jonp Posted May 18, 2011 Share Posted May 18, 2011 You can never have too many QB maps, right? Thx jonpfl 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted May 18, 2011 Share Posted May 18, 2011 CMSF vets should be able to adapt well enough, but it may take awhile for newbies or CMBx1 players to master both map making and AI orders sets. I suggest all wannabe scenario makers (and I hope that's everybody) spend time looking over the standing scenario AI orders sets in the editor to get an idea of how it gets done. Even QB maps need decent AI orders sets. 0 Quote Link to comment Share on other sites More sharing options...
jonp Posted May 18, 2011 Author Share Posted May 18, 2011 CMSF vets should be able to adapt well enough, but it may take awhile for newbies or CMBx1 players to master both map making and AI orders sets. I suggest all wannabe scenario makers (and I hope that's everybody) spend time looking over the standing scenario AI orders sets in the editor to get an idea of how it gets done. Even QB maps need decent AI orders sets. Didn't realize that QB maps needed AI order sets. I guess I need to read the manual (looking forward to getting it in the mail) Thx jonpfl 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted May 19, 2011 Share Posted May 19, 2011 I am already working on the 137th Infantry attacks 11-14 July between Le Meauffe and Le Carillon, east of the Vire. 0 Quote Link to comment Share on other sites More sharing options...
General_solomon Posted May 19, 2011 Share Posted May 19, 2011 i cant wait for user created maps. please stop playing the game and make those beautiful maps. from huge to tiny, all is welcome. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted May 19, 2011 Share Posted May 19, 2011 I'm doing the la Fiere-Cauquigny causeway area, and other spots in and around Ste Mere Eglise. It will take a while, cause I'm too busy playing, but I did knock off a generic farmhouse & fields map today, 500m x 500m, for practice. 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted May 19, 2011 Share Posted May 19, 2011 Be sure to check out the "Pleasantly Shaded Woodland" scenario: gorgeous and detailed bocage map, including sunken lanes.... I've just started with the editor myself, but here's my own rendition of a sunken lane... 0 Quote Link to comment Share on other sites More sharing options...
Vinnart Posted May 19, 2011 Share Posted May 19, 2011 Nice shots, especially like the top one. 0 Quote Link to comment Share on other sites More sharing options...
Pete Wenman Posted May 19, 2011 Share Posted May 19, 2011 Thanks for the comments about Pleasantly Shaded Woodland, - it's one of mine. @ mjkerner If you ask nicely I might let you know how to do innundated fields, but of course it's not difficult to work out how. 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted May 19, 2011 Share Posted May 19, 2011 Excellent! What are your other maps? 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted May 19, 2011 Share Posted May 19, 2011 Already there, Pete. But thanks! 0 Quote Link to comment Share on other sites More sharing options...
Pete Wenman Posted May 19, 2011 Share Posted May 19, 2011 Excellent! What are your other maps? Pleasantly Shaded Woodland Silence the Guns -Brecourt Manor The Crossroads at Monthardrou Battle #7 in the German Campaign - St Jean de Daye plus a large 2k x 2k map should be in the QB folder 0 Quote Link to comment Share on other sites More sharing options...
Gromit Posted May 19, 2011 Share Posted May 19, 2011 I am starting work on one map, fairly large (950m x 700m) depicting a small river wandering through the middle with wooded lands and farming (bocage) villages on both sides on terrain climbing from the river valley. I also am doing my own version of a sunken lane- seems to be a hot item right now... It actually is based on a drawing I made a few years back for a Call of Duty map in Radiant, however, the game interest fell off and I never did anything with it until now. Learning the editor will be easier when my manual arrives so I don't have to keep ALT-Tab'ing out to the .pdf file. Three means to cross the river for now- stone bridge in middle, ford on one flank in a swampy area, and a footbridge on the other. I will keep you guys informed and am sure I will be asking for advise here plenty before it is done. Glad to see so much interest! :cool: G. 0 Quote Link to comment Share on other sites More sharing options...
roadiemullet Posted May 19, 2011 Share Posted May 19, 2011 On CMAK there were one or two Saving Private Ryan final battle maps that were pretty decent... is anyone thinking of doing one? 0 Quote Link to comment Share on other sites More sharing options...
