Tankbuster Posted October 16, 2006 Share Posted October 16, 2006 Not sure if this one has been posted up here before, but I saw this link on another forum to footage taken at the Games Convention. It shows Polish v German, British v German and French v German gameplay. The viewer asks the developers questions about the gameplay throughout the second half of the footage. The constant in-game zooming may make you feel a bit nauseous Youtube link Link to comment Share on other sites More sharing options...
erics Posted October 16, 2006 Share Posted October 16, 2006 I certainly haven't seen that, thanks! Link to comment Share on other sites More sharing options...
Waycool Posted October 16, 2006 Share Posted October 16, 2006 Nice find. looks like it is going to rock Link to comment Share on other sites More sharing options...
MEYER_1944 Posted October 16, 2006 Share Posted October 16, 2006 Its been posted a while back...! 1C demontrating the game at a convention in Deutschland.... Link to comment Share on other sites More sharing options...
John Kettler Posted October 16, 2006 Share Posted October 16, 2006 Tankbuster, Many thanks, and yes, it did! BFC, First of all, the game looks gorgeous and, from what I can tell, plays smoothly. Love all the animations, such as bringing the 6-pdr. in and out of action. Unless this is an earlier build, the He-111 as CAS problem remains, which is a real pity considering this was the heyday of the Hs-126 and the iconic Stuka in a screaming dive. The bass effects are way over the top for the weapons being used. High velocity guns should be much higher pitched and crack when fired. In all the combat and weapon test footage I've seen, there has been no deep bass associated with shell or bomb detonation either. I can, though, understand a certain amount of battle background rumble if it's supposed to represent the sounds of the larger fight going on. This is because the higher frequencies don't carry well, whereas all the explosions and such could well set the air moving and emitting at low frequencies. I don't know whether that weird checkerboard grass in the early part of the British mission was a glitch or simply reflected a temporarily overtaxed graphic function, but it was definitely hard to ignore. I think it's great that things can be hit in specific places, as in the Polish AC which lost a wheel, but I hope that the smaller target size is properly reflected in the hit probability calculations. Also, field trials have found that unless the ground is very flat, it is easy for even small relief at ranges of more than a few hundred meters to hide the running gear and track work, making them no panacea targets. If I heard the dev correctly regarding recrewing a Churchill whose crew was all killed, I think there may be a big problem, in that any weapon which wiped out the entire crew would doubtless have done a great deal of damage to the tank proper, probably rendering it unfightable. Even if it were, seems to me it should be a mandatory morale check to enter a charnel house! Regards, John Kettler Link to comment Share on other sites More sharing options...
Rake Posted October 17, 2006 Share Posted October 17, 2006 Originally posted by John Kettler: I don't know whether that weird checkerboard grass in the early part of the British mission was a glitch or simply reflected a temporarily overtaxed graphic functionI'm not certain, but my guess about the checkerboard pattern was that this is the initial setup area and that it disappears once the game starts...At least I hope it was something like that. Link to comment Share on other sites More sharing options...
Da Beginna Posted October 17, 2006 Share Posted October 17, 2006 Well, first of all I'm German. My English is far from perfect, but this bunta guy in the video sucks big time with his "nice" accent. "Iz zere peetroll zimmulated?" Hilarious. Like the Russian accent of the developer, though. Link to comment Share on other sites More sharing options...
Flanker15 Posted October 17, 2006 Share Posted October 17, 2006 Yeah it's the setup area at the start. Only soldiers carry over? Does that mean I can't pick and mix my vehicle units? Link to comment Share on other sites More sharing options...
Anatoly Posted October 17, 2006 Share Posted October 17, 2006 The checkerboard pattern is shown only at the beginning of the mission before you press the strat button. One can move his troops and vehicles and position them within this pattern. It is switched off as soon as you start a mission. Link to comment Share on other sites More sharing options...
