John Kettler Posted June 21, 2007 Share Posted June 21, 2007 sgtgoody (esq), Appreciate the info on M1's acoustic signature. I read the early reports from Europe in which M1s simply swept in at night and overran positions before the defenders could even react. The turbine whine was barely audible when compared to the bellowing rumble of the M60 series tanks. Have been around an M88, which was loud, and a Bradley, which was deafeningly so. About as stealthy as an artillery barrage. No wonder my brother and his buddies envied the Bundeswehr lads and their Luchs! Moon, Good to know! Excellent point regarding effects of sound compression. Love the Middle Easternish theme music! Have now seen the four videos, and I am quite impressed. Relative to CMAK and such, the visuals are positively heart stopping. Am expecting lots of PTSD cases--in both war vets and typical gamers alike! The Kornet is lightning fast if you're used to watching much slower TOW flights, as I am. The firefight scene conveys combat in a way the old CM hands have never seen before, and I predict we'll soon find people with the MGS screaming over its small ammo capacity, just like some do now about Marders and such. If those are grenade detonations in the firefight, shouldn't we see the detonation flash, followed immediately by a blackish burst, rather than as shown? Maybe the explosives are different, but the basic description holds for WW II and Vietnam. Impressive trailer! Severin, Concur! Like the spring in their steps as they move. Conveys fitness. Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
Kite Posted June 21, 2007 Share Posted June 21, 2007 During "thunder run" the M1 fires and it looks like a 2d sprite is used to represent muzzle flash. Reminds me of DOOM. Maybe my eyes are playing tricks on me. Anyone else see that? My aplogies if this has been covered. I'm new. The more videos the better! Keep em coming. Adding videos to youTube is an excellent marketing tactic. Just excellent. 0 Quote Link to comment Share on other sites More sharing options...
Flanker15 Posted June 21, 2007 Share Posted June 21, 2007 Cool vids and yes that is a 2D sprite used in all the explosions (place holder?) and it has been used in many games. In the "firefight" video I like how they're all just set to attack the patch of ground in front of them not an enemy (maybe there's an enemy there?). If you pause the playback after the action phase in game can you look at the missiles in flight and are they detailed? 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted June 21, 2007 Share Posted June 21, 2007 Lots to be pleased about in the latest vids. For one, the suspension issues in earlier vids seem to have been ironed out. For those missing the CM:BO shockwave there even seems to be a very realistic looking shockwave effect when the Bradley gets hit by the missile. Can't wait to play the game. <a href="http://www.TickerFactory.com/" target="_blank"> </a> 0 Quote Link to comment Share on other sites More sharing options...
Fly Pusher Posted June 21, 2007 Share Posted June 21, 2007 Very nice vids, they do credit to what is obviously a LOT of work. I'm looking forward to the game. However two points: Firstly, in 'Firefight', the soldiers seem to be very slow reloading. Its quite a contrast to the speed of the rest of the action as they slowly reach back to grab a fresh mag and very leasurly do the actual reloading thing... I dont know personally, but my guess is that they would be pretty pumped up in such a situation. Secondly, the syncronised movement of large groups of wind blown leaves on the trees looks rather odd.... Regards, 0 Quote Link to comment Share on other sites More sharing options...
Flanker15 Posted June 21, 2007 Share Posted June 21, 2007 Shockwave! How did you see the effect the screen is all blurry and low res? 0 Quote Link to comment Share on other sites More sharing options...
Klavan Posted June 21, 2007 Share Posted June 21, 2007 Nice videos. Just one thing: in the ATGM video (during and after the second missile launch) the sirian team is targeted by hostile fire and by looking at the size of the explosions seems like they're fired upon by a 30mm Bradley's gun. Despite one of the bullets had hit the ground few centimeters in front of the man on the left they doesn't seems to be affected by any kind of suppression/shraphnel effect. BTW very nice videos. I'm looking forward to CM:SF. 0 Quote Link to comment Share on other sites More sharing options...
Kineas Posted June 21, 2007 Share Posted June 21, 2007 I almost posted the same question. I guess it's not a 30mmHE cause it would have had a bigger explosion. .50 fire maybe? HEAT ammo? Originally posted by Klavan: Nice videos. Just one thing: in the ATGM video (during and after the second missile launch) the sirian team is targeted by hostile fire and by looking at the size of the explosions seems like they're fired upon by a 30mm Bradley's gun. Despite one of the bullets had hit the ground few centimeters in front of the man on the left they doesn't seems to be affected by any kind of suppression/shraphnel effect. BTW very nice videos. I'm looking forward to CM:SF. 0 Quote Link to comment Share on other sites More sharing options...
Sirocco Posted June 21, 2007 Share Posted June 21, 2007 I thought the M1 sounds stood out, too. It's good to hear that might be improved when the game's released. Will there be an option to disable "tracers", for those who dislike them? 0 Quote Link to comment Share on other sites More sharing options...
