carlR Posted February 7, 2008 Share Posted February 7, 2008 Hotfix would be great since 1.06 is pretty much there as regards everything else.... 0 Quote Link to comment Share on other sites More sharing options...
DzrtFox Posted February 7, 2008 Share Posted February 7, 2008 Yeah I keep waiting for every successive patch release to FINALLY start the campaign, but every time there seems to be some sort of issue that makes me want to wait until the following patch. Please don't wait for a whole other patch to fix this BFC!! 0 Quote Link to comment Share on other sites More sharing options...
Roter Stern Posted February 7, 2008 Share Posted February 7, 2008 Is there a problem with campaigns in 1.06? 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted February 7, 2008 Share Posted February 7, 2008 non that i heard of 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted February 7, 2008 Share Posted February 7, 2008 There does seem to be a problem. In some (possibly all) campaign missions, the red units are mis-placed from where they used to be. For instance, units that were once in trenches are now located on plain ground away from the trenches. Units that were once in buildings are now located behind or away from those buildings. Obviously this messes up certain ambush plans with which the mission may have been designed. You can see this by starting a new campaign mission, immediately surrendering, and then reviewing the map for red positions. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted February 7, 2008 Share Posted February 7, 2008 Yup, we're definitely taking a look at what's going wrong here. We'll give the Forum a heads up as soon as we know how we're going to address it. Steve 0 Quote Link to comment Share on other sites More sharing options...
Piecekeeper Posted February 7, 2008 Share Posted February 7, 2008 Youve fixed the problem yet? 0 Quote Link to comment Share on other sites More sharing options...
Hat Trick Posted February 7, 2008 Share Posted February 7, 2008 Originally posted by Piecekeeper: Youve fixed the problem yet? I'd be very surprised if they could find and fix the problem in seven minutes! 0 Quote Link to comment Share on other sites More sharing options...
SlowMotion Posted February 7, 2008 Share Posted February 7, 2008 No pressure 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted February 7, 2008 Share Posted February 7, 2008 Steve, Would you let us know whether this problem affects non-campaign scenarios at all? I thought I saw something in one, but it was ambiguous, and a glance at another looked perfectly fine. I've not had time for other testing than this. Thanks! 0 Quote Link to comment Share on other sites More sharing options...
Rick Posted February 7, 2008 Share Posted February 7, 2008 This issue is the only thing I've noticed wrong with 1.06. OTOH, it's allowing me to kick some serious butt. 0 Quote Link to comment Share on other sites More sharing options...
Peach Operations Posted February 7, 2008 Share Posted February 7, 2008 I actually saw this happen in 1.05 (paradox CD version) in the "Hims Homes" mission. Some bad guys were in sensible positions, but others were not. There was an HMG team in the middle of the road, red squads starting out in the near left corner of the map (ie starting in view of all my vehicles!), and other such oddities. It did make things somewhat easier. 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted February 7, 2008 Share Posted February 7, 2008 Originally posted by Hat Trick: </font><blockquote>quote:</font><hr />Originally posted by Piecekeeper: Youve fixed the problem yet? I'd be very surprised if they could find and fix the problem in seven minutes! </font> 0 Quote Link to comment Share on other sites More sharing options...
Piecekeeper Posted February 7, 2008 Share Posted February 7, 2008 Originally posted by Piecekeeper: Youve fixed the problem yet? Sorry, didn't read the topic very well. 0 Quote Link to comment Share on other sites More sharing options...