Gromit Posted May 20, 2011 Share Posted May 20, 2011 A question for one of you mapper vets: Have you found that river crossings give the AI fits thus far? In my post above I have three in an area about 750m wide. Two will support vehicular/heavy traffic and a footbridge is near one edge. Am I going to need to be careful how I write the AI plans due to this foot-only restriction? Thanks. 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted May 20, 2011 Share Posted May 20, 2011 Gromit After an amphibious landing, I'd imagine that a contested river crossing is one of the most hazardous military operations. Further, such a mission is likely to involve quite large numbers of units. The AI requires a lot of work and tweaking to make it effective on the attack and so a river crossing is a real toughie for it to pull off. I'd suggest to you that you make the river tiles shallow ford tiles and not water tiles. That way, the river will be fordable along its entire length. Or create a few fordable sections and keep a few impassable ones. Only allowing it to cross at two points (vehicles) will result in horrible bottlecks and it will give an AI group kittens trying to get 2 or more vehicles across them... under fire... oh my! 0 Quote Link to comment Share on other sites More sharing options...
Gromit Posted May 20, 2011 Share Posted May 20, 2011 Well, can't say that I am surprised. Oh well, back to the drawing board! Thanks for the input PT. 0 Quote Link to comment Share on other sites More sharing options...
LJFHutch Posted May 20, 2011 Share Posted May 20, 2011 Certainly, I'm working on a set of QB maps, got 5 done now 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted May 20, 2011 Share Posted May 20, 2011 By all means put maps at CMMODS, just use "Mod Type" -> Map. 0 Quote Link to comment Share on other sites More sharing options...
Cull Posted May 20, 2011 Share Posted May 20, 2011 I've got one mostly finished (terrain only) and I just now getting my head around the AI scripting stuff. I didn't realize that in just doing a map (no units) I had to assign AI---discovered it when trying to test as defender and the AI attacker just sat there in the setup zones. Guess I'm still stuck in CMx1 brain mode. Haven't experimented with AI plans yet but I'm assuming I can just do a simple "attack the two terrain objectives" to begin with. Wait....how do I assign AI plans if I'm not putting built-in units on the map? :confused: I've read through the pertinent sections of the manual but it's not exactly clear to me. Actually, I should probably stop guessing and take the earlier suggestion and load up some of the built-in QB maps and have a look at them. 0 Quote Link to comment Share on other sites More sharing options...
GonzoAttacker Posted May 20, 2011 Share Posted May 20, 2011 I am currently making a PBEM/RT QB Maps for multi- player ONLY! Hope to have first ten pack ready by Memorial day(May 26th -8GMT). A mixture of meeting engagements with multiple objectives. Two each of Tiny, small, medium,Large, Huge. 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted May 21, 2011 Share Posted May 21, 2011 A word to you guys who are struggling with scripting the AI. First, rename your QB map folder 'Official QB Maps' and create a new QB map folder. Put your virgin map into this folder. That way, you will have no problems tracking down your map when you fire up a QB. You'll also learn some other important things by doing this that you won't if you have 300+ maps to chose from... Make sure that both sides have set up zones. Create a very basic Attack plan. One Group - one movement order. Keep the distance between them quite short, say 100m -200m for starters. Fire up the mission and play as Defender. Chose Infantry only for now as groups with vehicles require more careful planning. Use Scenario Author mode to watch what the AI does with your AI plans. You will learn more in 30 minutes of watching the AI do its thing in this mode than you will exchanging posts here on these boards for twice that time. Create a really simple AI movement plan. Set up - move to Order 1 and watch the fun. Make notes. Make changes, try again. Add a second group to your AI plan. Repeat. Then try adding a second movement order to one of the groups, etc, and you'll catch on. With scenario author mode, the AI controlled side is completely exposed to you. You can see what each soldier is doing, is able to spot, C2 issues, etc. You will also see any flaws in your script really quickly, such as getting through bocage/pathfinding issues etc. Then you can effect changes to your map to facilitate the AI's movement. 0 Quote Link to comment Share on other sites More sharing options...
Sgt Schultz Posted May 21, 2011 Share Posted May 21, 2011 Maps in progress. I played two quick battles and dove into the manual and the editor. Having a blast. First map will be done this weekend. 0 Quote Link to comment Share on other sites More sharing options...
Stingray Posted May 21, 2011 Share Posted May 21, 2011 Can a scenario map be used as a QB map? If this is possible, scenarios can be an additional source of QB maps if the designers will upload the maps. Request to map makers... please make more small maps for QB. I like playing small unit fire fights. Quick and intense. Thanks 0 Quote Link to comment Share on other sites More sharing options...
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