Major Spinello Posted July 2, 2006 Share Posted July 2, 2006 Thanks, Dave. I do not even know what Kuni means - I hear the word "cheese panzers" for the first time; I also never told anyone I designed anything around here (and I do not have contact via ICQ or email to anybody - I´m as isolated as can be.) So maybe he´s just mixing things up and taking me for someone else. 0 Quote Link to comment Share on other sites More sharing options...
imported_Rick_Allen Posted July 2, 2006 Share Posted July 2, 2006 Originally posted by Honch: Yes, its back in. Just take the land tile next to a port and you get the port. Thanks Honch. Again, great scenario. 0 Quote Link to comment Share on other sites More sharing options...
Honch Posted July 2, 2006 Author Share Posted July 2, 2006 Yeah...I think he's got you confused with someone. Anyway, if anyone has a starting OOB for Malaya/Singapore it would be appreciated. Also, what date did Vichy allow Japanese troops to occupy Indo-China? What date did Siam join the Axis? I was also thinking of making Switzerland an unaccessible neutral country. This would then free up a country slot for China. Anyone's thoughts? Has anyone actually bothered to invade Switzerland as the Axis? Is it worth keeping it in there? Most WW2 games have Switzerland blacked out. 0 Quote Link to comment Share on other sites More sharing options...
Blashy Posted July 2, 2006 Share Posted July 2, 2006 I think blacking it out is ok. The Swiss Alps were a nightmare for both sides and no one would have considered to really bother try and going that route AND you would have had to contend with resistance. It makes good historical sense to make it a permanent neutral. Are you really running out of that many slots? Which countries do you have so far? 0 Quote Link to comment Share on other sites More sharing options...
Honch Posted July 3, 2006 Author Share Posted July 3, 2006 The following are minors that I have replacing some of the minors in the game: India (Albania) French West Africa (Estonia) Slovakia (Czechoslovakia) Croatia (Austria) Venezuela (Reoublican Spain) Afghanistan (Libya) Japan (Lithuania) Free France (Luxembourg) That uses up all of the slots available as I can't realistically replace any other counttries. (Except maybe Switzerland with China) 0 Quote Link to comment Share on other sites More sharing options...
Scook Posted July 3, 2006 Share Posted July 3, 2006 Taking out Switzerland is ok. I don't think anyone would have attacked the world bank, and it is a nightmare to go into. Awesome job on this scenario. My friend and I started pvp today, and it feels like we are playing a whole new game. It will be interesting seeing how it plays out in '43 and '44. Cheers! 0 Quote Link to comment Share on other sites More sharing options...
John Hugo Posted July 3, 2006 Share Posted July 3, 2006 Where can I download the scenerio?? 0 Quote Link to comment Share on other sites More sharing options...
FerrisB Posted July 3, 2006 Share Posted July 3, 2006 @ John Hugo: At "cmmods.com" @ Honch: Hi, I dll your mod, but when i try to start a game i get an "on_menu segmentation error" and the game crashes. I looked at the editor (btw it`s looking great - can`t wait to play) and all scripts contain errors, when I try to UPDATE them, I get an error message saying "Could not find ...\plan.txt" AS IF they weren`t in the right folder (which they are). BTW, I have the "new" version (cgn file date is 28.6.06 14:14) - I`m using the german version 1.02 Please help me, I`m really looking forward to play this one. 0 Quote Link to comment Share on other sites More sharing options...
John Hugo Posted July 3, 2006 Share Posted July 3, 2006 thanks 0 Quote Link to comment Share on other sites More sharing options...
Blashy Posted July 3, 2006 Share Posted July 3, 2006 A good idea would be to start the game wiht Czechoslovakia already annexed, that was a somewhat insignificant event, the Allies actually agree to let them do it... 0 Quote Link to comment Share on other sites More sharing options...
Honch Posted July 3, 2006 Author Share Posted July 3, 2006 Ferris B, email the campaign to support@furysoftware.com and ask Hubert what is happening. It seems to work fine for everyone else so I am not sure what the problem is. 0 Quote Link to comment Share on other sites More sharing options...
Honch Posted July 3, 2006 Author Share Posted July 3, 2006 Next version underway: 1. Adding China, Siberia, French Indo-China, Malaya/Singapore, Dutch East Indies. 2. Adding a script to have China revert to USSR after defeat of Japan. (Chinese Communist) 3. Adding scripts to have Italy, Romania and Hungary switch sides to Allies upon their conquest. 4. Adding a script for the Warsaw uprising. 5. Moving Madagascar to its rightful spot instead of abstracting it. 6. Adding Vladivostok. The Siberian reserves will appear there at various times (instead of all at once) and then need to be railed to Russia. Vladivostok will be the final capital for USSR. The USSR will, therefore, never surrender. (But will be very limited in production after Novosobirisk falls) 7. Blacking out of Switzerland. 0 Quote Link to comment Share on other sites More sharing options...
Scook Posted July 3, 2006 Share Posted July 3, 2006 6. Adding Vladivostok. The Siberian reserves will appear there at various times (instead of all at once) and then need to be railed to Russia. Vladivostok will be the final capital for USSR. The USSR will, therefore, never surrender. (But will be very limited in production after Novosobirisk falls) That's a really good thing. I think that's how USSR would react. 0 Quote Link to comment Share on other sites More sharing options...
