Meach Posted October 28, 2008 Share Posted October 28, 2008 Heya Any word on the patch. Time frame? Throw us a bone 0 Quote Link to comment Share on other sites More sharing options...
Gpig Posted October 28, 2008 Share Posted October 28, 2008 I second that motion. But with the add-on request for information on the updated Demo. I finally got a PC and have tried out the Demo (v.7). I realize that I'm a full year (at least) behind the bow wave for this game but I feel the game is great! (And this is version 7.) There are a lot of little issues in the demo (hot-keys, camera, syrian artillery), but I found that once I ascended the learning curve they diminished in importance. The depth of the game is very satisfying. I am looking forward to purchasing the game itself. I'd still like to check out the updated Demo (and Marine Demo). Nice work, Battlefront. Gpig 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted October 29, 2008 Share Posted October 29, 2008 What patch? 0 Quote Link to comment Share on other sites More sharing options...
dan/california Posted October 29, 2008 Share Posted October 29, 2008 "Today, 02:03 AM SgtMuhammed CMSF Beta Tester What patch?" You are cruel! 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted October 29, 2008 Share Posted October 29, 2008 He is a bastard, for sure. Tell us something we don't already know The v1.11 patch will be along fairly soon. I can't say when because we're still tackling some things that need to be locked down and tested hard. Steve 0 Quote Link to comment Share on other sites More sharing options...
MeatEtr Posted October 29, 2008 Share Posted October 29, 2008 The v1.11 patch will be along fairly soon. I can't say when because we're still tackling some things that need to be locked down and tested hard. Steve Ok now, so what are these things you speak of? 0 Quote Link to comment Share on other sites More sharing options...
Scipio Posted October 29, 2008 Share Posted October 29, 2008 He is a bastard, for sure. Tell us something we don't already know The v1.11 patch will be along fairly soon. I can't say when because we're still tackling some things that need to be locked down and tested hard. SteveTake your time. I want to finish my PBEMs once... BTW, will the tumbling vehicels at the beginn of a PBEM replay be adressed this time? How about the craters in turn-based mode? Will the NSV 12.7 MG show up now? Curious? Meeee? What are you speaking of??? 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted October 29, 2008 Share Posted October 29, 2008 Vehicle pathfinding is a lot worse in my opinion since 1.10 so I hope this is the thing that is being tested hard. It looks to me like the following needs doing: 1. Vehicles need to be allowed to fit through narrower gaps. At the moment, trying to go between a couple of trees or down a road with a telegraph pole by the side of it results in the vehicle making a wide detour. 2. When trying to avoid said obstacles, vehicles need to stop and pivot in place a bit more rather than just do a massive wide turning circle as they seem to be doing now. I know being stationary in someone's sites is not wise but neither are silly detours that expose side and rear armour. 3. When vehicles come to a stop close to each other they kind of shudder - i.e. make lots of little inching movements. I guess this is some sort of fractional rounding thing in the code. Whatever it is, a vehicle should just stop if it's "near enough". 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted October 29, 2008 Share Posted October 29, 2008 I suspect that may be at the top of list. Hope so, anyway. 0 Quote Link to comment Share on other sites More sharing options...
meade95 Posted October 29, 2008 Share Posted October 29, 2008 I simply impressed with the speed that 1.11 is coming out - Following patch 1.10 I'm more than confident it is only going to further enhance the already great wargame that CMSF is...... 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted October 29, 2008 Share Posted October 29, 2008 The odd vehicle bouncing thing has been fixed, but the crater and building damage thing has not. That's because the former was a bug, the latter is a rather complicated little nut to crack. Resetting the state of the terrain, apparently, isn't easily done. But it is absolutely on our fix list for the near future. The pathing stuff is what we want to make sure is ironed out. Steve 0 Quote Link to comment Share on other sites More sharing options...
popmun Posted October 29, 2008 Share Posted October 29, 2008 hello I hope also following two bugs in pbem are on your list : - amount of ammo of vehicules (bradley...) that increase a each round - special ammo (like javelin) disappearing after taken by team from vehicule at next round really a mess in pbem game ! thanks 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted October 29, 2008 Share Posted October 29, 2008 No, no, no. I don't know who this "Steve" guy is, but we all KNOW the reason why v1.11 is being delayed: BF.C is redoing the scenario list interface! (And also tweaking the artillery and air support interfaces.) Why all this for v1.11? Because they heard the hue and cry lamenting the need to delay CM:Normandy for those self-same reasons! BF.C doesn't want to delay CM:Normandy, so, instead, they are delaying v1.11. There was much rejoicing in the village. I'm glad to hear v1.11 is coming along. I really can't imagine there'll be much more to do after that. (Other than the tweaks I mentioned above! ) Thanks, Ken 0 Quote Link to comment Share on other sites More sharing options...
dan/california Posted October 29, 2008 Share Posted October 29, 2008 Please can we have drones, please, pretty please. 0 Quote Link to comment Share on other sites More sharing options...