MikeyD Posted October 17, 2006 Share Posted October 17, 2006 Wow! Even if what was on-screen was all we got it'd still be worth the money! Sure, it might not be the 'ultimate' game for everybody, but it sure looks like it would pass the time pleasantly while we waited for that 'ultimate' game to appear. Us old CM players might get a little jittery adjusting to realtime speeds but at least we've got an advantage in understanding tactics... maybe. Link to comment Share on other sites More sharing options...
John Kettler Posted October 17, 2006 Share Posted October 17, 2006 Thank you jointly and severally for clarifying the checkerboard pattern's meaning, purpose, and duration. Would love some feedback on the other issues I raised. Regards, John Kettler Link to comment Share on other sites More sharing options...
Becket Posted October 17, 2006 Share Posted October 17, 2006 Originally posted by MikeyD: Wow! Even if what was on-screen was all we got it'd still be worth the money! Sure, it might not be the 'ultimate' game for everybody, but it sure looks like it would pass the time pleasantly while we waited for that 'ultimate' game to appear. Us old CM players might get a little jittery adjusting to realtime speeds but at least we've got an advantage in understanding tactics... maybe. Not to mention that we may not get another game dealing with the OstFront for quite a while. (And Grigsby has indefinitely delayed his East Front project too...) Link to comment Share on other sites More sharing options...
CoolColJ Posted October 17, 2006 Share Posted October 17, 2006 the tank engine sounds sound real good! Link to comment Share on other sites More sharing options...
WooTzu Posted January 15, 2007 Share Posted January 15, 2007 WOW!!! This game looks amazing even from a low-res YouTube video! The people that own the russian version and the beta testers are some of the luckiest sons of beaches. Link to comment Share on other sites More sharing options...
Hpt. Lisse Posted January 16, 2007 Share Posted January 16, 2007 Just a note about the sound. Taking the sound into even a decent camcorder via the on-camera mic ain't exactly studio quality - and that's not taking into account whatever the demo guys have their sound settings at (over-driving the bass, etc.) Tho that "crack!" seems to be absent... Link to comment Share on other sites More sharing options...
Kalibri Posted January 16, 2007 Share Posted January 16, 2007 Originally posted by MikeyD: Wow! Even if what was on-screen was all we got it'd still be worth the money! Sure, it might not be the 'ultimate' game for everybody, but it sure looks like it would pass the time pleasantly while we waited for that 'ultimate' game to appear. Us old CM players might get a little jittery adjusting to realtime speeds but at least we've got an advantage in understanding tactics... maybe. Mikey, you don't need to adjust too much with the timing, just pause and give orders, thats what I do! Link to comment Share on other sites More sharing options...
landwarrior Posted January 16, 2007 Share Posted January 16, 2007 This game looks like it is going to be very good. Can't wait for the demo. Link to comment Share on other sites More sharing options...
franz Posted January 16, 2007 Share Posted January 16, 2007 good point, can you imagine re-crewing a tank that has had the crew all killed. Not only would the tank be badly damaged, but imagine the inside of the vehicle lined with human entrails and a coating of fried skin and blood everywhere. Not somewhere I would want to have to re-crew. Link to comment Share on other sites More sharing options...
Hpt. Lisse Posted January 17, 2007 Share Posted January 17, 2007 As far as realism is concerned, what makes you think some ground-pounders would have the know-how to operate an abandoned foreign tank? Link to comment Share on other sites More sharing options...
Sivodsi Posted January 19, 2007 Share Posted January 19, 2007 As far as realism is concerned, what makes you think some ground-pounders would have the know-how to operate an abandoned foreign tank? Wouldn't they just download the instructions onto their PDAs? Link to comment Share on other sites More sharing options...
MalcolmX Posted January 20, 2007 Share Posted January 20, 2007 Originally posted by Sivodsi: </font><blockquote>quote:</font><hr />As far as realism is concerned, what makes you think some ground-pounders would have the know-how to operate an abandoned foreign tank? Wouldn't they just download the instructions onto their PDAs? </font> Link to comment Share on other sites More sharing options...
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