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Tankbuster

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Everything posted by Tankbuster

  1. Yup, not interested at all! Two mini campaigns and some maps for $25 is stretching it a bit. I was hoping for some fixes, additional modelled content or much longer campaigns of around 10 missions. With the $ exchange rate as bad as it is here in the UK at the moment I won't be buying this addon.
  2. Yeah - we need an update on the new stuff for ToW Madmatt! You said we would hear something this week..............
  3. Been away a while and I come back to find word of new developments with ToW - this is great! I thought development of the original ToW was over now that ToW2 is near completion.
  4. Sounds superb Gnasher, thanks for the major effort you are putting into this innovative campaign design.
  5. Enjoyed playing through all the missions once the Uber Patch was released, but once you have done that there is nothing left to play and no compelling reason to replay the game as you know exactly what will happen on each mission. Nice concept, shame about the execution! I doubt the addon will revive the game, its already dead and forgotten.
  6. Well done Mcalhau Looking forward to having another bash at this one
  7. Hi Sfox28 Not having a go at you at all in that post so don't take any offence. It was a general dig at the state of the AI and the way in which all levels of ToW gamer are affected by the AI basically being borked. I have actually found that playing on Easy gives you the most realistic game, anything above that and the Borg AI will annihilate any chances of veteran troops getting any further than 3 missions in a row. It will only be worth playing on higher levels when the AI are evenly matched and you don't have to nurse them around the battlefield constantly. They could learn something from the Faces of War programmers about AI. Patched up that game has some of the best WWII RTS AI I have seen. The AI takes cover, sorts which weapons and ammo it needs for a given situation and will defend itself well without your direct control.
  8. Honestly, I think people are missing the fact that we should be enjoying the game on the EASY level here. Yes, I said EASY. I know that goes against the macho male uber elite I CANNOT BE BEATEN BY A COMPUTER types on here, but lets face it, if you have to play it on MEDIUM and it whips your A$$ so much you have to edit the mission to give yourself some extra uber Tigers then you may as well face the truth that the AI OWNS. We all know that HARD level is meant for people who don't mind wasting hours playing against the BORG where 'Resistance is Futile' and you will die horribly, be assimilated and work for the 1C programmers until you are relieved from your pointless virtual existance by your mom bringing you chocco crunchies for breakfast, but, hey, thats life. Join the dark side brothers and play on EASY, that way you get to waste the AI in something close to historical accuracy and still retain something more than 2% of your original troops. DISCLAIMER: This has been an IRONIC post by someone who does play on EASY and seriously enjoys this game. It should in no way be taken seriously, unless you want to win the war
  9. Wow - so it gets even tougher after the AA :eek: I haven't got beyond the part where the AA are destroyed yet - I can never get to the PzIV. I started the Russian campaign and i'm near the end of that so I will give the commando mission another try when I finish it.
  10. Thanks for the kind comments and glad you liked the short AAR I hope you enjoy the game if you decide to buy it.
  11. Will it be action footage or just a long slideshow ? Looks like a good mix of IL2, SH3, ToW, some Red Orchestra ? and perhaps some COD ?
  12. Only 60% ?? That would improve the game 100% for me
  13. I got mine from Battlefront and it was actually dispatched from a depot in Ireland. Took five days to arrive on the UK mainland.
  14. I haven't seen this at all. I always get the options to win the battle or continue the battle after I have completed all objectives. There are always still some infantry or disabled tank crews running around on the map when this option comes up so I often choose the option to continue the battle so that I can run them over with some nice heavy armour
  15. It took out the truck first though, then tried to turn its gun onto the SU
  16. Yeah I guess thats why it suddenly showed an interest in my SU even though it was disabled, luckily I got the first shot off at the Tiger
  17. Here are the Battlefront E-Licence FAQ's If the previous owner never installed the game you should be good to go. But if he installed it and then failed to Unlicence it for his PC I guess the game could still be tied to his PC only. Hopefully Madmatt will drop in here to help you - good luck !
