Mace Posted October 26, 2006 Share Posted October 26, 2006 And not bad for an alpha build either: http://www.battlefront-newsletter.com/Blogfront/tabid/55/EntryID/63/Default.aspx 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted October 26, 2006 Share Posted October 26, 2006 What!? No blast wave? BFC, fix or do sumfink! The units look pretty good. The rest, naturally, still needs a little work. But it's much more resistant to mocking as the early CMBO alpha screenies. Good one BFC, and thanks for sharing. 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted October 26, 2006 Share Posted October 26, 2006 Delicious bones. Mmmm-m! 0 Quote Link to comment Share on other sites More sharing options...
vetacon Posted October 26, 2006 Share Posted October 26, 2006 Looking good - can't wait. Strange that the note at the bottom refers to Combat Mission: Stryke Force. [ October 26, 2006, 05:28 AM: Message edited by: vetacon ] 0 Quote Link to comment Share on other sites More sharing options...
RMC Posted October 26, 2006 Share Posted October 26, 2006 Stryke Force? 0 Quote Link to comment Share on other sites More sharing options...
Sgt Joch Posted October 26, 2006 Share Posted October 26, 2006 very nice, what is the purpose of the little icons over the troops? I have not seen those discussed before. 0 Quote Link to comment Share on other sites More sharing options...
hellfish Posted October 26, 2006 Share Posted October 26, 2006 Cool... 0 Quote Link to comment Share on other sites More sharing options...
Dirtweasle Posted October 26, 2006 Share Posted October 26, 2006 The shadows make sense as they all seem to be falling the same way. 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted October 26, 2006 Share Posted October 26, 2006 Originally posted by Sgt.Joch: very nice, what is the purpose of the little icons over the troops? I have not seen those discussed before. I guess they're squad markers. Without something like that, it'd be hard to tell at a glance how many squads you have in an area (with 1:1 representation it is a bit different from CMx1). The red icons are spotted enemies then. 0 Quote Link to comment Share on other sites More sharing options...
Speedy Posted October 26, 2006 Share Posted October 26, 2006 Damn I thought we were going to get some Mo pics 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted October 26, 2006 Share Posted October 26, 2006 VERY COOL! When I looked at the screenshots my first thought was "Forget worrying about the graphics, I want a chance to PLAY that game!" I'm a happy man. About those overhead markers, Remember all the trouble BFC had wrestling with those maddening colored unit bases in CMx1? "Bases are too high! Bases are too low! Bases won't show up in roadway!" It looks like instead of bases we've perhaps got banners for unit markers, sorta like in ToW? 0 Quote Link to comment Share on other sites More sharing options...
Darkmath Posted October 26, 2006 Share Posted October 26, 2006 I like how the engine evolves, especially the damaged building. The models (soldiers and tree ) are well modelled. On these pics, IMSHO, the landscape appears as monotonous ; 2 different textures only for building and lack of details. Also, the trilinear/anisotropic filtering makes the textures losts its details when the camera is far away. I hope it would be possible to see very dense environment like forest in the future (I mean DENSER than it is actually shown on TOW). But, hey, it is an alpha version, I haven't seen how CM looked like when it was alpha. Good work, developpers! BTW, who are working on the graphics/art ? 0 Quote Link to comment Share on other sites More sharing options...
Sgt Joch Posted October 26, 2006 Share Posted October 26, 2006 Originally posted by MikeyD: VERY COOL! When I looked at the screenshots my first thought was "Forget worrying about the graphics, I want a chance to PLAY that game!" I'm a happy man. About those overhead markers, Remember all the trouble BFC had wrestling with those maddening colored unit bases in CMx1? "Bases are too high! Bases are too low! Bases won't show up in roadway!" It looks like instead of bases we've perhaps got banners for unit markers, sorta like in ToW? My first thought was that the icons replaced the bases, which I liked, but if you look at the sixth shot with the 2 US soldiers, it looks like they still have a yellow base and the soldiers in the 4th have a green bases. [ October 26, 2006, 09:15 AM: Message edited by: Sgt.Joch ] 0 Quote Link to comment Share on other sites More sharing options...
Lars Posted October 26, 2006 Share Posted October 26, 2006 I'm so modding that Red Cross to read "pining for the fjords". 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted October 26, 2006 Share Posted October 26, 2006 Originally posted by Lars: I'm so modding that Red Cross to read "pining for the fjords". I'm just disappointed it's not a dancing ballerina in a camo tutu. 0 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted October 26, 2006 Share Posted October 26, 2006 I particularly like the lasers in the 4th and last shots. Glad it'll be Space Lobsters after all. 0 Quote Link to comment Share on other sites More sharing options...
cassh Posted October 26, 2006 Share Posted October 26, 2006 Looking really good. Would be cool if the overhead markers used current NATO colour and shape map/c4i symbology to indicate FF, EF, unknown and neutral. e.g. http://en.wikipedia.org/wiki/APP-6a#Affiliation Also a toggle for NATO APP-6A unit/map symbols rather than iconographic models in the overhead markers would be very cool in the beta or next iteration of CMx2. As Steve mentioned the game potentially being marketed as a military training tool, this would make it readily accessible to most western armed forces. Cannot wait for the game - if the alpha looks this good then it bodes very well for the finished game. 0 Quote Link to comment Share on other sites More sharing options...
cassh Posted October 26, 2006 Share Posted October 26, 2006 Oh yeah - love the silva/suunto compass rose - shouldn't that be in mils rather than degrees though? Sorry couldn't help myself - I'll go and get my anorak and weak lemon drink and watch trains or something... 0 Quote Link to comment Share on other sites More sharing options...
Sirocco Posted October 26, 2006 Share Posted October 26, 2006 I can see the jokes already with the yellow base for shaken units. It's good to see how it's shaping up, even as an alpha build. 0 Quote Link to comment Share on other sites More sharing options...
PseudoSimonds Posted October 26, 2006 Share Posted October 26, 2006 Nice to see the game in action. :cool: 0 Quote Link to comment Share on other sites More sharing options...
flammenwerfer Posted October 26, 2006 Share Posted October 26, 2006 April 2009 (or so...). Somewhere near a small city in Syria... I wonder what this means as far as the release date.? 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted October 26, 2006 Share Posted October 26, 2006 they don't want me to post large pics [ October 26, 2006, 12:06 PM: Message edited by: aka_tom_w ] 0 Quote Link to comment Share on other sites More sharing options...
Scipio Posted October 26, 2006 Share Posted October 26, 2006 Now let's compare a screenshot from CMBO Alpha with a screenshot from CMSF alpha: Maybe I'm wrong, but it seems to me there is indeed some minor progress visible!? 0 Quote Link to comment Share on other sites More sharing options...
Jussi Köhler Posted October 26, 2006 Share Posted October 26, 2006 Yeah, Strykers dont burn as well as Shermans. 0 Quote Link to comment Share on other sites More sharing options...
aka_tom_w Posted October 26, 2006 Share Posted October 26, 2006 Alpha shot vs. Alpha shot..... I know which one I would rather be playing!!! WOW for Alpha pics it looks GREAT!! With the potential available for mods and artistic contributions from the Combat Mission community this game is going to look Stunning! -tom w 0 Quote Link to comment Share on other sites More sharing options...
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