CogNative Posted October 29, 2008 Share Posted October 29, 2008 A a continuous low humming sound... with a shadowy image on the screen before the ... you are busted... stinger in the tail = a v1.11 ... much rejoicing in the village moment. CogNative 0 Quote Link to comment Share on other sites More sharing options...
dan/california Posted October 29, 2008 Share Posted October 29, 2008 Just knowing that there are people around important enough to have stingers is very useful information. It justifies things like liberal use of 155. Is the IR signature of modern drones big enough for anything other than the latest Western shoulder launched SAMs to pick up? The Taliban don't seem to be shooting them down in intolerable numbers. Also Predator and up usually operate above shoulder launched SAM accessible altitude. And forcing the bad guys to reveal higher level AA assets is extraordinarily valuable in itself. 0 Quote Link to comment Share on other sites More sharing options...
handihoc Posted October 30, 2008 Share Posted October 30, 2008 I'm really, really, really, REALLY hoping that 1.11 will also fix the slideshow bug, ie, the problem that makes Core2 machines like mine slow to a near halt and crash in big battles, so I can't complete the Marines campaign. It's one hell of a sore point. 0 Quote Link to comment Share on other sites More sharing options...
missinginreality Posted November 2, 2008 Share Posted November 2, 2008 hello I hope also following two bugs in pbem are on your list : - amount of ammo of vehicules (bradley...) that increase a each round - special ammo (like javelin) disappearing after taken by team from vehicule at next round really a mess in pbem game ! thanks Just wondering of this has been or in process of being addressed in 1.11? Have just seen it happen twice in PBEM with two teams taking 3 javs out of a vehicle only to see that next round they're only carrying 1? Though all are gone from the vehicle. 0 Quote Link to comment Share on other sites More sharing options...
Wiggum Posted November 2, 2008 Share Posted November 2, 2008 Will there be a 1.11 Patch for CMSF without Marine Module ? 0 Quote Link to comment Share on other sites More sharing options...
Apocal Posted November 2, 2008 Share Posted November 2, 2008 Is the IR signature of modern drones big enough for anything other than the latest Western shoulder launched SAMs to pick up? The Taliban don't seem to be shooting them down in intolerable numbers. Also Predator and up usually operate above shoulder launched SAM accessible altitude. And forcing the bad guys to reveal higher level AA assets is extraordinarily valuable in itself. It's been quite awhile since we've found workable anti-aircraft missiles in muj hands. A better example would be Kosovo where the primary method of "verifying" a hidden target would be to send a UAV over. If it returned, it's a decoy. If it got shot down, you got something important. 0 Quote Link to comment Share on other sites More sharing options...
Peter Panzer Posted November 2, 2008 Share Posted November 2, 2008 I really hope BFC continues to track this thread. 1. Vehicles need to be allowed to fit through narrower gaps. At the moment, trying to go between a couple of trees or down a road with a telegraph pole by the side of it results in the vehicle making a wide detour. 2. When trying to avoid said obstacles, vehicles need to stop and pivot in place a bit more rather than just do a massive wide turning circle as they seem to be doing now. I know being stationary in someone's sites is not wise but neither are silly detours that expose side and rear armour. 3. When vehicles come to a stop close to each other they kind of shudder - i.e. make lots of little inching movements. I guess this is some sort of fractional rounding thing in the code. Whatever it is, a vehicle should just stop if it's "near enough". This is right on. I sometimes find it a bit tricky when navigating AFV's in towns or wooded areas as spaces that visually appear wide enough for passage are, in game terms, not. This results in some often unexpected and less than ideal pathfinding, which Steiner describes well. I must admit, I am not sure what the v.1.11 screenshots from earlier this week are supposed to be promoting in terms of the new update. Here are some issues reported after the release of v.1.10 that would lend themselves to screenshots to demonstrate "...we got the screens to prove it!" The M16A4 handguard is modelled too short. The handguard on the actual rifle extends all the way to the front sight base - it does not stop 2/3rds of the way down the barrel as depicted in CMSF:M.Show an AFV manuevering down an alleyway and/or between two trees.Present the LAV-25 doors closing after the scout team has dismounted.Display the gunner being correctly assigned to Stryker ESV's - they are currently missing from CMSF. As such, ESV's cannot presently use their RSW's!If issues like these are ironed out, v.1.11 definitely has the potential to push CMSF over the top for me. 0 Quote Link to comment Share on other sites More sharing options...
hoolaman Posted November 2, 2008 Share Posted November 2, 2008 Just wondering of this has been or in process of being addressed in 1.11? Have just seen it happen twice in PBEM with two teams taking 3 javs out of a vehicle only to see that next round they're only carrying 1? Though all are gone from the vehicle. Do you have the files which demonstrate this? Preferably before and after. Could you forward them to me with passwords and I will pass them along. Email in profile. Anyone else who has bugs as usual it is always useful to send a save or PBEM files to a beta tester or mentioning steps to reproduce the problem. 0 Quote Link to comment Share on other sites More sharing options...
missinginreality Posted November 3, 2008 Share Posted November 3, 2008 Excellent, thanks hoolaman, will do. 0 Quote Link to comment Share on other sites More sharing options...
Piecekeeper Posted November 3, 2008 Share Posted November 3, 2008 When can we expect it to be out? longing for the campaign... 0 Quote Link to comment Share on other sites More sharing options...
missinginreality Posted November 4, 2008 Share Posted November 4, 2008 Hoolaman, can you check your PM, your email isn't on your profile so can't send you the savegames. 0 Quote Link to comment Share on other sites More sharing options...
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