Gun CAN shoot that precise but under Combat Conditions everyone gets nervous and it all bogs down. And beside Borg Spotting thats the Problem that gets me everytime in CMBN. Okay M1A1 with Laserrangefinder and Track&Target Helpers i can live with 1 Shot 1 Hit. Maybe CMx1 is a bit off from accuracy, but i just cant belive that its right atm.
  5. Just played the New Toys Demo. It still feels like CMSF with WW2 Camo (tank fights for Example). Target Spotting, Tracking and Engage is the same as in the Abrams. Mostly 1 Shot = 1 Hit. Only the Forcefield Tree Tec. can stop Rounds!
  6. Thx, but very very very dissapointing.
  7. A Readme what really has been fixed would be fun. Because when there isnt anything done on the Major Problems i cant care less playing the Brits. So Reame on the Fixes yes/no?
  8. Like lots of other things (like the Reaction and Spotting Time of Tanks) they took directly from CMSF Abrams You know, the US Boys had it (The Propaganda says)
  9. Lt. Col. Robert George Cole from the 101st Airborne Division was tieing down is Parachute and checked everything once again. The Gliders they are sitting in are right over France and have to take Diffrent Routes to the Target. Their Task is Operation Chicago. Robert Cole rethinks the Briefing for the whole Division. "The 101st Airborne Division's objectives are to secure the four causeway exits behind Utah Beach, destroy a German coastal artillery battery at Saint-Martin-de-Varreville, capture buildings nearby at Mezières believe used as barracks and a command post for the artillery battery, capture the Douve River lock at la Barquette (opposite Carentan), capture two footbridges spanning the Douve River at la Porte opposite Brevands, destroy the highway bridges over the Douve at Sainte-Come-du-Mont, and secure the Douve River valley. In the process units should also disrupt German communications, establish roadblocks to hamper the movement of German reinforcements, establish a defensive line between the beachhead and Valognes, clear the area of the drop zones to the unit boundary at Les Forges, and link up with the 82nd Airborne Division." Not an easy Task....
  10. Played a H2H Scenario with Airborne Infantry and Stuarts against German Scouts and PIV and Stug. Make a long Story Short: The Tank (in General not only German) take too much Hits bevore they are knocked out. Got 2 Hits on the Side Turret and Hull on a PIV wich didnt take him out. The Tank turns and kills the Zook Team. Okay you think "that happens 1 Time" but it happens on other Moments to. Another Example in Same Mission. 2 Sidehits on another PIV with Stuart 2times 37mm AntiTankGun dont impress them, then a Schiessbecher and 1 Bazooka didnt hit Skirts and it still is functional. Compared to that Problem with Hitpoints and blinded Tanks by Nonpenetrating Shots this one is definatly wronig balanced. I can live with Hits not taking out Tanks by Instant but THERE should be some Paniced blinded Crew imposssible to act for a Minute or so after they get Hit by Melted Plasmastream that Ricochets inside a Tank. Right now i very often see no Tank Casualties other than Commander. There where Driver Hits, Loaderhits and so forth in Cmx1 by Internal Armourflaking etc. Where has it gone?
  11. You wont get an Official Answer. And if you get one they will say one of two things: 1. We take a look at it (and nothing happens) or 2. Everything is allright
  12. My toughts go the same way with Erwin sad to say. After some long time on the Forums now this sometimes seems to be the only logic answer. I just dont believe that they didnt design for effect if not the Game Engine is insufficient or they have fallen to their own Post War Propaganda. i got not Problem with Tigers getting Takeout by some Lucky Shot or Masses of Shots hitting a Tiger and 1 will take out the Optics then. But as it is implemented in the Game right now its almost always going this way that 1. If Sherman Takes First Shot Tiger will Panic on a Front Armour Hit (Even Experieinced Crew) 2. If Tiger dont fall back blinded by that Devastating Shot he gots hit several Times making him 3. Blind and Optics taken out of Order and Radio gets Damage then On the other Hand it feels at least a bit balanced. The Pointcosts for a Tiger arent that high like in Cmx1 so its wrong but not all that wrong.
