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About handihoc

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    Senior Member

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  • Biography
    Born, not yet dead.
  • Location
    Just up the road.
  • Interests
    music, movies, literature, computers, art, history, wargames, WWII, weird science, my girlfriend.
  • Occupation
    /editor/lecturer/sometime musician/author

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  1. Couldn't agree more. I love a battle that allows time to scout and recce for enemy positions/optimal friendly position etc before launching my attack. Some players find that style of play tedious as little or nothing tends to happen for the first few minutes or more. Me, I get a thrill every time a new hidden enemy unit pops into view and I can make plans accordingly, even if I'm not yet going to open fire on that position. So Blow56's campaign should be right up my alley. I've no objection to battles with tight time restrictions. They keep me on my toes and force me to respond accordingly
  2. I also helped playtest this campaign and I got thrashed more than once, which only persuaded me to go back and try again. PT doesn't give the player an easy time, it's true. What he does is give you a real challenge, and (usually) the forces to make beating that challenge a realistic possibility. Misuse the forces at your disposal and you will likely suffer the consequences. Assume the AI is a dumbo and you'll get the same. But hey, if a player expects to win every time and is going to complain if he doesn't, I can't help but think he's missing the point. This is a wargame/simulation with
  3. Dave 85, Welcome to Combat Mission! Glad you found it, and that you enjoyed The Road To Montebourg. It's a fabulous campaign, and there are loads more great battles included with the game plus new ones, as well as mods, available on the Battlefront Repository. New Normandy modules and CM full releases are scheduled, too. I think you are going to be having a lot of fun these days! :)
  4. Ha! I remember Hell in the Hedgerows was pure hell when we tested it! PT made a few tweaks, and added some AI plans since then, so I don't know exactly how it has changed, but I sure got torn to shreds first time around. It started off deceptively easy, and then all proverbial hell broke loose. I think I may have managed to get a minor victory in the end, but with my guys very badly mauled. Good to see this scenario, and the campaign, are keeping you folks entertained.
  5. I tested in WEGO. I usually prefer it, mainly so I can go back and replay all those WOW! moments (or alternatively, work out how that squad of mine got so badly beaten up!). Results? Well, read the above. I can't remember each battle but I think I got a major victory overall, but remember we were playing, making comments and suggestions, replaying with PT's changes etc, so my results may not be wholly representative of the full campaign as it stands. Actually, I'm really looking forward to playing it again soon. I enjoyed it that much, and as PT has added new AI plans since, I can be
  6. That's a great screenshot, permanent666. Really illustrates how beautifully crafted the game visuals and map designs are. I was one of the playtesters on this campaign and I had an absolute blast testing it. It was tough but fantastically good fun to play, with every map being a real beauty. By the time I got to the end I genuinely felt I had improved as a tactician. Get your tactics right and (sometimes with a little bit of luck, too!) you can win several of them with pretty minimal losses; get it wrong and you'll be sent home with your tail between your legs - if you're lucky enough
  7. Yeah, I'm in the same boat as Ken and Blucher (not that I'm complaining!), but this is a definite must-play in, I hope, the not-too-distant future.
  8. LLF, this is HUGELY impressive! A genuine labour of love and looks to be an absolute must to play when you finally get it finished. I suspect the urban density and size of the map will break my poor current pc's back, but whaddyaknow - I'm planning on upgrading to a new rig later this year! OUt of interest, what are the specs you're playing on? This is a perfect example of what can be done with an exceptional wargame engine, which CMx2 is, (and which is still being developed and enhanced) when it's placed in the hands of creative, devoted, even obsessive, players and designers. I'm
  9. They look great, but I have a question. Are these police units substitutes/replacements for current army units, or can they exist as unique squads alongside army? If the latter, in what kind of scenarios will they appear?
  10. This is great, Huntarr, as is your other one on Pop 'n Drop (is that the right title). I hadn't realised how versatile the system is for these tactics. Thanks a lot.
  11. Haven't tried Blackjack, Phantom. I will when I get some time - but there's so much good stuff to look forward to, and so little time . . . REAL LIFE KEEPS GETTING IN MY DAMN' WAY!!
  12. Phantom, just in case you weren't aware, I gave you a well-deserved 5 stars on CMMODS, but it's under my old handle, Philwil, not Handihoc.
  13. Yes, they're called spoilers for a good reason!
  14. Rollstoy, now try it at Elite level! Oh, and btw, I hope you're going to clean up and rebuild, cos that's a helluva mess you've left behind you. :mad:
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