phil stanbridge Posted October 21, 2010 Share Posted October 21, 2010 I'm not trying to sound ungrateful here believe me, but I thought it would be pro-active of me to create a bug thread as I'm sure there will be some that slipped through. One feature that works in CMA and is not working in NATO (and is mentioned in the 1.30 features list): o When a support mission is activated, its estimated time of arrival continues to be updated in the Support View as time passes. Note that this is only an estimated time, and the actual arrival can come sooner or later. This is not working for me in my first mission playing as the Germans (WEGO). If I get this right, once you call artillery, the countdown should work - as it does in CMA telling you more or less when to expect it. It seems to work for adjusting, but not plotting once the original plan has been set (just as in the other modules). 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted October 21, 2010 Share Posted October 21, 2010 It's working for me. 0 Quote Link to comment Share on other sites More sharing options...
BFCElvis Posted October 21, 2010 Share Posted October 21, 2010 I just loaded one up and it is working for me as well. Once it gets to the point that spotting is over and rounds are dropping the countdown is displayed in the icon of the firing unit and not in the "Mission Parameters" area for the arrival of the rest of the ordered load. Is there any chance you have a saved game you could send me? 0 Quote Link to comment Share on other sites More sharing options...
phil stanbridge Posted October 21, 2010 Author Share Posted October 21, 2010 Well that's really weird. I've just fired up my save game and tried it again. Plotted the artillery, and the countdown works! I swear it wasn't working earlier, although that could have been me looking at it after the spotting rounds of course. The 'delivery' line was blank. It feels slightly different to CMA - but then maybe it should. 0 Quote Link to comment Share on other sites More sharing options...
Frankster65 Posted October 21, 2010 Share Posted October 21, 2010 Battle fatigue Phil? 0 Quote Link to comment Share on other sites More sharing options...
phil stanbridge Posted October 21, 2010 Author Share Posted October 21, 2010 haha!! yes probably! But... I have definitely stumbled across a artillery bug, and it's one that is present in CMA too! Readjusting doesn't always work. I've just plotted a linear target, general, 155mm, and let rip. Then I readjusted, and it's been readjusting for 3 minutes now, when it says <1min. 0 Quote Link to comment Share on other sites More sharing options...
Lethaface Posted October 21, 2010 Share Posted October 21, 2010 Remember it is an estimate 0 Quote Link to comment Share on other sites More sharing options...
phil stanbridge Posted October 21, 2010 Author Share Posted October 21, 2010 Remember it is an estimate This didn't happen in the other modules though, so could this be deemed a 'feature' or a bug? 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted October 21, 2010 Share Posted October 21, 2010 Eh, I can't tell you how many times I've stumbled on a bug that I couldn't repeat and the savegame didn't capture either. Maybe the game iis meant to ntentionally mirror real life in that way. 0 Quote Link to comment Share on other sites More sharing options...
phil stanbridge Posted October 21, 2010 Author Share Posted October 21, 2010 Yep, there is that to factor in as well MikeyD, but this is the same 'feature' that is present in CMA. I think it's a bug - the artillery rounds wont come until I cease fire, and then re-plot the barrage. I'll carry on my game and see how it pans out. 0 Quote Link to comment Share on other sites More sharing options...
Scipio Posted October 21, 2010 Share Posted October 21, 2010 Well, another bug: the lightning error ain't corrected yet. For the uninformed: muzzle flashes even from small infantry weapons illuminates all walls even in far distance. 0 Quote Link to comment Share on other sites More sharing options...
phil stanbridge Posted October 21, 2010 Author Share Posted October 21, 2010 Well, another bug: the lightning error ain't corrected yet. For the uninformed: muzzle flashes even from small infantry weapons illuminates all walls even in far distance. I think that's an Nivida driver related bug mate 0 Quote Link to comment Share on other sites More sharing options...
Dennis50 Posted October 21, 2010 Share Posted October 21, 2010 Nvidia released new drivers on Oct 18, v260.89 ...was wondering if anyone has tried them yet? 0 Quote Link to comment Share on other sites More sharing options...
phil stanbridge Posted October 21, 2010 Author Share Posted October 21, 2010 Nvidia released new drivers on Oct 18, v260.89 ...was wondering if anyone has tried them yet? I tried the betas, they are better for sure, but I don't think it's fixed completely. 0 Quote Link to comment Share on other sites More sharing options...