Steiner14 Posted June 21, 2007 Share Posted June 21, 2007 Same here. Good question, Klavan & Kineas. 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted June 21, 2007 Share Posted June 21, 2007 You can still mod them as Moon said. Make them tiny or invisible or rainbow colored. Videos seem a bit tracer heavy indeed due to the 1:1 presentation too. 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted June 21, 2007 Share Posted June 21, 2007 Originally posted by Flanker15: Shockwave! How did you see the effect the screen is all blurry and low res? Well it looked like a shock wave to me. In the first couple of hundred milliseconds after the warhead goes off you can see a rapidly expanding dome moving out from the impact point, which very quickly disappears to be replaced by the fireball. I also noticed that the fireball seems to be affected by the wind, drifting downwind slightly as it rises. Regarding the person who posted about the ammo reloading animation looking a bit leisurely, I have to agree. I imagine this is something that can be easily changed simply by modifying how long to pause between frames. Perhaps the arm movement to the ammo pouch can be speeded up but the amount of time actually routing around for a fresh clip extended to keep the reload time the same. 0 Quote Link to comment Share on other sites More sharing options...
Gpig Posted June 21, 2007 Share Posted June 21, 2007 Klavan wrote: Nice videos. Just one thing: in the ATGM video (during and after the second missile launch) the sirian team is targeted by hostile fire and by looking at the size of the explosions seems like they're fired upon by a 30mm Bradley's gun. Despite one of the bullets had hit the ground few centimeters in front of the man on the left they doesn't seems to be affected by any kind of suppression/shraphnel effect. I have not noticed in any of the videos released so far, any kind "suppression reaction" or ducking for cover exhibited by troops. Troops in CMx1 hit the dirt when incoming fire reached a level high enough to affect morale. But often, if the fire was light enough, they would do nothing. Part of what is making this current video (of the ATGM crew not flinching with incoming fire) is that the squad is modelled 1:1. This opens up a can of worms of course, as now we expect individual behaviour to specific events. This may not be doable, as that would mean more animations required, more often (for every other bullet whizzing by). Though I see your point that this seems to be a fairly large explosion. It's an interesting choice. One where the developers may have chosen to keep that aspect more of an abstraction. Things are looking amazing, eh? Gpig 0 Quote Link to comment Share on other sites More sharing options...
Scipio Posted June 21, 2007 Share Posted June 21, 2007 Originally posted by Fly Pusher: Secondly, the syncronised movement of large groups of wind blown leaves on the trees looks rather odd.... I second that! 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted June 21, 2007 Share Posted June 21, 2007 Cowering animations were not in yet when the video was taken. They're in now. Look at the one screen that Michael Dorosh posted recently, it's showing a cowering soldier, and usually a close impact like from the Bradley chaingun in that video would have given you that reaction in the current beta build we have. Martin 0 Quote Link to comment Share on other sites More sharing options...
M1A1TC Posted June 21, 2007 Share Posted June 21, 2007 I think that the M1 sounds are spot-on. The loudest thing you usually hear is the sqeeky tracks, not the engine. The firing animation is also very realistic. I am a happy gamer!!!Cant wait to play with one. BTW, I have been back from my deployment for about a month now..Its great to be back 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted June 21, 2007 Share Posted June 21, 2007 Horray! M1A1TankCommander's back again on his native soil! 0 Quote Link to comment Share on other sites More sharing options...
SGT_56M Posted June 21, 2007 Share Posted June 21, 2007 Welcome home. 0 Quote Link to comment Share on other sites More sharing options...
Salkin Posted June 21, 2007 Share Posted June 21, 2007 This is looking pretty good . //Salkin 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted June 21, 2007 Share Posted June 21, 2007 Welcome back bud. Thanks. Moon, Do the M1's sound different in the distance? From more than a couple hundred meters all you can here is the turbine. Closer, especially on soft ground, you can hardly hear anything except track noises. 0 Quote Link to comment Share on other sites More sharing options...
V Posted June 21, 2007 Share Posted June 21, 2007 wow. I am going to have so much with this game. 0 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted June 21, 2007 Share Posted June 21, 2007 Moon, Per the Bradley manual, which I read years ago, the radius of casualty effect for the 30mm Chain Gun firing HE is 5 meters. Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
Kwazydog Posted June 21, 2007 Share Posted June 21, 2007 Guys, iirc infantry do receive a slight cover bonus to represent miscellaneous cover that is not visually represented directly in game. Ive played that scenario about 100 times as I made it as a test firing range for various vehicles and once spotted those ATGM crews usually get chewed up badly by the M2s. As such I think what you are seeing here is one very lucky soldier! 0 Quote Link to comment Share on other sites More sharing options...
Leeo Posted June 22, 2007 Share Posted June 22, 2007 I just want to pre-thank Charles, Steve, Madmatt, KwazyDog and Rune for what looks to be a Fantabulous Game that adds to an already-ground-breaking series. Great job, Guys! (yeah, yeah, yeah, I'm a suck-up; get over it). 0 Quote Link to comment Share on other sites More sharing options...
Axel Posted June 22, 2007 Share Posted June 22, 2007 Yeah i totally agree with Severin here!, in "firefight" did the soldier throw a smoke? 0 Quote Link to comment Share on other sites More sharing options...
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