  13. Thats what im really about! We dont need culumlative Damage on Subsystems. I tought that it was actually in the Game (wich Subsystem is Hit by Bulletpath going trough the Tank) but it seems its not. Last Time i Hit a Priest from Left Side with a 105mm StuH42 HEAT Round exactly where that Ammocases are on the Left Side and i did NOTHING. So how are the Damages on Tanks calculated? I tought it was like in World War 2 Online but in fakt it doesnt look like.
  14. I dont think that it shouldnt happen at all and there should be Damage on Subsystems but not as it is actual in the Game because it leads to "Gamey" Results. When a Shot AP/He Lands near Turret there should be some % Chance of doing Damage to Subsystems but not on every Shot that hits the Turret. The other critic about that Situation is that not only the Subsystem hitpoints Situation is depicting the Tiger as a pussy Wagon but also the Crew Behavior. There shouldnt be 2-3 Hits on the Turretfront and the Optics go Broke and a Crew rans around in his Tiger screaming "we all gonna die!" and do NOTHING. But as the Iraqi Minister of Defense they will say:"Nope its all well modelled" I dont have ANY hopes they will fix it. Maybe i should do more 1.000.000 Testing before i can make that statement etc. I just want to hear what other customers got to say about that.
  15. Last QB i played against Human oponnent. Drove a Tiger ~200m to Shermans. Position of them well known to the Infantry. Tiger gots hit First Time Front Turret or Upper front (dont matter) and The optics Subsystem starts to Suffer. He got paniced (veteran Crew in a Beast gets headless beacause of 1 SHerman AP Shell Hits the Frontturret) but didnt retreat. PBEM and i couldnt pull him back. So the Shermans didnt retreat and kept Firing their UBER 75mm AP of Death against the Tank killing his Subsystems Optics. From there on (after 10 Shots or so) the Tiger was Theethless and blind. Yes i know i know there are Reports of Tigertanks got hit by Loads of AP Ammo and lost some subsystems. But loosing some Hitpoints (and it definatly IS a Hitpoint System) on Optics with every shot the Tiger takes is just plain gamey and dont reflect those 1:200 Encounters or some extraordinary Reports of that happened in Real Life.
  16. The Mortars inGame are unbalanced. There should be more Time consumtion for Onboardmortars after the First Spotting Round Hits and they make adjustments. Maybe its realistic but need some Tweak in Game because its a Game. Same with the Tanks Spotting and Engagment Times in General and on the Move. But forget about it. They wont listen.
  17. My First IT-Moment was when i started CMBB and watched the Data-Tables of Tank Armours and the Manual. I tought: "Wow i cant believe it, thats so many Detail and under the Hood going!"
  18. I just wanted to know if there is something done with how many Soldiers expose themself to Enemy Spotting/Rounds and how long they expose themself? Do they keep kneeing the same amount of Time like now in 1.0 and are they that exposed with their upper Body as now in 1.0?