Alan8325 Posted October 21, 2010 Share Posted October 21, 2010 Explosive weapon hits to vehicles now cause some damage and suppression to nearby infantry (which is not mentioned in the 1.30 features list), but very large ones like JDAMs making direct hits still do not do realistic damage to surrounding infantry. Big improvements all around though, and I'm having fun just starting the "Back on Tracks" campaign! 0 Quote Link to comment Share on other sites More sharing options...
phil stanbridge Posted October 21, 2010 Author Share Posted October 21, 2010 There is definitely an issue adjusting artillery guys. I've got the save game here which i will keep and forward on (if you can provide an email address). I've tried it with two different types of arty, 120 and 155. General and personnel. It doesn't occur every time, but from time to time it will stick when adjusting. I've just waited 10 minutes for my 155 to adjust (it says <1) and the mission ended. 0 Quote Link to comment Share on other sites More sharing options...
chaos49 Posted October 21, 2010 Share Posted October 21, 2010 the Dutch Gill 170mm 2 man team. the man who has the ATGM dont has a visible ATGM on him. test was run in realtime 0 Quote Link to comment Share on other sites More sharing options...
BFCElvis Posted October 21, 2010 Share Posted October 21, 2010 I tried the betas, they are better for sure, but I don't think it's fixed completely. I get this as well. I'll check out the new driver. Thanks for the tip, guys. 0 Quote Link to comment Share on other sites More sharing options...
Dietrich Posted October 22, 2010 Share Posted October 22, 2010 Canadians Vehicle-mounted 7.62mm MG is labeled "M240" (when actually manned by pixelsoldat) rather than "C6"Nyala armament is labeled "7.62mm MG", but weapon model is that of M2HBCF-188A is listed in editor as "F/A-18D"C15 uses same sound as SVD and .338 Lapua Magnum-chambered rifles (which have the same sound whether suppressor-equipped or not) And why the base C9 rather than the C9A1 or the C9A2? 0 Quote Link to comment Share on other sites More sharing options...
Eagle2 Posted October 22, 2010 Share Posted October 22, 2010 There doesn't seem to be any rank insignia for the squad leaders of the canadian light infanty in the first campaign mission. Is this a real life thing or a bug? 0 Quote Link to comment Share on other sites More sharing options...
stoex Posted October 22, 2010 Share Posted October 22, 2010 Here's what I noticed starting the Dutch campaign. It seems the Dutch Army DOESN'T FIELD ANY RADIOS on the battlefield except in their tanks. My infantry and YPR's in the first mission certainly don't have any displayed in their GUI, and they are constantly out of C2 except when in signalling range. This can't be right, can it? Makes life a little difficult when trying to call in support or "storm the fort" as the briefing says (using a single platoon of infantry amounting to 26 men, who are all out of C2). Other than that, it's an excellent map with some really fiendish surprises, great work Sergei! 0 Quote Link to comment Share on other sites More sharing options...
Erik Springelkamp Posted October 22, 2010 Share Posted October 22, 2010 I can confirm that: the only way a dismounted section can be in company command is when the platoon leader is in an unbuttoned AFV within visual range. As soon as the platoon leader dismounts, communication with company is broken. 0 Quote Link to comment Share on other sites More sharing options...
Wuehlmaus Posted October 22, 2010 Share Posted October 22, 2010 Maybe I'm wrong, but the german mountaineers still use mules for resupply issues. Yet I'm not able to find them in the TOE. But even without them, they play quite differently to the other forces. http://www.derwesten.de/leben/tierisches/Lasttiere-bei-den-Gebirgsjaegern-id379855.html 0 Quote Link to comment Share on other sites More sharing options...
Erik Springelkamp Posted October 22, 2010 Share Posted October 22, 2010 I did a little searching, and it appears the Dutch Army doesn't have an integrated communication network for all soldiers in operation. I found a policy document from 1997 where the defence ministry started a project to provide such a system, the 'Soldier Modernization Programme', but I also found a piece by the defence minister dated May 2010 where they are still trying to procure a system, project VOSS. Yet, for frontline soldiers there must be something operational, as I saw YouTube videos of Dutch soldiers in Afghanistan using a handsfree set during combat. Edit: indeed, I found this piece of standard equipment: http://www.boekje-pienter.nl/html/p.htm#prr 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted October 22, 2010 Share Posted October 22, 2010 Maybe I'm wrong, but the german mountaineers still use mules for resupply issues. Yet I'm not able to find them in the TOE. But even without them, they play quite differently to the other forces. If they don't ride those mules into combat, then they are out of scope in the game. Not to mention that mules are meant for places like really desolate mountain areas, not a flat Syria where everything is accessible by vehicle. 0 Quote Link to comment Share on other sites More sharing options...
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