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About Kineas
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Kineas reacted to a post in a topic: Hard coded SMG range limit.
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Kineas reacted to a post in a topic: German attack doctrine in CM
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Kineas reacted to a post in a topic: German attack doctrine in CM
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Kineas reacted to a post in a topic: German attack doctrine in CM
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Kineas reacted to a post in a topic: T-34/76 to T-34/85 ratio
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Kineas reacted to a post in a topic: Inferior to CMBB
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Kineas reacted to a post in a topic: Inferior to CMBB
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Kineas reacted to a post in a topic: Inferior to CMBB
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Kineas reacted to a post in a topic: Inferior to CMBB
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Kineas reacted to a post in a topic: Inferior to CMBB
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Me too. That's one weak point of the CM series. In a hex based game this is much simpler of course. For me using the '1' camera view helped the most. You have to go to ground level. The worst part is when 1mm is visible of the top of a vehicle to the enemy, and the engine grants a full flank shot with big hit probabilities to them.
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More Questions: Cover, Victory Locations
Kineas replied to GerryCMBB's topic in Combat Mission: Barbarossa to Berlin
+1 for POS's old pages -
Soviet Tiger penetration study May 1943
Kineas replied to White Phosphorus's topic in Combat Mission: Barbarossa to Berlin
That's a fantastic source, thank you. -
new guy here...pre planned tgts.
Kineas replied to dangerclose95's topic in Combat Mission: Barbarossa to Berlin
Yes, only the spotter units. So don't lose them because that means losing your artillery support. -
New To Combat Mission. (Question)
Kineas replied to Trav87's topic in Combat Mission: Barbarossa to Berlin
It's there, between Apr '42 and Mar '45. Rectangle enough for me. -
Erm....why so sure it's 76mm and not 85? Is the 11mm difference so obvious? Not that I take the 76mm ammo incapable of doing that damage, I'm just intrigued how you arrived at that conclusion. I always thought this was a staged photo and it shows the result of a field test on a captured Tiger. Back to the topic: the combat ineffectiveness of the Russian AFVs in the game is evident. (In that particular situation. Many considers the Russian side stronger in the overall game). The penetration model (the formulas which use the historical penetration values) is close to reality, maybe on t
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Good info, thanks. I don't necessarily consider phrases in training manuals like 'under 500 meters the armor provides no protection' as reliable information. It's more like establishing a doctrine for the tankers, they wanted to err on the safe side of things etc. What's remarkable is that wargames model the T34-Stug force relationship very differently. In the CM model the Russian tanks die easily. In Steel Panthers it's almos impossible to get a kill over 1km (Stug 75mm long, T34 front, the usual setup), and even 88m bounces quite often. Stugs seem more vulnerable than in CM, but not mu
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AFAIK this is a limitation in CM. A HE round only functions as HE when you hit the ground next to the tank. If you hit the tank itself, the round is treated as a weak AP round.
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I'd say the game's CRT (in boardgame terms), i.e. the combat mechanics is soft, compared to other games or boardgames. It's more suppression-oriented. It is us who play gamey. Taken out of an operational context, in a single pitched battle, you will sacrifice your men till the victory point ratio is on your side. No point to retreat or concede the game after 10% casualties.
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For Sale 1 Used Stug with Extra 75mm Windows
Kineas replied to Ziploc's topic in Combat Mission: Afrika Korps
I remember getting 3 full penetrations on a Stug F with a 76mm ZIS-3, at close-mid range. The tank stayed motionless about 30secs then started reversing back. I couldn't believe my eyes. But I also remember killing a Jagdpanther with a single (and first) side shot from a well placed SU-76. That was sweet. Both actions happened in PBEM games. -
If a tank becomes immobilized and a crew member had been lost then the tank gets abandoned. So don't get bogged now with TCless tanks...