Battlefront.com Posted March 8, 2007 Share Posted March 8, 2007 Glad you like the shots! "Special Effects", like explosions, smoke, dust, etc. are all considered preliminary at this stage. In other words, there is more work planned for it. But it will be nearly the last thing we mess with. Steve 0 Quote Link to comment Share on other sites More sharing options...
Capt. Toleran Posted March 8, 2007 Share Posted March 8, 2007 Beautiful. I'm drooling over this game like I drooled for CMBO and CMBB. Funny that when it comes out, it's only competitor for time will be TOW (and wii, believe it or not, actual adults in their 30s own them and play them). 0 Quote Link to comment Share on other sites More sharing options...
PAEZ Posted March 8, 2007 Share Posted March 8, 2007 What are the "green circles" on this picture, are they objectives? http://www.battlefront.com/products/cmsf/screenshots/gallery_2/pages/CM%20Shock%20Force%20Debug%202007-02-07%2013-10-21-39.html Just wondering 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted March 8, 2007 Share Posted March 8, 2007 One of the most interesting, to my mind, pictures of the bunch. M1 Firing At first I thought this was incoming fire until I noticed how much the M1 had shifted its weight onto its rear wheels. The flame being separated from the gun barrel was also fooling at first. I can't wait to see this baby fire in FMV! 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted March 8, 2007 Share Posted March 8, 2007 I think its time for a small video bone maybe..M1 on the move?? 0 Quote Link to comment Share on other sites More sharing options...
Dr. Zoidberg Posted March 9, 2007 Share Posted March 9, 2007 Originally posted by PAEZ: What are the "green circles" on this picture, are they objectives? Just wondering I immediately thought they were suppressive fire or support weapon targeting. But I've been wrong before. Once. 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted March 9, 2007 Share Posted March 9, 2007 These are objective zones. They can be different for both sides and visible to one, both or none. "Visible" not only in a visual sense (you can toggle them on and off anyway) but also in the sense that one side only will know what their objectives are... or both sides... or none. So you might even not fully know your own objective, if that's what the scenario designer wants. Besides zones, there are also other types of objectives, namely unit based as well as force based. Martin PS. All artwork of course is just temporary. 0 Quote Link to comment Share on other sites More sharing options...
Capt. Toleran Posted March 9, 2007 Share Posted March 9, 2007 BTW, just a suggestion -- For anything new on the site, can there be something published on the Blogfront RSS so that we'll all know right away? Also, wondering if it would be possible to generate RSS feeds for the boards, and even on a member name basis, so that I'll get a ping every time Steve posts, for example. Dunno how hard this would be to set up, but I do a lot of RSS reader stuff, so it would be convenient. Finally, the smoke and cannon firing graphics -- placeholders, or close approximations of how they will look in the final product? 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted March 9, 2007 Share Posted March 9, 2007 There is an RSS feed for the main news you can subscribed to additional to the blog. That's where the release of new screens etc. would be announced normally. Go to: http://www.battlefront.com/news.html There is an XML button on top of the news column. That's the feed. (IE7 users can also subscribe to it via the browser) Smoke and muzzle blast are placeholders. Martin 0 Quote Link to comment Share on other sites More sharing options...
Capt. Toleran Posted March 9, 2007 Share Posted March 9, 2007 Ah, perfect, thanks. Just FYI, I'm getting a 400 error when I click on the link, and this page: http://www.battlefront-newsletter.com/NewsRSSFeed/tabid/54/moduleid/39%0A5/RSS.aspx 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted March 9, 2007 Share Posted March 9, 2007 Oops, that link is messed up. I'll tell Matt. Here is the correct link for the News Feed: http://www.battlefront-newsletter.com/NewsRSSFeed/tabid/54/moduleid/395/RSS.aspx 0 Quote Link to comment Share on other sites More sharing options...
Madmatt Posted March 9, 2007 Author Share Posted March 9, 2007 Should be all better now. Must have gotten screwed up during a recent page update. Madmatt 0 Quote Link to comment Share on other sites More sharing options...
juan_gigante Posted March 10, 2007 Share Posted March 10, 2007 Am I correct to assume that there will be some way to turn off all the added interface symbols, colors and such for the purpose of taking more pristine screenshots? 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted April 5, 2007 Share Posted April 5, 2007 Some ArmA screenshots to pass the time ... Note how grass doo-dads are shaded properly! 0 Quote Link to comment Share on other sites More sharing options...