Retributar Posted July 3, 2006 Share Posted July 3, 2006 Honch!!!... In reply [in Part] to ... Also, what date did Vichy allow Japanese troops to occupy Indo-China? What date did Siam join the Axis? http://www.naval-history.net/WW2CampaignsStartPac.htm INDIAN & PACIFIC OCEANS at the START - December 1941 September 1940 - Vichy France finally agrees to the stationing of Japanese troops in northern Indochina 1941 April 1941 - Five Year Neutrality Pact between Japan and Russia benefits both powers. Russia can free troops for Europe and Japan concentrate on expansion southwards RELATED INFORMATION: http://www.naval-history.net/WW2CampaignsJapConquests.htm http://www.naval-history.net/WW20StartPac.htm http://webpages.charter.net/wisconsinlegion-7thdistrict/WW2_Battles_Pacific.htm http://www.onwar.com/maps/wwii/pacific1/index.htm http://www.fsmitha.com/h2/map22jc.html JAPANESE CONQUESTS 1939 - 1942 http://www.marshal-alex.net/forums/ JAPANESE WAR FACTORY http://www.visual-mp3.com/review/17175.html [1942 Campaign for Malaya Free Download] http://www.kamikazewargames.com/gameCM.htm [ July 04, 2006, 01:20 AM: Message edited by: Retributar ] 0 Quote Link to comment Share on other sites More sharing options...
Gérard Le Poer Trench Posted July 4, 2006 Share Posted July 4, 2006 Nanking is capital of Nationalist China in the beginning. After the massacre by the Japanese the chinese capital was moved to Chonquing along with the industry. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted July 4, 2006 Share Posted July 4, 2006 Also Honch be advised that your Crete scripts have an incorrect source position in them, should be for Crete currently set to somewhere in Syria. 0 Quote Link to comment Share on other sites More sharing options...
Honch Posted July 4, 2006 Author Share Posted July 4, 2006 Crete script fixed. I have also added some supply scripts to damage the German, Italian and Spanish economies (if Axis) if certain cities, namely, Kuwait, Cairo, Rostov and Baku are in Allied hands. This will give an abstracted feel for oil shortages. The only way to add the Warsaw uprising is through a supply script. No actual partisans or units can be added. 0 Quote Link to comment Share on other sites More sharing options...
Honch Posted July 4, 2006 Author Share Posted July 4, 2006 With Blashy making a great new mod I just wanted to make sure everyone was aware that my mod already includes alot of his ideas, namely: 1. Subs are harder to hit. 2. Its harder for subs to hit capital ships. 3. The combat effectiveness of Italian, Romanian, Bulgarian and most third world minor's units are reduced but their costs are also reduced. 4. US starting tech and OOB is increased and some production delays for the USA are reduced. (This is the best we can do to represent US industrial might) 5. More units are automatically added via scripts and the production queues for historical accuracy. 6. HQs and armies have increased defense values. As well: 6. Addition of minor cities as a terrain type. 7. Atomic bomb. 8. Major map changes to include Africa, Middle East and Indian theatres. 9. Millions of man hours of other changes and tweaks. 0 Quote Link to comment Share on other sites More sharing options...
Honch Posted July 5, 2006 Author Share Posted July 5, 2006 Can anyone provide a bitmap of the Chinese Nationalist flag? 0 Quote Link to comment Share on other sites More sharing options...
Retributar Posted July 6, 2006 Share Posted July 6, 2006 Honch !!!... http://www.superiormartialarts.com/cgi-bin/uniform/perlshop.cgi?ACTION=ENTER&thispage=flagsandpennants.html&ORDER_ID=!ORDERID!&affiliate=855 It's a stab in the dark, but might be worth a look!. 0 Quote Link to comment Share on other sites More sharing options...
Kuniworth Posted July 6, 2006 Share Posted July 6, 2006 Originally posted by Honch: Next version underway: 3. Adding scripts to have Italy, Romania and Hungary switch sides to Allies upon their conquest. This should include Bulgaria too as they joined allies in sep 1944. Anyway I'm very keen to get this to work for my own scenario Honch. If you got it to work can you post them so I can see how you did it? 0 Quote Link to comment Share on other sites More sharing options...
Gérard Le Poer Trench Posted July 6, 2006 Share Posted July 6, 2006 try www.wikipedia.com 0 Quote Link to comment Share on other sites More sharing options...
Major Spinello Posted July 6, 2006 Share Posted July 6, 2006 Jeez, I couldn´t play the new version yet due to a continuing 60 hours/week workload. Dave: I do not have a bitmap of the National China flag, but if it helps: it should be the same as the one of modern Taiwan. 0 Quote Link to comment Share on other sites More sharing options...
Honch Posted July 6, 2006 Author Share Posted July 6, 2006 Kuniworth: I basically just added free unit scripts for each of those countries. Upon surrender to the Allies (whether USSR or whomever) there will be a one time check on each of their units to see if they transfer to the transfer country. I set up the Romanian and Bulgarian units to switch to USSR and the Hungarian and Italian to USA. I don't see why this wouldn't work except in remote cases where the USA or UK conquered Romania or Bulgaria or the USSR conquered Italy etc. 0 Quote Link to comment Share on other sites More sharing options...
Honch Posted July 6, 2006 Author Share Posted July 6, 2006 Originally posted by Retributar: [QB] Honch !!!... Retributar!!!!!!: I love it when you reply to my posts!!!!! You seem so excited!!!!! 0 Quote Link to comment Share on other sites More sharing options...
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