  18. WoW :eek: That was absolutely amazing, best game movie I have seen in ages - thanks. Damn shame it missed the ToW movie competition, its a sure winner. Love the bit with the crashing Mossie - great editing technique Can we get it as a higher resolution download?? I would love to keep that one on the hard drive.
  19. Occasionally this game just serves up one of those moments you will never forget. Now that the game is patched up and working very well I decided to try the Russian campaign again on medium difficulty. Its tough, really tough in places, but I am really enjoying the gameplay now. Anyway I was on Mission 7, Strong at Heart, and it was not going well comrades. The mighty German armour (Ferdinands and Tigers) had badly mauled my artillery, tanks, PTRD gunners and reinforcements. I had burnt out wrecks and disabled tanks everywhere, but so did the Germans and I was sure I would get the Victory message soon as nothing else was coming over the horizon and nothing was moving - or so I thought Off to the side of my vision in the distance I could see something explode behind my defences, it was a truck I had left behind the trenches after dropping off fresh troops at the front line - and there it was a TIGER BEHIND MY LINES :eek: I don't mind saying I panicked, as you would with a Tiger roaming free behind your trenches shooting up everything with no way of knocking it out. I figured I was doomed. I scanned around the battlefield madly for something to use, but no, all tanks dead or disabled and the crews dead. But wait, whats that? Exhaust fumes coming from the back of a SU-152 I thought was dead! Its track is blown off on the right side. I check the crew - three of them still in there, mauled but alive! Only one round of armour piercing ammo left. Trouble is this brute has a fixed turret, I am stuck pointing in the wrong direction - what to do :confused: The Tiger is blowing the living daylights out of my trenches. I need a diversion to lure it in front of the SU-152's gun. I see two more Zis trucks lying back behind the village. I decide to sacrifice the two trucks to see if they will draw the Tiger away toward my SU-152's gun. But will it take the bait?? I rush them in and they swerve right in front of it back towards the SU-152. It works! Its moving! I could not believe the Tiger took the bait. The Tiger circles round the back of the village to get a bead on the trucks as they make their way out of the village. It stops occasionally, but only to adjust its route. Here it comes. OK its now or never. The Tiger crawls slowly into my line of sight and targets and hits one of the trucks which explodes. It is facing me head on and its barrel is turning toward us - has it see us ?? We fire - a hit! I strain to see through the smoke........and YES we got it !!! The Victory message came up immediately after - what a sweet win The crew of that SU-152 earned their medals and promotion that day. Here's a few pics of the great moment. The sacrificed truck that the Tiger targeted at the last minute The disabled SU-152 and a view of the shot onto the Tiger (I aimed for the body armour) The knocked out Tiger - notice the SU-152's penetrating round through the front armour
  20. The trigger for the uber reinforcements appearing seems to be knocking out the AA vehicles with artillery and planes - at least that is when the reinforcement message appears. I will have to try it without the panzerfaust to see if that makes any difference to the trigger -doubt it though. You can actually win it without the panzerfaust if you can get to the abandoned pzIV next to the AA position (assuming your artillery and aircraft have not taken it out). You can blow away the reinforcements with this quite easily.
  21. All you can do is give them the order to Hold Fire and Hold Position, otherwise they will blast away at anything that crosses their line of sight and is in range. I think they should be assigned to the suicide corps
  22. I don't think infantry in this game can possibly 'know' where cover is. You have to dump them in cover for the game to give them a defense/attack bonus. The AI is simply too dumb to know how to cover itself in this game, whether on your side or the enemy's. The best implementation I have seen in a WWII strategy game of AI which had some idea of how to cover itself was in Faces of War, after it was patched.
  23. I tested this one further by getting to the reinforcement announcement again, but this time I spread my commandos out individually all over the map and in concealed prone positions. I wanted to see if the scripted reinforcements would find them all without any of them having been seen by the enemy. Sure enough the two new armoured cars and attached infantry unit travel right across the map and take out each commando individually. This is surely evidence that the script for reinforcements in this mission gives the AI a cheat by letting them instantly know the locations of all enemy :confused:
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