Steiner14 Posted April 17, 2007 Share Posted April 17, 2007 OMG, the graphics of the menn look that good, that i though, this were a photograph. Even the trousers seem to pucker. And then the grass! Or the screenshot with the fighters. INCREDIBLE. This is the first game, with colors and shadows that look like photographs. Rollstoy do you have any info, what they use, to make it look that perfect? Too bad it is only a FPS. Will CMSF with the final graphical polish have the same realistic colors/contrast/lightning? 0 Quote Link to comment Share on other sites More sharing options...
Sixxkiller Posted April 17, 2007 Share Posted April 17, 2007 I am guessing it will not look as good as ArmA, but how could it. Bi Studios has lots of money to spend and lots lots more employees. Also the FPS market is larger and the computer specs better on average than the smaller market that BFC plays in for now. (even though this may change that) Also I do not know of any RTS games that come close to FPS graphic abilities. CMSF looks great but also will have a better grasp of realism as far as physics, ballistics, and unit model behavior than any FPS has done. You can call that a trade off if you like but I think its just a great balance system considering you would need a super computer to play a game that could have it all. 0 Quote Link to comment Share on other sites More sharing options...
Steiner14 Posted April 17, 2007 Share Posted April 17, 2007 Good point. But will CM:SF offer HDR with pixelshader 3.0? [ April 17, 2007, 02:31 PM: Message edited by: Steiner14 ] 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted April 17, 2007 Share Posted April 17, 2007 At least on my machine, Armed Assault is really jerky and slow. The stills look amazing but once you are in game it just doesn't do anything for me. 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted April 18, 2007 Share Posted April 18, 2007 Originally posted by Steiner14: Rollstoy do you have any info, what they use, to make it look that perfect?Unfortunately, no. Guess they just throw more polygons and larger bitmaps on top of existing technology (bump mapping, self-shading). I guess the biggest novelty is the depth-blur post-processing. I have never seen it in action. Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted April 18, 2007 Share Posted April 18, 2007 Originally posted by Cpl Steiner: At least on my machine, Armed Assault is really jerky and slow. The stills look amazing but once you are in game it just doesn't do anything for me. I have exactly the same problem. It's unplayable. Martin 0 Quote Link to comment Share on other sites More sharing options...
Moronic Max Posted April 18, 2007 Share Posted April 18, 2007 Just wait 'til Cyrsis comes out. Then you'll see jerky. I think the screenshots alone cause my GPU to have aneurisms. 0 Quote Link to comment Share on other sites More sharing options...
Steiner14 Posted April 18, 2007 Share Posted April 18, 2007 I'm getting tears in my eyes (i have been totally absent for two years from the games-market). This pic also looks unbelievable. Is this fantastic contrast effect a product of v3.0 pixel shaders using HDR? Or what's the reason that such a realistic contrast/colours hasn't been available in older software using dynamic lightning? 0 Quote Link to comment Share on other sites More sharing options...
J Ruddy Posted April 18, 2007 Share Posted April 18, 2007 Gamplay experience may vary... :mad: 0 Quote Link to comment Share on other sites More sharing options...
Steiner14 Posted April 18, 2007 Share Posted April 18, 2007 Definately. I just looked at some of the videos and while the graphics are very impressive, the gaming experience seems to be nothing new at all. Always the same. 0 Quote Link to comment Share on other sites More sharing options...
Dr. Zoidberg Posted April 18, 2007 Share Posted April 18, 2007 Originally posted by Steiner14: Definately. I just looked at some of the videos and while the graphics are very impressive, the gaming experience seems to be nothing new at all. Always the same. But just wait until the mutants attack! The mutants, Steiner, that's what these games are about. Innovation? Pah. 1337 monsterz are the way to go. Actually, that really ruined Farcry for me. Very traumatic. Something tells me I'll be skipping Crysis, for my own wellbeing and that of my GPU. [ April 18, 2007, 09:01 AM: Message edited by: Dr. Zoidberg ] 0 Quote Link to comment Share on other sites More sharing options...
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