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Exapnded Custom Scenario


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Thanks, Dave. I do not even know what Kuni means - I hear the word "cheese panzers" for the first time; I also never told anyone I designed anything around here (and I do not have contact via ICQ or email to anybody - I´m as isolated as can be.) So maybe he´s just mixing things up and taking me for someone else.

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Yeah...I think he's got you confused with someone.

Anyway, if anyone has a starting OOB for Malaya/Singapore it would be appreciated.

Also, what date did Vichy allow Japanese troops to occupy Indo-China? What date did Siam join the Axis?

I was also thinking of making Switzerland an unaccessible neutral country. This would then free up a country slot for China. Anyone's thoughts? Has anyone actually bothered to invade Switzerland as the Axis? Is it worth keeping it in there? Most WW2 games have Switzerland blacked out.

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I think blacking it out is ok. The Swiss Alps were a nightmare for both sides and no one would have considered to really bother try and going that route AND you would have had to contend with resistance.

It makes good historical sense to make it a permanent neutral.

Are you really running out of that many slots?

Which countries do you have so far?

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The following are minors that I have replacing some of the minors in the game:

India (Albania)

French West Africa (Estonia)

Slovakia (Czechoslovakia)

Croatia (Austria)

Venezuela (Reoublican Spain)

Afghanistan (Libya)

Japan (Lithuania)

Free France (Luxembourg)

That uses up all of the slots available as I can't realistically replace any other counttries. (Except maybe Switzerland with China)

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Taking out Switzerland is ok. I don't think anyone would have attacked the world bank, and it is a nightmare to go into.

Awesome job on this scenario. My friend and I started pvp today, and it feels like we are playing a whole new game. It will be interesting seeing how it plays out in '43 and '44. Cheers!

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@ John Hugo:

At "cmmods.com"

@ Honch:

Hi, I dll your mod, but when i try to start a game i get an "on_menu segmentation error" and the game crashes. I looked at the editor (btw it`s looking great - can`t wait to play) and all scripts contain errors, when I try to UPDATE them, I get an error message saying "Could not find ...\plan.txt" AS IF they weren`t in the right folder (which they are).

BTW, I have the "new" version (cgn file date is 28.6.06 14:14) - I`m using the german version 1.02

Please help me, I`m really looking forward to play this one.

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Next version underway:

1. Adding China, Siberia, French Indo-China, Malaya/Singapore, Dutch East Indies.

2. Adding a script to have China revert to USSR after defeat of Japan. (Chinese Communist)

3. Adding scripts to have Italy, Romania and Hungary switch sides to Allies upon their conquest.

4. Adding a script for the Warsaw uprising.

5. Moving Madagascar to its rightful spot instead of abstracting it.

6. Adding Vladivostok. The Siberian reserves will appear there at various times (instead of all at once) and then need to be railed to Russia. Vladivostok will be the final capital for USSR. The USSR will, therefore, never surrender. (But will be very limited in production after Novosobirisk falls)

7. Blacking out of Switzerland.

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6. Adding Vladivostok. The Siberian reserves will appear there at various times (instead of all at once) and then need to be railed to Russia. Vladivostok will be the final capital for USSR. The USSR will, therefore, never surrender. (But will be very limited in production after Novosobirisk falls)
That's a really good thing. I think that's how USSR would react.
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Honch!!!...

In reply [in Part] to ...

Also, what date did Vichy allow Japanese troops to occupy Indo-China? What date did Siam join the Axis?
http://www.naval-history.net/WW2CampaignsStartPac.htm

INDIAN & PACIFIC OCEANS at the START - December 1941

September 1940 - Vichy France finally agrees to the stationing of Japanese troops in northern Indochina

ww2mR151StartInd.GIF

1941

April 1941 - Five Year Neutrality Pact between Japan and Russia benefits both powers. Russia can free troops for Europe and Japan concentrate on expansion southwards

RELATED INFORMATION:

http://www.naval-history.net/WW2CampaignsJapConquests.htm

http://www.naval-history.net/WW20StartPac.htm

http://webpages.charter.net/wisconsinlegion-7thdistrict/WW2_Battles_Pacific.htm

http://www.onwar.com/maps/wwii/pacific1/index.htm

http://www.fsmitha.com/h2/map22jc.html

JAPANESE CONQUESTS 1939 - 1942

Map22jc.gif

http://www.marshal-alex.net/forums/

jap2.jpg

JAPANESE WAR FACTORY

http://www.visual-mp3.com/review/17175.html [1942 Campaign for Malaya Free Download]

http://www.kamikazewargames.com/gameCM.htm

[ July 04, 2006, 01:20 AM: Message edited by: Retributar ]

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Crete script fixed.

I have also added some supply scripts to damage the German, Italian and Spanish economies (if Axis) if certain cities, namely, Kuwait, Cairo, Rostov and Baku are in Allied hands. This will give an abstracted feel for oil shortages.

The only way to add the Warsaw uprising is through a supply script. No actual partisans or units can be added.

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With Blashy making a great new mod I just wanted to make sure everyone was aware that my mod already includes alot of his ideas, namely:

1. Subs are harder to hit.

2. Its harder for subs to hit capital ships.

3. The combat effectiveness of Italian, Romanian, Bulgarian and most third world minor's units are reduced but their costs are also reduced.

4. US starting tech and OOB is increased and some production delays for the USA are reduced. (This is the best we can do to represent US industrial might)

5. More units are automatically added via scripts and the production queues for historical accuracy.

6. HQs and armies have increased defense values.

As well:

6. Addition of minor cities as a terrain type.

7. Atomic bomb.

8. Major map changes to include Africa, Middle East and Indian theatres.

9. Millions of man hours of other changes and tweaks.

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Originally posted by Honch:

Next version underway:

3. Adding scripts to have Italy, Romania and Hungary switch sides to Allies upon their conquest.

This should include Bulgaria too as they joined allies in sep 1944. Anyway I'm very keen to get this to work for my own scenario Honch. If you got it to work can you post them so I can see how you did it?
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Kuniworth:

I basically just added free unit scripts for each of those countries. Upon surrender to the Allies (whether USSR or whomever) there will be a one time check on each of their units to see if they transfer to the transfer country. I set up the Romanian and Bulgarian units to switch to USSR and the Hungarian and Italian to USA. I don't see why this wouldn't work except in remote cases where the USA or UK conquered Romania or Bulgaria or the USSR conquered Italy etc.

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