  19. What about Houses and Trenches Steve? Unit now are not all that exposed now when looking out of their Positions now?
  20. Hello. Found this Topic now. Didnt recogcnize it first. Im the Guy on the other End playing the US Forces. Because all that Customers are to emotional and irrational the Facts first. Its an ongoing PBEM Battle so i cant tell you all the things like exactly how many men are shooting at that Foxholes but later on we can discuss that. Scenario: Buying the Farm Type of Game: PBEM Squad of Green US Troops with NO Link to its Commanding Unit. Chain broken with its HQ Unit. The Foxhole was spotted 1 Turn ago but no Units where reported in there and no "?" Sign. At the Start of the Round there are LOADS of Troops opening up Fire on all Fronts on Enemy Positions behind that Mentioned Foxhole but noone had an Aimtarget at that Foxhole (if i recall that right, cant see my Orders in that PBEM File). The Enemys Positions that had Area Fire where appriciated about 20m higher on Ground then the German Pixeltruppen in the Video. So there where around 3-4 0.30cal Guns opening up Fire right over the Green German Troops onto another Target. There where loads of Riflefire going on and some Shots fell short close that Foxholes wich supressed the German Units in there a bit. My Impression and Opinion on that: The US Green Troops are totally unaffected by that Sheer amount of friendly Bullets flying over their Heads. The Foxhole was spotted a Turn ago so the Spotting on that Units in it where Probably made easier by the Engine? They where Green Troops and did a Great Job by taking out that Foxhole. A bit too good for my Taste but it was a Bit Lucky and if that First German Rifleshot would Hit one of the Us Boys i would have taken the Foxhole anyway because they would have got mowed Down kneeing in their Holes exposed. So GSJ is right here. Okay the Foxhole is very close to the Enemy Line and retreating is no Option because of allmost open Terrain. The Troops where Green but my Boys where too. But you cant setup a good Defense without ambushing from dug-In Positions. The Soldiers (even with Hide Command) should sometimes pop their Head up and watch for enemys for Short Times. Or there should be a Command that does exactly that! Right now units in Buildings, Trenches and Foxholes are just way to exposed and take to much casualtys to enemy Fire. Standing on a Window gives you excessive Casualties that feel unrealistic when you take a look onto the Casualties to Unit laying in the Open. So how should someone setup a Defense without a Hide command Exposing all of his Troops? Impossible right now but that is beeing fixed right? So no Problem for me right now anymore. What concerns me more is that there are other Units beside that one running forward that got in Line to German SMG and MG42 Fire too on Ranges about 100m ago. They are in Foxholes and Trenches and facing the right direction to my US Boys. The MGs dont supress well nor do they any Casualties on my Running Troops. There is another Topic on HMG Effectivness and it had been stated and tested quit alot that effectivness of that Weapons in some cases are way too low. Will that be fixed in Patch? The Steiner thing: I dont want to go to much on Offtopic but at some Point im with Steiner here. I think BFC made a Great Game and in most cases its just simply Plain GREAT. But you come here with some sorts of weird things you watched in the Game and everyone wants to explain/exuse why the Game is doing this or that and that everything is fine. You get mowed down with Comments like "BFC Tested it for 5 Years, who the Hell are you? They made everything allright etc" and the "Do more Testing! This one was just an Exeption" I agree with you and in most cases trust the Experts that are way more involved like me in some Topics and its your Baby and you did hell of a Great Job! I was wrong on some Points (you remember my Scout Car and Halftrack Problem in one PBEM?) and used the wrong Tactics that worked well with CMx1. But there are LOTS of things that needs some Fixing in 1.0 and the way customers are treated for just wanting to make a better Game out of this mostly by the BetaTesters and the Fanbase are no good. Yes it is a good game. but please stay calm, keep open minded so we can make a better Game out of this as it is right now. Is there any List that shows us what things are fixed for 1.01?
  21. So we can change the Behavior of the Infantry? Make them go more Prone to Enemy Fire and just pop up fast and Shoot and then get back down again? We can make them not sooo exposed behind a Wall,Window or similar? That would be awesome!
  22. Maybe its because the Leader is always the Spotter on the Window and the Rest stays more prone?
  23. I think that Infantry in Houses and Foxholes should get their Heads down more often on Enemy Fire and the Supressionlevel goes down to fast. One time i tested the Effect of 81mm Mortar Fire on US Positions in Foxholes. The First few Rounds Hit around them (about 50m more or less). The Soldiers where on their Knees in their Foxholes. First Casualties ocurr. Everything allright to me because of the First Shrapnels flying around. Then they where supressed by the "Supression Meter". Okay. But after half a Minute the Supression Level got down way to fast in my Opinion (overall Supression goes down to fast). The Soldiers (after around 30sec.) put out their Heads again as the Second Wave ov Barrage goes down, killing lots more People then if they where Prone in their Foxholes. I hope you get what i mean. Infantry shouldnt expose that much in Houses, Foxholes and Trenches. Infantry (even without Hiding) should peek their Head up or 1 Soldier should spot for them or even two and the Rest should stay Heads down. Then they should get up when there is an Enemy and should Fire fast and then gets heads down again. But maybe its overall Balanced well? So that Enemy Fire is that inaccurate that the overall outcome is okay? Are Buildings abstraced in Terms of Cover? Or does for example like this: 0.50cal Hits Brickwall at Range X, does/not penetrate and Hit the Guy behind the Wall?
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