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Hat Trick

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  1. Thanks Erwin. Playing on a small screen laptop is not ideal -- I can barely read the info fields, among other things. Hope that you're right about the effect of releasing this on STEAM.
  2. Thanks. I shut down all apps and used the task manager to close out every background process that I could. Yes, Avast does set Windows Defender to inactive on my machine, and I've added the CMFI exe to the exception list. I also tried changing the setting to "Turn on DEP for all programs and services except those I select" and selecting the CMFI exe. All for naught. Additional info about my set up if it helps: Windows 10 Pro NVIDIA GeForce GTX 960 video card Intel Core i7-4790K CPU, 4 GHx, 4 cores, 8 logical processors, with 16 GB RAM I have updated all of the driver
  3. Update: I was able to install on a laptop, so activation is not the problem. Still having the problem with my desktop though. As noted above, I have Avast Free Anitvirus, and have added CM Fortress Italy.exe to the allowed apps and exception list. I have also tried starting the game after turning off Avast, and making sure that Windows Defender is not on, but still no luck. I have also tried looking at the DPI and running the game in compatibility mode, with no change. I have an NVIDIA GeForce GTX 960 video card, with an up to date driver. Intel Core i7-4790K CPU with 16 GB RAM. Any ot
  4. Ok, good to know it likely isn't activation. I have Avast Free Anitvirus, and have added CM Fortress Italy.exe to the allowed apps and exception list. I have also tried starting the game after turning off Avast, and get the same result. I have an NVIDIA GeForce GTX 960 video card, with an up to date driver. Intel Core i7-4790K CPU with 16 GB RAM. Really going nuts here. Unless someone has some other ideas I guess the next step is to try to install this on another computer and see if that works (not that I have extra computers lying around, but still). Erwin, CM is coming to Steam?
  5. Thanks. I opened the Activate New Product shortcut, entered the activation code from the CMFI Big Bundle, and got the message "Unlock Success! The following are unlocked", followed by a list of the five components in green boxes (Base Game 3.0, Base Game 2.0, Gustav Line, Rome to Victory and Game Engine 4). Hit play, and got the splash screen for a few seconds, kicked to desktop. I then entered the activation key for CMFI base game that I got in 2012, got the same message with the same green boxes, and the same result after pressing play. After that I tried the Big Bundle code again, still
  6. I've tried both -- after activating pressing "play", and also double clicking the .exe.
  7. I am having this problem with CMFI Big Bundle. I tried entering an earlier key from when I ordered CMFI in 2012, but that did not work either -- still getting the splash screen for a few seconds, then kicked back to desktop. Tried to enter a ticket with all the details, but I seem to get logged out when entering the mojohelpdesk screen and it doesn't like my username/password combo when I try to sign back in (even tried changing it, but no luck). Desperate for help, or at least to figure out how to submit a ticket!
  8. After installing the patch, when I try to launch the game I get the message "The license project on the server is corrupted". I've tried running as administrator, but the same message occurs. Any suggestions?
  9. As Churchill said of the prohibition on split infinitives: "It is rule up with which we should not put".
  10. I'd be very surprised if they could find and fix the problem in seven minutes!
  11. A multi-player option is planned for some point in the future, last I heard. I believe that it will not be implemented for CMSF, but should be in for the WWII game using the same engine. Its called Co-Play -- a search of the forums may reveal more about this.
  12. Is this really true? I know that some systems are under development, but the history of anti-missle systems does not provide great confidence in the effectiveness of future systems.
  13. Yeah, I don't mind a long drop down menu, or even sub-menus -- I like to keep my focus on the battlefield, and not have to memorize hotkeys or mouse down to some letters at the bottom of the screen. It's not really about saving steps, it's about the fact that many people find using the mouse more intuitive, thus easier to learn, and more natural and convenient. For us, having a viable alternative to hotkeys would be huge. As for deselecting, why not just left-click on the ground to deselect?
  14. Well, I don't really see why this debate has to have an either/or quality. Some people like hotkeys, others (myself included) prefer to use the mouse to give commands. Many games allow both -- why can't CMSF add right click orders while keeping the hotkeys (aside from the time/burden of programming)? God knows I've tried to get several friends to take up the game, and they've all been too frustrated with the lack of mouse functionality and the learning curve with hotkeys to stay interested, let alone purchase, the game.
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