bodkin Posted February 7, 2008 Share Posted February 7, 2008 Has anyone looked at whether this can be fixed in the editor? If so hopefully some dedicated person could post a fixed campaign. 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted February 8, 2008 Share Posted February 8, 2008 You can't edit a compiled campaign so nobody will be able to do that I'm afraid. There do appear to be some weird anomolies on pre-1.06 scenarios that I've noted elsewhere. I noticed that AI plans in some situations, not all, had their weight changed to "use sometimes" But I cahnged them all back and everything seems to be working fine again. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted February 8, 2008 Share Posted February 8, 2008 Oh, I'm sure there is a problem that needs to be fixed. There's probably some bit in the campaign data format that needed an update for some other reason and it was overlooked. So far as we know it only affects the campaign. But Charles hasn't had a chance to look at it today, though I know he is aware of it and has reviewed several reports from testers. Steve 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted February 8, 2008 Share Posted February 8, 2008 Problem found. Charles made a fix to a bug in how AI setup zones worked. Unfortunately, some scenario authors had done something incorrectly in the past that wasn't "punished" because the bug ignored the problem. Now that the bug has been found and fixed, these errors are now resulting in behavior that wasn't intended. The fix is a hack to preserve the bug for scenarios (which includes campaign battles) created prior to v1.06. For anything created from there on the bug fix will kick in as intended. We're discussing strategies on how to get this fix out to you. Steve 0 Quote Link to comment Share on other sites More sharing options...
Zatoichi Posted February 8, 2008 Share Posted February 8, 2008 That's great news! Thanks for the speedy response! 0 Quote Link to comment Share on other sites More sharing options...
bodkin Posted February 8, 2008 Share Posted February 8, 2008 Originally posted by Martyr: Steve, Would you let us know whether this problem affects non-campaign scenarios at all? I thought I saw something in one, but it was ambiguous, and a glance at another looked perfectly fine. I've not had time for other testing than this. Thanks! I just played Big City Blues by Mark Ezra I believe he made it for 1.06 but I'm not sure. Anyway many of the red troops are scattered throughout the map rather than being in the location where I saw them in the editor. 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted February 9, 2008 Share Posted February 9, 2008 Originally posted by bodkin: I just played Big City Blues by Mark Ezra I believe he made it for 1.06 but I'm not sure. Anyway many of the red troops are scattered throughout the map rather than being in the location where I saw them in the editor. I just checked Big City Blues and saw this too. I haven't used the editor much. Do units always start in the same location, regardless of what plan is chosen? If so, then there is a definitely a mismatch between where I saw units in the editor and where they were located when I reviewed the map. (I ceasefired after three seconds, so they didn't have time to go anywhere.) 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted February 9, 2008 Share Posted February 9, 2008 Originally posted by Martyr: </font><blockquote>quote:</font><hr />Originally posted by bodkin: I just played Big City Blues by Mark Ezra I believe he made it for 1.06 but I'm not sure. Anyway many of the red troops are scattered throughout the map rather than being in the location where I saw them in the editor. I just checked Big City Blues and saw this too. I haven't used the editor much. Do units always start in the same location, regardless of what plan is chosen? If so, then there is a definitely a mismatch between where I saw units in the editor and where they were located when I reviewed the map. (I ceasefired after three seconds, so they didn't have time to go anywhere.) </font> 0 Quote Link to comment Share on other sites More sharing options...
Barleyman Posted February 9, 2008 Share Posted February 9, 2008 Just a dumb question.. What's the problem exactly with scenarios and how can you avoid/fix it?! BFC is just referring to secret mistake scenario makers have committed for which will be issued a classified fix. But what should be done different? And can I take malfunctioning scenario and fix it easily? 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted February 9, 2008 Share Posted February 9, 2008 Originally posted by Barleyman: Just a dumb question.. What's the problem exactly with scenarios and how can you avoid/fix it?! BFC is just referring to secret mistake scenario makers have committed for which will be issued a classified fix. But what should be done different? And can I take malfunctioning scenario and fix it easily? It is NOT about scen. It is found in the campaigns. And if I read Steve properly It is found in some EARLY campaigns. Please do not confuse the two. My personal experience with the Scen is: They all play as designed. Many designers add multiple plans. I certainly do. And with in each plan a crafty designer can add multiple choices for the AI to make at setup so a player can Never be sure he's got plan 3 or 1, or 5. That means Just because I "know" plan one always has guys in bldg A it does not follow (always) that I can count on the mine field, MG nest, arty fires, hidden sniper, ATGM, tank to be in those woods on the left. It is the sublime beauty of the AI editor of CMx2 that allows a scenario to be re-played without certainty 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted February 9, 2008 Share Posted February 9, 2008 Is it your sense that we should avoid the campaign (until fixed) but may play battles with confidence that things are working as intended? 0 Quote Link to comment Share on other sites More sharing options...
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